Phantom Delta 62 -> RE: =WF= Beta Release is Live! III (7/6/2009 12:25:37)
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I just wish they would fix the root problem with the graphics: the frame rate. It tops out at 13-14 FPS, which means the animation itself is extremely choppy. It needs to be 31+, and it wouldn't take that much more time to do. Just that one thing would make the game much more visually appealing, but it seems like the animation method used is the same way it has been for years. If all the graphics in this game are going to be better, why not improve that as well? I know the undertaking would be enormous for AQ, but since WF is so young, it could be done without too much trouble, right? At the very least, more animations could have a blur effect for motion, to cover for the slow frame rate, at least on the things that are already moving too fast for us to tell anyway. I've seen this for some of the new enemies, and I'm very impressed by it. I hope they incorporate it more. As for the player character's animations...has its idle animation ever changed from that eyesore style of a loop? The PC should have the best animation, and look the best, because players are going to have to be looking at it for a very long time! I was really disappointed with the appearance of any customization options - My female elf? I cringed the moment I saw it from head to toe. My Drakel? Looks like washed-out garbage with squiggly lines. I know it's just a beta, but the base appearance of the characters is in drastic contrast with the complex and, admittedly, good-looking battlesuits. I made a Drakel anyway, desperately hoping their faces would be given updated graphics before the main release. Honestly, my character in AQ looks much better than either - and so does Huntress, which is odd since she's an NPC. Sure, we see her a lot in this game, but wouldn't it be nice if our more humanoid characters could receive the attention to detail that she does? I just hope we'll eventually get helmets.
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