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6/2/2020 21:46:56   
crackufug
Member

It's been a while since I've played and I have a regular 200/200/150/200 STR/DEX/END/LUK warrior build with the stat cap increased should I change the distribution of mystats? If so, where do i allocate it now

Also side note, not sure if my gear is up to date for best for each element, if there are better replacement I would like to know thank you~!


Posts merged, please do not double post. Instead use the Edit button. -Digital X


< Message edited by Digital X -- 6/5/2020 21:15:58 >
AQ MQ AQW Epic  Post #: 1
6/2/2020 22:07:50   
RobynJoanne
Member
 

END is generally considered unnecessary for most players since battles end before HP comes into play. You can just move your stats from END to the other three.

As a Dunamis warrior, your primary attack choice should be through weapon-based skills. Old-lean armors like White Knight Z do not get a boost from Dunamis, so you will be losing the benefits of dual Dunamis. It is better to use Werewolf and Bloodzerker armors as is possible with your amount of UR GGBs.

For weapons and shields, I find myself confused as to the reasoning behind using so many compression options. You cover elements multiple times over. You also have some very powerful weapons like Zealot's Wrath and Magnablade in your storage. I'm just a bit baffled by your choices. Could you explain your reasoning?

I also noticed that you have Purple Rain, but you don't have the items one would normally use to abuse its effects. Forgive me if I'm being a bit rude, but I don't quite get what you're trying to do. It'd be hard to give further advice that doesn't mess with your playstyle without understanding your choices.
Post #: 2
6/2/2020 22:14:27   
crackufug
Member

Oh regarding the stuff of what I have equipped and in storage I just bought them from certain quests a long time ago, purple rain was from when this character was a pure mage. I just bought stuff randomly to be honest, ideally I'd like to just get rid of non-perma rare stuff to freeup some inventory space. tbh it's been so long I don't really rmbr what my thought process is, so i could use some help from bottom-up
AQ MQ AQW Epic  Post #: 3
6/3/2020 2:03:14   
Primate Murder
Member

Welcome back!

First of all, I'd suggest putting your Essence Orb in active misc slots. As a qc source of sp, it's an incredible boost to any playstyle, and allows you to spam nukes and effects every turn.

Secondly, FO warriors generally use the Werewolf subrace. It has Str/Dex toggles, a 2x damage Beast Form and a qc Fear-infliction skill that can have great synergy with Terror Eater or Jalek's Panic Reaver.

Finally, I'd like to give a link to Commonly Used Strategies. The basic meta focuses on stun-locking and nuking the monster, and the AQWiki page provides a full list of auxiliary and just fun equipment you can use to get there.

Weapons

I'd suggest switching to BoA no-drop, with Wind as your element, as the best wind weapon is premium and the rest are not particularly exceptional. Most FO builds also align the Awe special to PWD for that 4% insta-kill chance.

Blazing Bloodzerker sword (from Rare GGBs) is pretty much indisputed as the best fire weapon for FO builds, as it pays a small hp cost to deal +20% damage.

Water has two really nice weapons. Quenching Bloozerker sword is a water copy of the Blazing one, while the updated Kindred sword has a chargable autohit.

As a stand-alone weapon, your MagnaBlade is the best option for ice, being the only remaining weapon in the game that deals +30% damage. That said, Mighty Blade of Frostval Past has a qc EleVuln infliction - and 60% extra damage on something like Horo Show's nuke is a lot of damage.

Terra Bloodzerker sword is an earth clone of the Blazing one. There's also the recently revamped Troll Club, which deals evenmore damage, but at the expenseof your accuracy.

Royal Voidrender toggles to deal harm damage.

As with ice, your Zealot's Wrath is the best stand-alone light weapon, but you also have the option of getting Zabura's Hammer, which can be clicked on for a high-damage skill (great synergy with Beast Form or Bloodzerker toggles).

As a werewolf, you get some great synergy with Terror Eater. Use Snarl to inflict qc fear, equip CIT (and any other buffs you may want), change to Beast Form / Bloodzerker toggle, and click to Eat Fear for some really nice high damage numbers. If you don't have the tokens, Jalek's Panic Reaver can eat fear to gain accuracy and increase your LS rate. If you want something simpler, Agony's Embrace gives you a 15% damage bonus (at the expense of taking +15/1.4% more).


Armors

Old lean armors still have the strongest skills in the game, with op elecomp, it going into damage and being boostable by CIT, so keep your WKZ, Moglord, Taladosian and Horo Show.

