|  Ianthe 
  formerly In Media Res 
 
   
   | New GGB item: Hunger.  Kam says: 
 Darkness Sword, click hilt to swap Melee/Magic, click blade to swap HP/MP/SP mode, has a 0.65 random lean and a neutral BtH lean.  Weapon MC is that it heals the user's HP/MP/SP dependent on damage done.  Healing amount is divided by MobDarkRes, since otherwise the weapon is disproportionately stronger on stuff with higher DarkRes.  Normal MC is 5%, so we can have it heal based on 5% of damage done.  HP healing is just 5% of DmgDealt/MobDarkRes, MP is HPHeal*1.5, SP is HPHeal*1.125.
 
 
 Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
Melee
Base	2	4	5	6	7	8	9	10	11
Rand	10	12	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19
Magic
Base	2	3	4	5	6	6	7	8	8
Rand	7	9	14	17	20	24	26	28	32
BtH	1	2	4	7	9	12	14	17	19
MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291 
 New GGB item: Perfect Blade.  Kam says:
 
 Energy Sword, click hilt to swap Melee/Magic, neutral base/rand and BtH lean.  Basically an Energy clone of Kusanagi, base hit rate is 50%, STR or INT gives 12.5%, DEX gives 12.5%, and then LUK gives a final 10% to reach 85% total.  Assuming player only has STR or INT so the weapon should deal only 62.5% damage, +5% due to MC, so weapon does 67.5% damage total.  Weapon attacks and specials auto-hit, but weapon does *0.675% damage.
 
 
 Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153
Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19
Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19
Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	14.02	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	15.16	16.65
SBtH	3	7	15	23	32	40	48	52	54
MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291 
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