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Zibiah's Ashes [AQ]

 
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6/9/2022 18:08:24   
TJByrum
Member

Zibiah's Ashes


Hello, and welcome to Zibiah's Ashes. This role play was inspired by Xenophon's Anabasis, as well as Kellehendros' role play The Rise of Domrius.

Background: The story takes place within the Aracen Empire, which was established by the famous warlord Aracus. Princess Zibiah was a descendant of this conqueror, but it was her younger brother Zerrius who became Emperor. Zibiah was averse to life in the palace of Cireen and, determined to shape her own destiny, fled the capital to become a mercenary abroad. The warrior-princess exceled in her craft, using her education, personality, and influence to attract acquire many friends. Zerrius, on the other hand, grew increasingly corrupt. To cement his rule, and to prevent potential rebellions, the Emperor installed iron-fisted vassals across his realm. Thus came a plot to replace Zerrius with his sister Zibiah, who seemed to be not only militarily-capable but benevolent in leadership. A messenger was dispatched and Zibiah was persuaded to free the Aracenians from her oppressive and tyrannical brother.

Zibiah and the Allies assembled a fleet to transport their army to the Aracen Empire. Zerrius mustered what men he could and prepared to meet the rebels on the outskirts of the capital. The Battle of Cireen was over almost as soon as it started. The right and left wings of Zibiah's force surprisingly overwhelmed their adversaries, and the warrior-princess was encouraged to maintain momentum. A devastating charge from the Allied center was reinforced by Zibiah and her personal guards. In a rage the Emperor charged Zibiah's position, piercing her armor with his lance before striking her down with his sword. In an instant, Zibiah was slain and her lifeless body fell unceremoniously in the blood-soaked sand. Zerrius made a last-ditch effort to repel the enemy charge but was dragged away by his guard and joined the retreat.

The Allies scrambled to recover the body of their fallen commander and failed to capitalize on their success. The Emperor and the bulk of his army slipped away in the direction of Cireen. The Allies were devastated by the loss of their commander and, although victorious, began a hasty retreat northward.

The Role Play: Your character was a close friend of Zibiah, and you swore you would come to her aid when she needed you most. You may be a lone wanderer, a captain in her employ, a noble, or even a king who fought alongside the warrior-princess at least once in your life. Zibiah's personality was infectious - she was talented, intelligent, kind, and always did the right thing. When prompted, she was absolutely determined to return home and become Empress, if only to free her people from tyranny, and so called upon her friends to help her in the endeavor. You answered that call for help and followed her into battle on the outskirts of Cireen. Despite overwhelming your enemies that day, you lost your commander and friend.

After recovering Zibiah's body you and your allies regrouped in the hills north of the battlefield. By now, Zerrius has reorganized his army and more of his allies will arrive in Cireen shortly, and they are determined to destroy you. You must face a series of dilemmas and fight your way back to the coast, where the Allied fleet can transport you back home. Along the way you must transport an urn containing Zibiah's Ashes and ultimately decide what to do with her remains.

Characters: Characters should take inspiration from ancient history - or fit in with characters you might find from the Odyssey and the Illiad, or mythological stories.
[b]Name[/b]:
[b]Description[/b]:  This is where race, ethnicity, hairstyle and color, eye color, etc go.  A physical description of your character.
[b]Belongings[/b]:  Weapons, armor, apparel, accessories, etc.
[b]Skills and Abilities[/b]:  Any specific skills, talents, magical abilities, etc your character is capable of.
[b]Brief History[/b]:
[b]Relationship with Zibiah[/b]:  How did you meet Zibiah and why were you two close friends?  Remember, Zibiah was charming, talented, intelligent, and kind.  She was dark-skinned (like an African), lithe,
and sported long braids.  She was an excellent warrior and equestrian.  Between adventures she relaxed on the island of Myra's Vineyard, and often commented on 'fields of beautiful blue flowers'. 
[b]Retinue[/b]:  You may have a force of no more than 300 soldiers.  Please refer to 'ancient history' for inspiration (Greek hoplites, Myrmidons, Thracian peltasts, Macedonian cavalry, Roman legionaries, Parthian cataphracts, 
Celtic warriors, Persian Immortals, slingers, archers, etc).  It is best to be somewhat homogenous in composition for the sake of organization later, but that is not a requirement.  Only player-characters may use magic.


