Weapons - Read the first post! (Full Version)

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Carandor -> Weapons - Read the first post! (4/7/2017 19:35:23)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn't been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

These threads are not meant for bug reporting. Please report any bugs you find in AQ Bugs.

Any posts that deviate from the AQ Encyclopedia Rules will be deleted and warnings given out as deemed necessary.




In Media Res -> RE: Weapons - Read the first post! (4/9/2017 1:25:11)

quote:

Fixing the Bass Bass / Pike Pike. In their current state they don't have an MC - weapons like the Lyre of Lyrics use CHA like that without an MC. I'm turning them into Ranged weapons that use CHA instead of LUK. That means DEX*3/20 + CHA/40 to BTH, and they use CHA instead of LUK on Lucky Strikes Ferocious Strikes.

Bass Bass:
Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

Base	25	27	29	32
Rand	1	1	1	0
BtH	13	15	17	19


Pike Pike:

Incoming damage is now +(25/1.4/0.88). With the FSB, replace that 25 with a 15.
Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

Base	17	18	20	21
Rand	17	19	19	22
BtH	13	15	17	19

Got these. ~Carandor




Siachi -> RE: Weapons - Read the first post! (4/12/2017 16:53:31)

(I'm new at this, so sorry)

Looking at the Shepherd's Crook weapon page, it doesn't list how it uses Ferocious Strikes (CHA based lucky strikes). But I know it does indeed use them. So Is this something that needs to be updated, or am I just mis-reading the page?




ZumaChaosReborn -> RE: Weapons - Read the first post! (4/14/2017 17:47:40)

@Siachi, Ferocious Strikes are used the same way as the new Bass Bass/Pike Pike/Reaver of Nulgath; CHA replaces LUK in LS calculations.
quote:

Reaver of Nulgath

Darkness Ranged... I'm not sure. I tagged it as "scythe,polearm,spear" just to be sure. -3 BTH lean.

Special is two hits, Ranged Darkness.

MC: Uses CHA instead of LUK for both BTH bonuses and Lucky Strikes Ferocious Strikes.




In Media Res -> RE: Weapons - Read the first post! (4/14/2017 21:41:27)

New GGB item. Kam says:

Liryd Summoner

Magic Darkness Mace, -3 BtH lean and 0.4 base lean. MC has the special deal +1/6 damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	3	5	6	8	9	11	12	13	14
Rand	5	5	10	11	14	14	16	18	20
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291




Strange little dude -> RE: Weapons - Read the first post! (4/15/2017 18:40:55)

quote:

Might not be the right place to post this but should find someone who can do something about it nonetheless.
So the Giant's Wrath axe that should trigger against monsters with INT > 0 seems to trigger for strength instead.
At least the visible effect, the ax getting bigger.
Kam says that he's fixing it. Thanks!

In the future, please use AQ Bugs for bug reports. ~IMR




popinloopy -> RE: Weapons - Read the first post! (4/16/2017 5:09:14)

Repeating my request from the last thread, as it hasn't been answered and was near the end of a page and may not have been seen.

Could we get the stats and info of the Sun Blade in the LTS? And Thor says a magic toggle was promised but never implemented which I'll just take their word for that being promised.

Thanks in advance, and sorry if my last post was seen but being worked on and just never responded to.




.*. .*. .*. -> RE: Weapons - Read the first post! (4/20/2017 6:32:25)

Here a pic of the Liryd Summoner

[image]http://i1383.photobucket.com/albums/ah301/StardotAE/Liryd%20Summoner1_zpsnbhcwicq.jpg[/image]






ZumaChaosReborn -> RE: Weapons - Read the first post! (4/21/2017 15:17:05)

The Sun Blade will NOT have a magic toggle. However, the Sun Staff, which is identical to the Sun Blade in every way (even being discounted for now) except being magic and having *.75 to Base/Random damage, has just been added to the LTS!




In Media Res -> RE: Weapons - Read the first post! (4/23/2017 2:05:06)

New in the LTS: Sun Staff. Kam says:

Basically a Magic Light Staff copy of the Sun Blade, has a special that (if you're under 80% HP) does half the normal damage, but heals the player = to DamageDone/MobsLightRes. MC is a trigger for +7.5% damage on any Undead, and an additional +7.5% damage (total of +15% damage), against Vampires specifically.

Level	3	23	43	63	83	103	123	143
Type	Z	Z	Z	Z	Z	Z	Z	Z
PowLvl	41	50	62	76	93	113	133	153

Base	6	6	7	8	9	10	11	12
Rand	11	14	15	16	18	20	22	24
BtH	5	6	8	10	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	5.55	6.52	7.88	9.53	11.32	12.55	13.73	14.88
SLS	5.56	6.45	7.64	9.02	10.71	12.69	14.67	16.65
SBtH	17	21	26	32	39	47	51	54

MCSOP	302	467	852	1787	3767	4620	5665	6930
MCSOS	Z	Z	Z	Z	Z	Z	Z	Z


And apparently I didn't post info for the Sun Blade, so:

Sun Blade

Melee Light Sword, has a special that (if you're under 80% HP) does half the normal damage, but heals the player = to DamageDone/MobsLightRes. MC is a trigger for +7.5% damage on any Undead, and an additional +7.5% damage (total of +15% damage), against Vampires specifically.

