Wiseman
Member
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I've been reading the recent post about nerfs, buffs, overpowered class/builds, and underpowered class/builds. I want to make something clear, the new classes are still being balanced. There will be changes for each class until each is equal in power, while not being too strong when compared to the older classes. Because of that any change to the classes at this early stage isn't really a nerf or a buff, because the classes aren't fully fleshed out yet. At this stage in development any changes are simply necessary balance adjustments which will bring the classes closer to their true form and power level. Think of it this way. The Evolved Class Alpha testing stage was when the staff where testing them. We have now started the Evolved Class Beta testing stage. When the developers feel that the new classes are balanced enough to move on to a different feature, only then will any new changes be considered as true nerfs or buffs. Until that point the classes are being adjusted and balanced, and in essence are still being tested. Everyone's feedback is being taken into account, however seeing as the classes haven't been out that long, many of the players posting have only tried one of the new classes. Most of the time it's really hard to judge class power if one simply picks a class and sticks with it, some players do try all classes and give feedback from each perspective, and those are being looked at more closely. Of course everyone's feedback is important, but it's nice to have full detailed statistics from multiple perspectives as this helps with overall power balancing. I hope I was able to clear things up a bit. :)
< Message edited by Wiseman -- 7/3/2011 9:59:07 >
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