Next up on the power scale are Bloodzerkers (Blazing, Quenching and Terra), which pay a small hp cost to deal +20% damage and have a toggle that locks your attacks to 2x armor element damage (great synergy with weapon skills like Eat Fear, Zabura and the Cross!). They are URs though, so if you don't have any to spare, just use Torontosaurus Rex and grab WHEEL, using the werewolf transformation as your earth armor.

Wind doesn't really have anything good that not rare or premium, so just use Rage Beast (elemental werewolf variant).

Angel of Souls in your storage has a weapon-based darkness skill which costs hp (instead of sp), making it easily spammable.

Finally, worth at least a storage slot are two utility armors:

Whispering Raiment gives you +105 initiative, increasing your chances of going first.

Kindred can stack charges to unleash an up to 6x damage skill which follows your weapon element and can be boosted by CIT. The really broken part comes from the fact that the charges carry over between battles - meaning you can spend 5 minutes with Combat Trainer, then unleash a barrage of Kindred Strikes to break nearly any boss in the game.


Shields

Cerberus Ward compresses fire/dark, which allows you to fit in CIT.

Kindred shield charges up a qc sp heal. Alternatively, Celtic Wheel has an Int drive, giving you the mp for a single cast of Moonwalker's Grace.

Father Time still has great synergy with meta.

Golem Guard has an sp-cost toggle to reduce the damage you take.

Thunder Lord's Crest is a -26 energy shield, so might as well keep it.

If you find yourself with a spare UR, get Golden Dragon Head shield for a boost to your LS rate. Otherwise, Scarab Shell has a toggle to lower monster MRM, which would increase the accuracy of all your attacks.


Spells

Grab the Thernda guest to go along with your Dunamis. It works really nicely with all those old standard skills.

Keep Purple Rain. It's one of the most meta spells in the game, acting as a saving point - you cast it once, stack all your buffs and debuffs, then cast it again to regain all sp/mp/hp spent.

Moonwalker's Grace is a qc Dex booster.

Edoc Imanok gives you a qc MRM boost, increasing your blocking for 2 turns.

Arms of the Dragonguard are not qc, but they make your next attack a guaranteed Lucky Strike.

Imbues can be pretty op. They are qc, change the element of your next weapon-based attack or skill (not spell!) and often have some other nifty benefits - Fire Dragon Talon deals +50% damage, Dragonslayer Aura deals void damage against dragons (nice synergy with Dracomorgify), Terror Fist gives you a darkness nuke and has great synergy with Terror Eater or Jalek's.

If you like damage SPells, Warmaster's Burst (fire and wind) pays an extra hp cost to deal +50% damage. There are also some generic damage SPells that use Str, but you'll deal asmuch if not more damage in Beast Form, so there's no real reason to keep them.

Runic Binding gives you both a harm damage option and a damage boost that can be stacked during the Purple Rain loop.


Pets

Honestly, there's not much point using anything except your Dunamis pet.


Miscs

As mentioned above, your first priority is Essence Orb to fuel your sp skills.

Shadowfeeder Pendant is one of the best meta enablers in the game, giving you qc celerity (which is free, if used in the Purple Rain loop). Love Potion (qc control) is also incredibly good for meta, but it only comes back on Snugglefest.

Minotaur's Pride is a great damage booster for your melee attacks.

Keep the Helm of Frostval Past. You can use it to gain a qc accuracy boost, then switch to a damage misc.

Resistance Miscs are not really meta anymore - monsters tend to die long before they make any discernable difference - but if you like having a safety net, your Cyclops' Eye covers all elements.

Bell Shell heals a bit of your hp based on damage dealt. The heal is less than CoRS', but it also doesn't reduce your damage, so it's an overall better choice for FO builds.

Terror Visage increases your Snarl's chances of inflicting Fear.

The updated Morningstar Helm gives you immunity to paralysis.


Hope the info's useful and don't hesitate to ask if you have any questions!

< Message edited by Primate Murder -- 6/3/2020 2:08:58 >
AQ DF  Post #: 4
6/3/2020 14:23:46   
crackufug
Member

So I guess most of the stuff I have in my inv should be sold or stored, I have 2 UR GGB so I'm not sure what are the 2 items I should grab or prioritize. The game had changed a lot since like 3 years ago when I last really played, also been kinda thinking of buying some z-token but i'm not sure if theres anything worth spending z-tokens on right now and not sure which bundle is worth it

< Message edited by crackufug -- 6/3/2020 14:26:00 >
AQ MQ AQW Epic  Post #: 5
6/3/2020 15:30:33   
RobynJoanne
Member
 

