Vampire Fexy -> RE: Is MQ Dying II+How Can We Improve It? (11/7/2010 18:13:07)
|
Pretty sure that Korin said that the lvl cap is 100 somewhere, dont remember thought but i know he did. quote:
I'm going to make a daring and potentially unpopular suggestion that I think has a lot of merit. MechQuest should make it's absolute maximum level cap 50. *dodges tomatoes and energy blades* Constantly raising caps is popular but not that needed at this point. One of MQ's weaknesses is also one of its strengths--level is (mostly) meaningless. Enemies scale to equipment instead of player level and very little in the game is non-scaled. Once you get to a certain point, there isn't much need for xp. Plus, raising the cap and only putting equipment there is what led to some of our gaps today. By planning for a specific max cap, things in the game can be adjusted accordingly. That would be awesome, having lvl 50 capped would help at a lot of things, mechas/equipments wont be useless because of lvl raising, less versions for mechas/equipments would also give mods more time to do other stuffs since they wont have to make states for every version, i mean how much time they would have to do when the lvl cap is 100 ? over 25 version of mechas would be out there. quote:
what if the pedia was cleaned up a bit? maybe separate it into SC, NSC, and NG? it would help with people searching for mecha/weapons since they would generally know if they are SC or NSC. I would do that if the mods there would be a little greatful for the persons who keep wasting there time helping in the wiki, and its dead now because of that. quote:
But I can argue another point. See, I'm a gamer, like everybody here. I'm particularly fond of AE games. This means I play (or have played) every game of AE's. Except Epic Duel, but that's not the point. I've built up strong(ish) characters in every game... But in the end, I leave that game. I haven't played AQ in so long, even though my character is very well off. The only reason I keep coming back to (but not staying with) MQ is because the mechas are so enticing. It doesn't hold me here though. Yes, it's a mech quest, but it's got to have some story in it. What holds me to DragonFable is the story. They have characters, jokes, awesome weapons. In essence, they're doing it right. The quests in DF are basically the same thing over and over, but what you're trying to accomplish through each quest is made clear. You have a cutscene which explains the setting, the characters, the enemies, and the goal, and then you're sent off to battle those enemies. If you take away the cutscene and add mechs... it's, well, this. tl;dr: MQ needs some life in it. Cutscenes arent the only thing we need, the story plot is just horrible at late planets, Yoaki had no major plot at all, "go defeat the master and his students!", we had that all the time which was way to dumb, we need a better plot and more cutscenes overall. quote:
Redo the older mechs so they are in line with the current ones. Give us a reason to USE house mechs, as of current they are worse than many of the other choices. Allow Default weapons to scale a few levels (not to max level but a few) You dont expect them to update old mechas, they are old and made for lower lvl persons, maybe give some UP mechas some buffs but not a whole new updates for every old mecha, and house mechas USED to be OP, they are just bad the time being since they are old, default weapons dont need a scale, only scaled mechas have scaled weapons and thats the point that its called scaled mecha. quote:
Quit making level/story progression based on a random roll, I would even go as far as going back to the older missions and removing that, one of the worse things you can do to your players is make them have to fight the same thing over and over again just to fail each time because they have to roll a 90 or higher, thats not skill, thats just plain luck. Some missions need these, but defiantly not a lot, there should only be 2 missions with random roll maximum >_> quote:
Add loot drops to more 'bosses' and make the bosses harder. Make loot drops better on Harder difficulties. How the heck would a huge mecha drop a shoulder weapon and you would carry it without fingers ? also loots are plain dumb and annoying thats a reason i dont play DF now.
|
|
|
|