RE: =WF= Beta Release is Live! III (Full Version)

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necrolich66 -> RE: =WF= Beta Release is Live! III (7/6/2009 11:01:09)

quote:

Doctor Glenn Galrick

galrick?
wasn't he dead?




Genoclysm -> RE: =WF= Beta Release is Live! III (7/6/2009 11:04:00)

He got better.[/MontyPythonReference]




Traveler -> RE: =WF= Beta Release is Live! III (7/6/2009 11:05:26)

It will be good to see Galrick back in action. Having him on the Alteon makes sense, since -if I understood it correctly- Falerin's intervention to save his life created a sort of agreement that kept him alive but banished him from Lore... but not from the Lorian universe, I guess. So as long as he doesn't set foot on the planet, he should be fine.




Kersplat123 -> RE: =WF= Beta Release is Live! III (7/6/2009 11:17:49)

Yay! I like Galrick[:D].




Plushie -> RE: =WF= Beta Release is Live! III (7/6/2009 11:21:22)

quote:

Falerin's intervention to save his life created a sort of agreement that kept him alive but banished him from Lore... but not from the Lorian universe. So as long as he doesn't set foot on the planet, he should be fine.


How genius of you galrick I hadnt even thought of that




Cloudus -> RE: =WF= Beta Release is Live! III (7/6/2009 11:24:20)

I say that the monthly realeses suck it makes me mad I would really like it if it was weekly




Other_Guy_27 -> RE: =WF= Beta Release is Live! III (7/6/2009 11:34:21)

Galrick's back! This is awesome; he's like my favorite NPC!




.Shadow// -> RE: =WF= Beta Release is Live! III (7/6/2009 11:37:02)

[ Cloudus ] But these updates will be a lot bigger, plus that will give you a lot of time to play it, if you go on holiday or something.




Plushie -> RE: =WF= Beta Release is Live! III (7/6/2009 11:42:20)

Can you imagine monthly wars? plenty of time to get rares!!!
On the guardian page it says the releases are weekly is that a typo?
Or did they decide to change it?(not likely)
Levels:I think the cap is going to be raised before game is live
(cool acronym)

Oh, thanks




Genoclysm -> RE: =WF= Beta Release is Live! III (7/6/2009 11:58:06)

I suspect that is a clone of the AQ Guardian page and it hasn't been updated to reflect WF yet.




ChrisX -> RE: =WF= Beta Release is Live! III (7/6/2009 12:01:52)

Hey guys, I just saw something.
So I made a secondary character, which is a girl. When I played, the striker armor for boy and girl are the same, but on the Retro and Adventure Armors, there is a difference that makes it a bit more feminine.




Talahar -> RE: =WF= Beta Release is Live! III (7/6/2009 12:04:01)

Cant wait to upgrade WarpForce. The WarpGuardian stuff sounds too cool not to.
Also, Temura's story cutscene is the most beautiful one I've seen in a while.
LKeas' Song is perfect for it and underscores the mood nicely. Well done. [:D]

Here's to lots and loads of great updates! Cheers!




Genoclysm -> RE: =WF= Beta Release is Live! III (7/6/2009 12:04:05)

If the default armor isn't looking any different for males and females, then it's likely something to include in a bug report.




ChrisX -> RE: =WF= Beta Release is Live! III (7/6/2009 12:07:42)

Well, either that, or the girl version isn't done yet. More possible since both gunner and Striker are the same armors, one of them is likely to change too, possibly.




Canach -> RE: =WF= Beta Release is Live! III (7/6/2009 12:09:35)

Beta Testing Feedback

Generally, I'm optimistic about the game, I'm really enjoying MechQuest right now and like getting into the SciFi more with WarpForce. My comments below may seem negative, but I hope they're not taken that way - I only detailed things I thought needed to be fixed. Generally, there's a lot I like! [:)]

Animation
* The breathing is too pronounced - looks like all the humans have asthma.
* Weapon throw look like pistol whipping or spear stabbing
* Generally the animation looks like AQ, which means not as good as AQW, MQ, or DF. The intent is understood, the result is disappointing.

Interface
* When creating a character, there was no explanation of the difference between a Stiker or a Gunner, and apparently no differences between Elf, Drakel, and Humans other than appearance.
* I have Medic I and IMP, I don't know what the 89 and 8 listed beside them mean, and there's nothing telling how many points they use.
* The potions don't tell how much restoration they do.
* Please give volume control and skips for the cut scenes!

Combat
* Gauntlet blast works even if I don't have a gauntlet!
* Combat takes forever, too many misses and too low damage - I realize this is low level, but it seems r-e-a-l-l-y time consuming. Even at level 1 it shouldn't take several hits by light sabers, laser pistols, or whatever - drop the weapons and use fists if they don't do more damage than that!

Again, I generally enjoyed the game, waiting for missions!