Oshiah of the Thracii - 100 Thracii Peltasts & 200 Thracii Falxmen (Skirmishers & Shock Infantry)
Ianthe, Daughter of Sybil - 50 Hetairoi (Elite Cavalry)
Coal Suncrusher - 150 Solar Razors (Heavy Infantry)
Gezren of the Four Sands - The Serpent's Touch: 75 Phalanx Soldiers & 25 Elite Longbow Archers (Spear Infantry & Missile Infantry)

Notes:
*I will answer any questions you have about characters, places, and events here or on the Discord.
*There will be a turn order. That is, you may post only once for every time I post except under specific circumstances.

< Message edited by TJByrum -- 12/9/2022 9:05:15 >
DF AQW  Post #: 1
7/12/2022 14:16:13   
Anastira
Member

Hello! Very excited for this roleplay!

Name
Ianthe, Daughter of Sybil

Description
A nymph. She is slight, willowy-tall, and tanned, with long, shimmering black hair and seaglass eyes that shine like sunlight on seawater. Her skin has pieces and knots of wood embedded within it, and her hair often shines with droplets of water. She has a somewhat large, Grecian nose; she is not traditionally pretty, but she is striking: once you see her face, you do not forget her easily. She walks with grace and poise, wearing a battle brassiere and skirt hand-woven of a light blue-green material. She also has shoulder pads, bracers, and shin guards made of hardened leaves woven together, wide and red-brown. She is barefoot, and always wears purple flowers on her - in her hair, or garlanded across her body or around her neck, or in bracelets around her wrists and ankles.

Belongings
A single spear with a handle of twining wood and a point made of the tooth of a shark.

Skills and Abilities
Ianthe is immortal - though, like any nymph, she can still be killed; she simply won’t age or die naturally. She has healing properties, does not need to breathe underwater, is extremely agile in water and nimble on foot, and can - to a degree - manipulate water or plants by moving it or creating it (though manipulating any large volume is extremely taxing and may put her out of commission for days or weeks at a time). She cannot affect animals in any way (and wouldn’t even if she could; she believes that their autonomy must be respected). However, while she cannot communicate directly with them, she is good at handling animals.

Brief History
Ianthe long ago chose to lead a mortal, magic-free life and fight alongside Zibiah. Ianthe’s mother Sybil was a great prophetess, deliverer of the knowledge that Zibiah would one day be the queen of land and hearts alike, and sent Ianthe’s young sister Amaryllis to battle. Amaryllis became close friends with Zibiah before being murdered under suspicious circumstances; Ianthe joined to avenge her, but quickly learned the death was not Zibiah’s doing, and also learned exactly how Amaryllis came to love Zibiah so deeply.

However, Ianthe was murdered in turn in the dead of night; the gods wept day after day for her passing and planted lovely purple flowers for the woman they deemed most beautiful. Heartbroken, her mother Sybil - who could not bring herself to send another child to Zibiah’s aid - pled with her dying breath that Ianthe should live again; and so the gods of sea and wood came together to bring her back to life. With the goddess of the wood’s blessing, Ianthe became not only a child of the sea, as was her birthright, but also a child of the land, too.

Relationship with Zibiah
Secretly, Ianthe is in love with Zibiah - or, now, with the memory of her.

Retinue
Ianthe leads a tight-knit unit of fifty hetairoi: elite cavalry, all of whom Ianthe has helped personally train and knows well. She believes in quality and camaraderie over numbers.
AQW  Post #: 2
7/18/2022 19:52:22   
Kellehendros
Eternal Wanderer


Name: Coal Suncrusher

Description: Coal is hard to miss in most situations. This is owed mainly to the fact that Coal is a seven-foot tall, jet black minotaur, nearly eight if you factor in the polished ivory length of his up-swept horns. Broad across the shoulders and solid with muscle, Coal is intimidating to say the least. Above his disturbingly crimson gaze his right horn is shorter than the left; the last four inches of its ivory point were shorn away during some past battle. Perhaps in compensation for this fact the minotaur’s horns have been painstakingly scrimshawed, incised with neat geometric patterns whose channels are dyed crimson.

Belongings: Being covered in a heavy pelt, Coal has little use for armor - or clothing for that matter. He wears a knee-length kilt - red, the only color that Coal seems to care much for - to preserve his modesty, and has a pair of leather straps that band across his chest to serve as a harness from which his weapons hang. That includes the sizeable maul from which Coal received his “surname”, as well as a pair of heavy, spiked cestus.

Skills and Abilities: Coal is a born brawler - it comes with being a seven-foot tall mountain of muscle - but also a ruthless, cunning commander. More than one opponent has taken the minotaur for nothing more than the brute he appears to be, and then found to their regret that there is more than simple battle lust behind Coal’s bloody gaze.

