NaturallyMaria -> RE: =AK= SC Monthly Rare Mecha Discussion Thread (6/15/2011 23:19:34)
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Does anyone know a balanced mecha which I could compare it to? I am going to go do some math and see how it does mathematically against perfectly regular enemies. (Enemies who neither buff nor nerf anything and do exactly as much damage as you. It is designed to be completely normal against them. Weird enemies like bosses on the other hand, will be completely different. The easiest way would probably be to test against tester02 (ID#22). It only has an FA, which does exactly the same amount as a NSC weapon's base damage of the same level. It also has an incredibly narrow damage range, for consistency sake, and it has no stats to alter the figures. Assuming you have no stats to interfere, a level 45 tester02 averages 69 DPT with very little deviation (the status screen shows a damage range of 69-73, but I've never seen it break 71 and I have 0 Perception). Mechas around level 45 tend to have around 650 HP, meaning it should kill you in 9 turns if it never misses. However, it has only enough energy to take 11 shots before it needs to skip a turn, so if it misses two turns' worth of damage against you, you start gaining free turns. Between your JUST you HD and FA, your mecha keeps a steady 65 Defense at pretty much all times. That means your enemy is averaging only about 24 DPT against you. That's only about 266 HP after 11 turns, about 40% of your total HP. At that point, you can pick it off at your leisure; a 2x HP DoT is practically overkill. And that's BEFORE factoring in the FS/BS nerfs or the healing HD, not to mention your Reflex/Perception stats. More importantly though, a mere two uses of your HD will heal all that and more easily, so you're pretty much guaranteed to be at full health when your opponent runs out of energy. Actually, since the opponent is almost incapable of removing 25% of your lifebar in four turns, a 4-CD head that heals 25% HP makes you essentially invincible. Even against an Extreme opponent, sure it'll take 23 turns to wait out their energy, but you'll never ever drop below 75% HP anyway. And you don't even need to waste any of your own energy, since you can skip over half your turns without penalty. Of course, tester02 is a particularly weak opponent, doing only 100% damage per turn. Most enemy mechs end up in the 140%-180% range, and old SCMMs just a bit higher than that. But if you run the numbers... Even at a steady 200% damage per turn, anything without Solar Panels still runs out of energy before you die. The only enemies with any sort of chance are those with high passive Bonus buffs, but even then, I'm pretty sure they still lose to your DoT and reflection. It also doesn't help that you're pretty much nerf-proof, since reducing your damage means absolutely nothing, and none of your specials actually need to hit to activate.
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