It depends. If you follow Primate Murder's suggestions to the letter, then Thernda is the most important UR and Z-token package purchase. They're necessary to boost old-lean armor skills to become the strongest in the game. Otherwise, Bloodzerkers are the most important UR purchases. You have a lot of old-lean armors, so depending on if you use old-lean armors, you will have use for different elemental Bloodzerkers. If you use old-lean armors, then fire is the only one you will have to care about. Blazing Bloodzerker is where you'd use your UR. If you do not use your old-lean armors, Torontosaurus is the strongest substitute, so you'd instead have better uses for Quenching Bloodzerker. Warriors also benefit a lot more from Z-token items than most builds. The Imbues and the relevant Terror items are some of the most useful items for warriors, providing great elemental coverage in the former and huge damage in the latter.

Buffalot's Beach Bod is another very useful package item, as it boosts Str by 102. This has great synergy with the Purple Rain loop.

Those are the only really useful package items since you already have Dunamis. Blood Contract would be good, but Minotaur's Pride is pretty much just as strong and only costs gold.
Post #: 6
6/3/2020 17:27:26   
Legendary Ash
Member

Below are items to be sold as they are from permanent shops or Token package shops from Ballyhoo, Void Takeovers are now permanent and rotated.

Elightus, Bright/Dark Blade, Might, Vanquisher, Chaos Axe, Paragon, Sabre, Clockwork, Reaper

Demon, Guise, Nocturnal, Nulgath, Chaos Armour, Brilhado

Hydro Blaze, Daylight, Regalia, Barrier, Doray, Firework, Cryo

Sisters, Death, Giant, Bat, Graveyard

Curse, Pika, Bulba, Harbinger, Cabbit, Nerfit, Nilak

Visor, Urn, Sacragon, Helm, Gemini, Trophy, Cyclop, Scuba, Elixir

Recommendations:
Pixel Guard as its -26 like Crest, but has a useful DefLoss MC

Situational pets to fill slots with
Underwyrmling to damage enemy Sp from Escape the Wicked King
Kindred Spirits' Tranquility to generate more Tranquility charges for Kindred
Happy Cloud toggles between Damage/38.93% +10 BtH lean Daze from Snugglefest
Baby Egg toggles between Damage reduction/43.5% Paralysis with 8 Elemental Variants from Grenwog Egg shops
Undead Sneak toggles between Damage/43.5% Paralysis from Raiders of the Lost Yolk, Grenwog 2020
Gym Rat toggles between Damage/38.93% +10 BtH lean Daze from The Waning of Famine

If not using Snarl, equip Resist miscs on Celerity's turn to reduce damage when Elecomp skills are used every turn
Wyrm Knight's Crest to stack Burn for free damage with Father Time/Rain
Kamohoali'i Jaw returns on Shark week July 28-August 30
Father's Day Sock toggles between Wind/Earth returns on Father's day
Void Visor
Mirrored Specs
Mecha Knight Power Core toggles between Energy/Dark from Mecha Knight
AQ  Post #: 7
6/4/2020 5:30:09   
crackufug
Member

side question, how can i change my subrace from Neko to WW then?
AQ MQ AQW Epic  Post #: 8
6/4/2020 8:30:46   
Primate Murder
Member

Darkovia Forest > The Cure.

Drinking the Green Sludge resets your subrace to human, so you can visit the Werewolf Lair and level up the werewolf subrace.
AQ DF  Post #: 9
6/5/2020 20:38:46   
crackufug
Member

is there a better earth shield & ice armour than what i have currently?

< Message edited by crackufug -- 6/5/2020 21:07:08 >
AQ MQ AQW Epic  Post #: 10
6/5/2020 21:21:57   
  Digital X

Beep Beep! ArchKnight AQ / ED


There is the Pies Shield which gives -26 Ice and +50 CHA upon spending SP.

Regarding the armour, keep Void Vigilante for now. There is a better subrace armour in terms of defence although only a few % but it is bugged according to the Pedia.

Just incase you wish to view it: White Howler
AQ DF MQ AQW Epic  Post #: 11
6/5/2020 21:27:11   
crackufug
Member

oh i meant earth shield to replace my mack buckler since i dont utilize the dmg reduc with CHA
AQ MQ AQW Epic  Post #: 12
6/5/2020 22:06:48   
  Digital X

Beep Beep! ArchKnight AQ / ED


How about the Tectonic Tower Shield?
AQ DF MQ AQW Epic  Post #: 13
6/5/2020 22:49:20   
Legendary Ash
Member

Morningstar Bulwark -26 that deals damage/heals on a block
AQ  Post #: 14
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