The air around Coal is notably warmer than the ambient temperature of his locale, a thing particularly noteworthy when the minotaur is in battle. The aura - perhaps ten feet or so about Coal - heartens and invigorates allies, and every now and then causes Coal’s weapons to burst into flame when he strikes.

Brief History: Minotaurs are not common in the Empire, but as with many of his people there, Coal’s serves as a mercenary, roaming the lands for coin or fame. The minotaur says little of his past before coming to the Empire, only that he was born on the far-off Isle of Marigolds. Coal is - so far as his companions and subordinates can tell - somewhere into his fourth or fifth decade of life; and it is something of a game among the Solar Razors to guess at what led Coal to the Empire’s shores. The current leading theory is exile related to a royal wedding whose ending was… calamitous.

Relationship with Zibiah: Coal first met Zibiah while the Princess Imperial was working as a mercenary, though their respective companies served on opposite sides of the conflict in question. The young woman made quite an impression on the minotaur however; whispers among the Razors lays the severing of Coal’s horn at her feet, and much was made of the fact that the company spent many winters taking jobs around Myra’s Vineyard thereafter. Despite the rampant speculation in the ranks, Coal has refused - pointedly - to indulge any questions that his subordinates were brave enough to venture.

In truth, Coal admired Zibiah, seeing in her a leader who was - or one day would be - worthy of following. Perhaps it was that which he was looking for all along. Either way, Zibiah is the only person to whom Coal entrusted his true name; an act of trust that the minotaur has not extended to any member of his Solar Razors or to any of the other allies at this time.

Retinue: The Solar Razors, Coal’s mercenary company, number 150 heavy infantry troopers. With their banded lorica, sabatons, vambraces, and Corinthian-helms, the armored company can hold the line against most opposing infantry, or serve as the tip of the spear to break enemy lines, often with Coal roaring orders at their head.
AQ DF MQ  Post #: 3
9/11/2022 18:14:56   
superjars
Member

Name: Gezren of the Four Sands
Description: Thick muscles cover this man’s dark-skinned, six-foot-five-inch tall form. Thick black dreads with a touch of grey at the temples hang down to the middle of the grappler’s strong back, several strands embedded with small rocks or bits of metal. A wide brow frames his sculptured face, containing a pair of piercing dark-grey pupils, a wide nose and a mouth consistently pulled into a smirking grin. The only blemish to his beautiful countenance is a small scar situated on the right side of his jaw.
Belongings: A pair of cestus with leather straps wrapped around his forearms, the right with some stone studs atop the knuckles, and the left with some metal spikes jutting out. He carries a trio of daggers in leather sheathes at his left and right sides, with one tucked into his left boot. He wears some loose-fitting hides reinforced with some banded leather. He carries a small leather buckler on his left shoulder.
Skills and Abilities: Gezren is a master of hand-to-hand combat and has decent aim with throwing his daggers. His most prized possession is a small satchel of sand that he wears at his left hip. He can use this sand to cover any wound upon his body, healing it and leaving no scar. The large man has a natural charisma to him and speaks confidently and plainly, ingratiating himself with others easily.
Brief History: Living as part of a small tribe in the desert meant that Gezren had to learn at a young age to protect himself and others from the dangers of the desert. However, around age thirteen, he and a small group of other children were captured by slavers and taken to the arena. He spent the next fifteen years fighting against wild beasts and even wilder people until he earned his freedom through continued conquest. He worked as a mercenary for several more years before joining the same group as Zibiah.
Relationship with Zibiah: Gezren was drawn to Zibiah’s natural charisma, a trait he also shared. He fought with her many times over the time they were in the same group but was never able to defeat her. He pledged himself to only her and vowed to protect her from any who might do her harm. He was in love with Zibiah, but never had the opportunity or courage to tell her how he felt. He had plenty of losses in his life, but nothing hit him as hard as her death.
Retinue: Gezren leads the Serpent’s Touch, a group of 75 Phalanx soldiers (tall interlocking shields with slots for spears to penetrate) with 25 elite longbow archers at their back.
AQ DF MQ AQW Epic  Post #: 4
12/9/2022 9:03:38   
TJByrum
Member