Level	3	23	43	63	83	103	123	143
Type	Z	Z	Z	Z	Z	Z	Z	Z
PowLvl	41	50	62	76	93	113	133	153

Base	8	9	10	11	12	13	15	16
Rand	15	16	18	20	23	27	29	32
BtH	5	6	8	10	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	5.55	6.52	7.88	9.53	11.32	12.55	13.73	14.88
SLS	5.56	6.45	7.64	9.02	10.71	12.69	14.67	16.65
SBtH	17	21	26	32	39	47	51	54

MCPrice	605	935	1705	3575	7535	9240	11330	13860
MCSell	Z	Z	Z	Z	Z	Z	Z	Z

MCSOP	302	467	852	1787	3767	4620	5665	6930
MCSOS	Z	Z	Z	Z	Z	Z	Z	Z




In Media Res -> RE: Weapons - Read the first post! (4/23/2017 3:19:05)

quote:

There are now two versions of Airenal's Cunning:

The original (Airenal's Cunning) I've just updated to use the current system, so +5% damage MC instead of *1.05. This effect also applies when using the Airenal armour's skill.

Neo Airenal's Cunning

Wind weapon. Click to swap between Melee sword / Ranged spear / Magic staff. +3 BTH lean on all weapon attack in Ranged mode.

MC: Inflicts a Burn (1 turn, Wind) when you land a Lucky Strike. The starting burn power is:
# Melee: 10
# Ranged: 10*85/88
# Magic: 7.5

This is then multiplied by [# of LSs] / [# of hits attempted]. The monster can resist with a save at a +0 bonus (inflict with [STR|DEX|INT]/LUK, resist with DEX/LUK).

This is also applied to the Airenal's Might skill, and for that it's always considered to be in Melee mode for burn power, because seriously, otherwise you guys will switch just for the skill. *throws arguments out the window*

Stats for both:
Level	55	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153

MELEE/RANGED
Base	9	11	12	14	15	16
Rand	19	21	25	27	30	32
BtH	7	10	12	15	17	19

MAGIC
Base	7	8	9	10	11	12
Rand	14	16	19	21	23	24
BtH	7	10	12	15	17	19

MCSOP	613	4841	38929	313756	2529503	12102583
MCSOS	306	2420	19464	156878	1264751	6051291
DESCRIPTION
This weapon is granted only to Airenal's cleverest champions. On Lucky Strikes it will leave the enemy with a powerful Wind burn, and it can change between sword, staff, and spear form when you click on it!

****Click the weapon to swap weapon types!
****Your weapon now deals Melee damage!
****Your weapon now deals Ranged damage!
****Your weapon now deals Magic damage!
***The weapon takes the opportunity to blast your foe with unstable Wind magic!
**The weapon blasts your foe with magic, but your foe's quick enough to evade it!

~Carandor

Got this, thanks! ~Carandor




.*. .*. .*. -> RE: Weapons - Read the first post! (4/24/2017 5:39:46)

Pictures of Sun Blade & Sun Staff from LTS Shop:

Sun Blade
[image]http://i1383.photobucket.com/albums/ah301/StardotAE/SunBlade_zpsqts3yh3s.jpg[/image]

Sun Staff
[image]http://i1383.photobucket.com/albums/ah301/StardotAE/Sunstaff_zpse9rpxkgt.jpg[/image]




Valentine -> RE: Weapons - Read the first post! (4/30/2017 11:11:32)

I don't know how well Adventure Quest handles Unicode, but here's the prescription symbol for the (Mystic) Rx for Destruction:





darksampson -> RE: Weapons - Read the first post! (4/30/2017 19:53:29)

We still don't have infosubs on JubJub Stick and Grenwog Spoon.




Immortal God -> RE: Weapons - Read the first post! (5/4/2017 17:49:47)

Descriptions for several weapons that I dont think got them yet-

UmbrelLance-

This heavy umbrella can provide shade at the beach and serve as a solid weapon! You can open it to make it easier to deflect attacks or keep it closed to strike with greater force!

Sun Staff-

This powerful staff shines with the light of the sun itself! Its special attack will heal you when you've lost some health, and it can smite the Undead with purifying light, and does even greater damage to Vampires!

Sun Blade-

This powerful blade shines with the light of the sun itself! Its special attack will heal you when you've lost some health, and it can smite the Undead with purifying light, and does even greater damage to Vampires!

Liryd Summoner-

A mighty mace forged from a dark meteorite, this weapon can call forth small meteors to strike your foe, dealing incredible damage!




In Media Res -> RE: Weapons - Read the first post! (5/5/2017 0:12:40)

Now in the LTS: Kaminari no Hoshitsurugi. Kam says:

Energy Melee Sword, +3 BtH lean because katana. Has Melee/Magic swap, MC is that it has a 25% chance to deal 20% extra damage per hit, a mysterious "force" causes your strikes to deal extra damage.

