| Pae Member
 
 
   |   Obsidian Cloak
 
 Level: 50
 Price:
 70002,690Sellback:
 175035001,345Location:  Edge of Extinction /  Necromancer Class Shop
 Element: Neutral
 
 COMBAT DEFENCE
 Melee: 25
 Ranged: 20
 Magic: 35
 
 ELEMENT MODIFIER
 Fire: 95%
 Water: 102%
 Wind: 102%
 Ice: 102%
 Earth: 102%
 Energy: 95%
 Light: 105%
 Darkness: 95%
 
 DESCRIPTION
 If you want to practice the dark arts of the undead, you need one of these.  This special cloak for Guardians gives you a double attack!
 
 NORMAL ATTACK
 Hits: 2
 Type: Melee, Magic
 Element: «As Weapon»
 Damage: 150% Base and Random; 75% Base and 100% Random
 Stats: 0%, 100%
 BTH: +5%, +0%
 
 
   
 SKILLS     Level 1: Undead Giant
 Call forth an Undead Giant that to inflict over 5 times the damage single devasting attack at the cost of receiving no stat bonus!
 Hits: 1 Level 2: Resistance BonusType: Melee
 Element: «As Weapon»
 Damage: 540% Base and Random
 Stats: No
 BTH: +20%
 Cost: 30 MP
 Increased elemental resistance!
 NEW ELEMENT MODIFIER Level 3: Necro Heal!Fire: 95%
 Water: 105%
 Wind: 105%
 Ice: 110%
 Earth: 105%
 Energy: 95%
 Light: 80%
 Darkness: 80%
 Sacrifice 10 percent of your total HP to regain 10% of your total MP.
 You lose 10% of your maximum HP, and gain 10% of your total MP.Level 4: Death Dog! Summon your familiar creature, a ferocious Death Dog.  With each level you can summon a different version of the Death Dog.
 Summon one of the following as a guest.  You can choose a lower-level version if you want.  See the  Death Dog entry for details. Level 5: Skull Swarm!Cost: 80 MP
 
 Level 4: Death Dog
 Level 5: Death Dog - Tail
 Level 6: Death Dog - Spines
 Level 7: Death Dog - Horns
 Level 8: Death Dog - Wings
 Level 9: Doom Wolf
 Summon a swarm of flying skulls to assail your enemy with a double-hit ranged darkness attack!
 Hits: 2 Level 6: Zombie Hands!Type: Ranged
 Element: Darkness
 Damage: 300% Base and 200% Random each
 Stats: Yes
 BTH: +20% each
 Cost: 60 MP
 Zombie hands strike you enemy from the ground, dealing 5 hits and restoring 10% of your total HP (for 10% MP) at the same time!
 Hits: 5 Level 7: Fear!Type: Magic
 Element: Darkness
 Damage: 50% Base and 25% Random each
 Stats: 100% each
 BTH: +5% each
 Effect: For each hit that connects, you lose 2% of your maximum MP and heal 2% of your maximum HP.
 Cost: 30 MP
 Strike terror into your opponent and reduce all of their defenses-- ranged, melee, and magic!
 Hits: 1 Level 8: Defense BonusType: Magic
 Element: Darkness
 Damage: 0% Base and Random
 Stats: 100%
 BTH: +1000%  <--Not a typo
 Effect: Reduces the monster's Combat Defences by 3 each.
 Cost: 60 MP
 Increased defense!
 NEW COMBAT DEFENCE Level 9: Undead Mutant!Melee: 30
 Ranged: 25
 Magic: 40
 Summon a savage undead mutant to deal five melee attack each of which do up to twice the damage of a normal attack at the cost of receiving no stat bonuses!
 Hits: 5 Level 10: Become a Lich!Type: Melee
 Element: «As Weapon»
 Damage: 200% Base and Random each
 Stats: No
 BTH: +30% each
 Cost: 125 MP
 
 Effect: When you perform a Normal Attack, there is a 10% chance of doing this instead of a Normal Attack, at no MP cost.
 You now have a chance to become a powerful Lich when you die-- an undead master of other undead!  Increased power and several attacks.
 When you die, if the effect is fully charged, you can choose to gain the  Lich temporary armour.  This does NOT let you continue the current battle.  See the Lich Armor entry for details.Element from Legasee. Thanks to Teuvi and Sora Aeragorn for the skill tree picture.  Clean-up from Ryashi.  Correction from 5king wolf, Shamanking100, dudeguy860, and Kamui. 
 < Message edited by Carandor -- 1/12/2018 9:20:42  >
 
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