Ianthe -> Nerfbat (4/4/2008 23:59:59)
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[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image] Nerfbat Guest Also see other Nerfbats ( Pup, Micro, Flappy, Hyper, Mega, Vampire) Location: April Fools 2008, April Fools '09 - The God Must Be Loco! Damage: 2-6 ATTACK RATE Rate at 0 CHA: 57% Rate at 20 CHA: 67% Rate at 90 CHA: 100% ATTACK 1 Hits: 3 Element: Wind Type: Ranged Damage: 100% Base and Random per hit Stats: 100% BTH: +8% each Effect: If all three hits connect, the Nerfbat gains +30% Base and Random damage and +3% BTH for all attacks. This applies a maximuum of 4 times for +120% Base and Random damage with +12% BTH Rate: 50% ATTACK 2 Hits: 1 Element: Wind Attack Type: Ranged Damage: 400% Base and Random Stats: 100% BTH: +8% each Effects: This effect does not work on Wind monsters. If the hit connects, the monster is "nerfed". Its Attributes and Combat Defences decrease by 2 each, and its Element Modifiers are multiplied by 102% (or 98% if the Modifier is negative) each. Only listed Element Modifiers are affected. A monster can only be "nerfed" four times by this effect. ("Nerfs" from other versions of the Nerfbat, the Moglo-Habilis pet, and the Nerfkitten count toward this limit. "Nerfs" from other sources do not count.) Rate: 50%Example 100% Modifiers become 102%. -100% Modifiers become -98%. 40% Modifiers become 40.8%, which is rounded to 41%. [image]http://i194.photobucket.com/albums/z240/nmehta3/nerfbat.jpg[/image] Basic stats from ayashi and ZardX3. Rarity from ssjgoku5.
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