[:)]




Ferakin -> RE: =WF= Beta Release is Live! III (7/6/2009 12:19:10)

Has anyone else seen the art for the Alien Zard? I know its a lot like the Void Dragon, but it looks awesome!




void dragon master -> RE: =WF= Beta Release is Live! III (7/6/2009 12:20:46)

Main and secondary are at level 10 now , time to get my Twins to level 10 as well




Plushie -> RE: =WF= Beta Release is Live! III (7/6/2009 12:21:21)

quote:

Interface
1 When creating a character, there was no explanation of the difference between a Stiker or a Gunner, and apparently no differences between Elf, Drakel, and Humans other than appearance.
2 I have Medic I and IMP, I don't know what the 89 and 8 listed beside them mean, and there's nothing telling how many points they use.
3 The potions don't tell how much restoration they do.
4 Please give volume control and skips for the cut scenes!

Combat
5 Gauntlet blast works even if I don't have a gauntlet!
6 Combat takes forever, too many misses and too low damage - I realize this is low level, but it seems r-e-a-l-l-y time consuming. Even at level 1 it shouldn't take several hits by light sabers, laser pistols, or whatever - drop the weapons and use fists if they don't do more damage than that!


1.That is because there IS none(for now at least)and the striker and gunner they are self explaining
2.The 89 and 8 mean how much they cost
3.Its random, very random
4.Agreed
5.Its supposed to.You are doing harm damage
6.We are still in beta and the weapons are actually suposed to hit that low and miss




Genoclysm -> RE: =WF= Beta Release is Live! III (7/6/2009 12:24:57)

quote:

* When creating a character, there was no explanation of the difference between a Stiker or a Gunner, and apparently no differences between Elf, Drakel, and Humans other than appearance.
A valid complaint for the races. I believe a difference is planned, and there should be something telling players what that/those difference(s) is/are. As for Striker and Gunner... that should be obvious. One shows a sword and one shows a gun. You pick either direct combat or indirect. I feel those two are self-explanatory.

quote:

* I have Medic I and IMP, I don't know what the 89 and 8 listed beside them mean, and there's nothing telling how many points they use.
Um... I'm pretty sure those are their mp costs...

quote:

* Please give volume control and skips for the cut scenes!
If your computer doesn't allow you to turn volume up and down, then you have a poor computer. If you need the sound off, then mute it in the options. They're not that hard to find.

quote:

* Gauntlet blast works even if I don't have a gauntlet!
That is quite on purpose. If you don't have a Gauntlet, then the stats for the blast falls back to the armor.




Phantom Delta 62 -> RE: =WF= Beta Release is Live! III (7/6/2009 12:25:37)

I just wish they would fix the root problem with the graphics: the frame rate. It tops out at 13-14 FPS, which means the animation itself is extremely choppy. It needs to be 31+, and it wouldn't take that much more time to do. Just that one thing would make the game much more visually appealing, but it seems like the animation method used is the same way it has been for years. If all the graphics in this game are going to be better, why not improve that as well? I know the undertaking would be enormous for AQ, but since WF is so young, it could be done without too much trouble, right? At the very least, more animations could have a blur effect for motion, to cover for the slow frame rate, at least on the things that are already moving too fast for us to tell anyway. I've seen this for some of the new enemies, and I'm very impressed by it. I hope they incorporate it more.

As for the player character's animations...has its idle animation ever changed from that eyesore style of a loop? The PC should have the best animation, and look the best, because players are going to have to be looking at it for a very long time! I was really disappointed with the appearance of any customization options - My female elf? I cringed the moment I saw it from head to toe. My Drakel? Looks like washed-out garbage with squiggly lines. I know it's just a beta, but the base appearance of the characters is in drastic contrast with the complex and, admittedly, good-looking battlesuits. I made a Drakel anyway, desperately hoping their faces would be given updated graphics before the main release. Honestly, my character in AQ looks much better than either - and so does Huntress, which is odd since she's an NPC. Sure, we see her a lot in this game, but wouldn't it be nice if our more humanoid characters could receive the attention to detail that she does? I just hope we'll eventually get helmets.




necrolich66 -> RE: =WF= Beta Release is Live! III (7/6/2009 12:25:34)

when do we get an encyclopedia?
alien zard looks good i whant it for pet
perfect beta rare




TreadLight -> RE: =WF= Beta Release is Live! III (7/6/2009 12:27:20)

necrolich66, there is a temporary one made for WarpForce as a sticky: =WF= Encyclopedia.

Enjoy! :D




bluebowser31 -> RE: =WF= Beta Release is Live! III (7/6/2009 12:28:11)

levels: 10,3,2,2,2

spreadsheet has been updated fully, now with all items from game, even temporary ones.
and now the spreadsheet says were to buy stuff, bth, and ranged/melee/magic

took 6+ hours fully finishing it like that, hope people actualy like it :)




Genoclysm -> RE: =WF= Beta Release is Live! III (7/6/2009 12:28:49)

quote:

I know the undertaking would be enormous for AQ, but since WF is so young, it could be done without too much trouble, right?
That depends on how deep in the game engine frame rate stuff is buried. A wild guess, pretty deep.

quote:

when do we get an encyclopedia?
There already is one. It's a sticky thread.




bluebowser31 -> RE: =WF= Beta Release is Live! III (7/6/2009 12:30:36)

and my spreadsheet!

it includes more items than the encyclopedia, i checked, and there sorted by damage :)

why does everyone use encyclopedia not my spread sheet? :(




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