Level	3	23	43	63	83	103	123	143
Type	Z	Z	Z	Z	Z	Z	Z	Z
PowLvl	41	50	62	76	93	113	133	153

Base	8	9	10	11	12	13	15	16
Rand	15	16	18	20	23	27	29	32
BtH	5	6	8	10	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	5.55	6.52	7.88	9.53	11.32	12.55	13.73	14.88
SLS	5.56	6.45	7.64	9.02	10.71	12.69	14.67	16.65
SBtH	17	21	26	32	39	47	51	54

MCPrice	605	935	1705	3575	7535	9240	11330	13860
MCSell	Z	Z	Z	Z	Z	Z	Z	Z




Immortal God -> RE: Weapons - Read the first post! (5/5/2017 22:56:27)

Kaminari-

A special variant of Star Sabre that strikes with greater accuracy. It can also sometimes summon a special force that adds extra damage to your strikes! Click the handle to swap to Magic damage!




Carandor -> RE: Weapons - Read the first post! (5/11/2017 16:41:51)

Magestaves in Mage Class Shop
40% proc special, 1 hit Magic. Will have to wait for IMR for details on the spell boost.

DESCRIPTION (for all)
A special staff that focuses elemental power. It is specially enchanted to aid in spell casting. Those that bear the title or armour of a Mage will deal greater damage with spells matching the element of the staff!

Fire Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Fire_Magestaff.jpg[/img]

Water Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Water_Magestaff.jpg[/img]

Wind Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Wind_Magestaff.jpg[/img]

Ice Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Ice_Magestaff.jpg[/img]

Earth Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Earth_Magestaff.jpg[/img]

Energy Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Energy_Magestaff.jpg[/img]

Light Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Light_Magestaff.jpg[/img]

Darkness Magestaff
[img]http://media.artix.com/encyc/AQ/AQPedia2/Weapons/Darkness_Magestaff.jpg[/img]




In Media Res -> RE: Weapons - Read the first post! (5/11/2017 21:20:01)

Now in the Mage class shop: Magestaves. Kam says:

Magic <Element> Staff, title/class bonus is that as long as you're using a Mage class armour/title or a derivative (Wizard/Archmage) you'll deal +9.375% damage with all spells of that weapon's element.

[EDIT: Works with either the title or the class armour. So you get the boost if you have the title regardless of armour, you get the boost if you're in the class armour regardless of your title, and you get the same boost if you have both the title and the class armour equipped.]
Level	10	25	40	60	80	100	120	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	10	25	40	60	80	100	120	135	153

Base	3	5	6	7	8	9	10	11	12
Rand	7	9	11	14	17	19	21	22	24
BtH	1	3	5	8	10	13	15	17	19

Proc	40	40	40	40	40	40	40	40	40
SBR	2.1	3.26	4.53	6.38	8.34	9.8	10.81	11.54	12.4
SLS	2.08	3.31	4.55	6.2	7.85	9.5	11.15	12.39	13.87
SBtH	5	11	17	26	34	42	50	51	54

Price	36	74	254	1861	14814	119251	961252	4599098	22004697
Sell	18	37	127	930	7407	59625	480626	2299549	11002348




Immortal God -> RE: Weapons - Read the first post! (5/11/2017 22:46:35)

Does this work with creation burst and the other spells like it?

Yes. It checks the individual hit's element. It doesn't look at database element or anything. ~IMR




Yozai -> RE: Weapons - Read the first post! (5/12/2017 16:51:00)

[image]https://s6.postimg.org/eiqpbzdy9/Lotus.png[/image]

Lotus Spear

Description:
An elegant weapon from a more elegant time. This accurate spear and energise you on its special, healing you and making deal addition damage on your next attack!




ArchMagus Orodalf -> RE: Weapons - Read the first post! (5/12/2017 19:57:02)

IMR: Please clarify "derivative"; do derivative titles count, or just armours? And are Necromancer/Paladin Mage derivatives?

Thanks!

It only looks at Mage, Wizard, and Archmage. ~IMR




In Media Res -> RE: Weapons - Read the first post! (5/13/2017 16:02:21)

Grand Lotus Spear

MC Earth spear. +3 BTH on all weapon attacks.

The Special heals you equal to the listed amount. It takes -(1/2) healing damage, and during your next turn you gain +100% damage and +10 BTH lean to normal player attacks. If the Special happens twice in a row, then the effect doesn't apply to the second Special but instead carries over and stacks (so +200% damage and +20 BTH lean on your next normal attack, etc).
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

Base	8	11	13	16	18	20	22	24
Rand	4	7	10	10	12	14	15	16
BtH	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20
SBR	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	7	15	23	32	40	48	51	54

MCSOP	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	11	44	306	2420	19464	156878	1264751	6051291




Dreiko Shadrack -> RE: Weapons - Read the first post! (5/13/2017 16:22:04)

the pop-up mentions "(...)to your next regular attack" but this still works with armor weapon skills yes?




Andlu -> RE: Weapons - Read the first post! (5/13/2017 16:51:29)

Based on the wording it should work on weapon based skills and on old standard skills(anything before frozen dragonslayer that hasn't been updated) but not on spells




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