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Ancient Shadow Mage

 
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8/5/2016 0:43:51   
  Peachii
Clairvoyant!



Ancient Shadow Mage
(No DA Required)

Access Point: Ancient Shadow Mage Armor, Armor Closet
Requirements: Armor in inventory or bank
Release Date: September 12th, 2008

Default Weapon: Shadowstaff

Avoidance and Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
Light: 5
Darkness: 5



Acid
20% Dmg for 5 turns

Requirements: Level 15

Effect: 1 hit of 50% damage; applies 'Acid', a 20% Melee weapon element DoT effect, to target for 5 turns.

Mana Cost: 3
Cooldown: 4
Damage Type: As weapon
Element: Fire


[link=]Appearance[/link]



Root
Stops a foe from running away.

Requirements: Level 12

Effect: 1 hit of 100% damage; applies 'Root' (-100 Flee Resist) to target for 19 turns.

Mana Cost: 3
Cooldown: 4
Damage Type: As weapon
Element: As weapon


[link=]Appearance[/link]



Mana Blackout
Damages Target's Mana

Requirements: Level 10

Effect: 1 hit of 150% damage to target's MP.

Mana Cost: 11
Cooldown: 0
Damage Type: As weapon
Element: As weapon


[link=]Appearance[/link]



Blind
-50 Hit for enemy

Requirements: Level 8

Effect: 1 hit of 0% damage; applies 'Blind' (-50 Bonus) to target for 4 turns. (Message: Blinded!)

Mana Cost: 11
Cooldown: 5
Damage Type: Magic
Element: As weapon


[link=]Appearance[/link]



Sleep
Buff self and target sleeps for 3 rounds

Requirements: Level 6

Effect: 1 hit of 0% damage; applies 'Sapped' (+25% Boost) to player for 4 turns; applies 'Sleep' to target, stunning it for 3 turns.

Mana Cost: 15
Cooldown: 14
Damage Type: As weapon
Element: As weapon


[link=]Appearance[/link]



Meditate
Restores 1% Mana

Requirements: Level 4

Effect: Recovers 1% of player's max MP. (Message: +X MP)

Mana Cost: 0
Cooldown: 2
Damage Type: N/A
Element: N/A


[link=]Appearance[/link]



Thorny Shield
Defense Barrier for 2 turns

Requirements: Level 2

Effect: Applies 'Shielded' (+140 Block/Parry/Dodge Defense) to player for 2 turns; reflects [100/(2^X)]% of player's base damage at foe, where X is the number of times struck while shielded. (Message: Shielded for 2 turns!)

Mana Cost: 9
Cooldown: 9
Damage Type: N/A
Element: N/A


[link=]Appearance[/link]



Attack

Requirements: None

Effect: With a Staff/Wand/Dagger/Scythe equipped, 1 hit of 100% damage.
  • With any other weapon item type equipped, 1 hit of 50% damage.
Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance 1 / [link=]2[/link]



Power Boost
+20% Power Boost for 5 rounds

Requirements: Level 3

Effect: Applies 'Power' (+20% Boost) to player for 5 turns inclusive; 1 hit of 100% damage. (Message: Powering Up!)

Mana Cost: 11
Cooldown: 4
Damage Type: As weapon
Element: As weapon


[link=]Appearance[/link] / [link=]1.1[/link]



Fireball
+25% Fire damage, Extra damage when Frozen

Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

Effect: 1 hit of 125% damage. If target is affected by 'Frozen', 1 hit of 250% damage.

Mana Cost: 15
Cooldown: 4
Damage Type: Magic
Element: Fire


[link=]Appearance[/link]



Ice Strike
+25% Ice damage, adds -25 Fire

Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

Effect: 1 hit of 125% damage; applies 'Frozen' (-25 Fire Resist) to target for 5 turns inclusive.

Mana Cost: 10
Cooldown: 4
Damage Type: Magic
Element: Ice


[link=]Appearance[/link]



Wind Strike
+25% Wind damage, +20 BtH for 5 turns

Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

Effect: 1 hit of 125% damage; applies 'Wind' (+20 Bonus) to player for 5 turns inclusive.

Mana Cost: 8
Cooldown: 4
Damage Type: Magic
Element: Wind


[link=]Appearance[/link]



Lightning
Energy, +25% damage for 5 turns

Requirements: Level 6; Staff/Wand/Dagger/Scythe equipped

Effect: 1 hit of 100% damage; applies 'Zapped' (+25% Boost) to player for 5 turns inclusive.

Mana Cost: 13
Cooldown: 4
Damage Type: Magic
Element: Energy


[link=]Appearance[/link]



MageFury
Cast to all enemies

Requirements: Level 10; Staff/Wand/Dagger/Scythe equipped

Effect: 1 hit of 140% damage to all foes.

Mana Cost: 19
Cooldown: 0
Damage Type: Magic
Element: As weapon


[link=]Appearance[/link]



Final Blast
Guaranteed Crit

Requirements: Level 18; Staff/Wand/Dagger/Scythe equipped

Effect: 1 hit of 125% damage, with +200 Crit.

Mana Cost: 8
Cooldown: 14
Damage Type: Magic
Element: As weapon


[link=]Appearance[/link]



Other information
  • Skills that require a Staff/Wand/Dagger/Scythe equipped may still be used, but if used with any other weapon item type equipped, will not attack. (Message pop-up: *Fizzle* Equip a staff or wand!)



    Also See: Mage, Shadow Mage

    Thanks to
  • Jay for skill buttons and corrections.
  • TFS for Shadowheart Bracer formula and location corrections, and DC tag.
  • Ossein for updated sellback information.
  • Lily for correction.
  • Mecha Pheonix for original entry.

    < Message edited by DemonicDarkwraith -- 1/19/2024 17:36:42 >
  • DF AQW  Post #: 1
    8/9/2016 0:03:18   
      Peachii
    Clairvoyant!


    Artifact: Cloak Scrap



    Final Blast
    Guaranteed Crit

    Requirements: Level 18; Staff/Wand/Dagger/Scythe equipped; Cloak Scrap equipped

    Effect: 1 hit of 125% damage, with +200 Crit; 50% chance to gain an additional Health potion (capping at 5).

    Mana Cost: 8
    Cooldown: 14
    Damage Type: Magic
    Element: As weapon


    [link=]Appearance[/link]

    Other information
  • Possible pop-ups:
    quote:

  • A mysterious power grants you a <REDACTED> flavored health potion!
  • A mysterious power grants you a DOOOOOOOOM flavored health potion!
  • A mysterious power grants you a health potion!
  • A mysterious power grants you a pomegranate flavored health potion!
  • A mysterious power grants you a strawberry flavored health potion!


  • < Message edited by DemonicDarkwraith -- 8/24/2023 20:34:45 >
  • DF AQW  Post #: 2
    8/14/2019 0:32:05   
      Jay
    Marauderator
    🧭







    Other information
  • Passive Effect: Adds +50% weapon damage to each hit. This only affects the class's skills and regular attack; other sources of damage, including trinket skills and on-attack weapon specials, are unaffected.

    < Message edited by DemonicDarkwraith -- 8/24/2023 20:34:23 >
  • DF  Post #: 3
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