Name: Oshiah
Description: Oshiah is a fair-skinned woman with bright blue eyes and wild brown hair, which is often pulled into a ponytail. She is of average height but is toned from vigorous living. She has a pretty face, but her sharp features and determined demeanor make her appear angrier than she really is. Those who look upon her say they can see the visage of a she-wolf. She appears to be in her late twenties.
Belongings: Oshiah wears a light assortment of leather armor, coupled with iron greaves. She carries a pelta, which is a light shield, as well as a dagger and xiphos, and a set of javelins. She is skilled with a spear as well, but unlike others in her company she does not favor the falx.
Skills and Abilities: Oshiah is an expert equestrian, and "one of the best riders I've ever met" according to Zibiah. She led many skirmishes against Zibiah's enemies from horseback, throwing javelins with incredible ease. Oshiah is not afraid of close combat, but prefers to attack when the enemy's lines have been broken or disorganized. She favors speed and mobility above all else, fending off blows with her shield and striking at enemy vitals with her short-sword. She has a fierceness in her eyes and voice that instills forced obedience in anyone she commands, despite being a woman.
Brief History: Oshiah hails from the Thracii, an ethnic group of 'tribal barbarians'. The Thracii are a warlike people and, when they are not fighting amongst themselves, serve as mercenaries across the known world, usually as light skirmishers or shock infantry. Oshiah's father was a Thracii chief whose ambition was to subdue surrounding tribes and build a united kingdom. Despite some initial successes in his endeavor the great warrior-chief was assassinated by his rivals. Oshiah was forced to flee her homeland lest she too meet the same fate. She soon met Zibiah and asked to join her mercenary band. The warrior-princess was eager to accept Oshiah, if only for her Thracii heritage, but the two soon became close friends. Oshiah served as the mercenaries' primary scout-leader and pathfinder; in battle she usually led the skirmishers and screened the main force. Her talents and role were crucial to Zibiah's success as a mercenary commander, and their bong became strong on and off the battlefield.
Relationship with Zibiah: Oshiah sought work as a mercenary after fleeing her homeland, and was employed by Zibiah. As the lead scout she became a crucial element in Zibiah's successes and the two bonded on and off the battlefield. She often sought respite at Myra's Vineyard with Zibiah.
Retinue: 100 Thracii Peltasts (lightly armoured, with pelta shields, javelins, and shortswords), 200 Falxmen (moderately armoured, with small shields on their left arm and a large two-handed falx).
DF AQW  Post #: 5
12/16/2022 15:51:45   
DaiTigris
How We Roll Winner
June14


Aegle
Description:
Race: Human | Gender: Male | Age: 27
Aegle is a fair haired white man with blonde hair with amber eyes. He has a very lite airy voice with musical qualities that easily give away his noble heritage. He wears clothes of a greacien styled robe and sandals with long ribbons that wrap around his legs. Personality wise he is rather soft spoken but steadfast in his loyalty to a fault. He merely sees himself as one who heals for a good cause despite the casualties he sees.

Belongings: Weapons, armor, apparel, accessories, etc.
He is equipped with a satchel heavily with medical tools, herbs, ointments, and various tonics. Attached to a strap is a Lyre Harp made of oak wood. He owns a Kopis which he has attached to his hip but only uses it in defense.

Brief History: Aegle was born son to the youngest princess of the court in his far off homeland to the north of the empire. Due to his position he was able to learn about many things not afford to those of lower status. He was noted for having a very melodious voice and trained to sing and play a harp. Many would say his voice could bolster others and renew their vigor. He became keenly invested in learning the healing arts after his best friend died of illness and became rather renowned as an adult having students flock to him.

Skills and Abilities: Agel by profession is a healer and sees himself responsible for boosting moral and mending wounds of others.
His medical skills of herbs and healing slaves are rather extensive and helpful. He knows how to mend the body, but in practice lacks the experience of having to preform such duties in a war zone and to that extent of damage.
In battle and off the field he is known for rallying others with song. Unbeknownst to him he is inclined to a type of magic that is reinforced through song. This magic has been inherit to his royal line. His voice depending on the song can grant a small burst of strength, speed, or focus.

Relationship with Zibiah:
He became acquainted with Zibiah when she was seeking aid for her rebellion. However a majority of the nobility where indifferent, seeing the conflict as being none of their concern of barbarians. Aegle however was rather touched by her bravery and spirit to the point of being enamored. He pledged the aid of those who he could gather and the loyal healer acolytes who would come with him. He hoped to see the blue flowers that she so fondly spoke of.

He was the one who took her body from the field and in vain tried to save her. It is the first loss of life that has devastated beyond any other feeling.

Retinue:
He has a small army of Greek hoplites 40 and 10 acolyte healers.
AQ DF MQ AQW  Post #: 6
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