Vampire Fexy -> RE: Is MQ Dying II+How Can We Improve It? (11/8/2010 5:33:26)
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quote:
Reality has no place in MQ, seriously, I had a mech with a giant chefs hat delivering giant sized pizzas, also had a mech who had a giant injection needle, so picking up objects is the least of my problems. You also glossed over what i said about drops later on, where like the candybag they would be 100%, if you feel thats too hard to farm I dont know what to say, I dont understand why people are so hard on that but insist still on farming for credits and random Valor badges, as if either of them were any diffrent.. Reality does have place, hows a mech with giant chef hat with giant sized pizza isnt reality ? building a giant plastic chef hat would be easy, i dont remember seeing and giant sized pizza in a mecha tho, giant injection needle could be build also, but having a mecha picking up something that is the same size as it without even having fingers is kind of too dumb, and MQ is all about Credits not drops, if we had drops it would be freaking annoying, 5 drops from the boss and the lvl cap is at 45 and about 8 versions for each weapon, 5X8 is 40, im not gonna farm the same quest over and over for 1 weapon knowing i could have got 39 weapons , not to forget there could be even more weapons, so yeah i think thats too hard to farm and if they raised the lvl cap even more how hard would it be ? quote:
I fully expect them to be updated. I know it takes time but it's needed for new player retention. Like i said, maybe give some underpowered mechas some buffs but not a whole new updates for every old mecha, some old mechas are still good enough.
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