Therril Oreb -> Ranger (12/26/2011 4:02:02)
|
Ranger (No DA Required) Access Point: The Sandsea (Books 1 and 2) -> Zhoom -> Become A Ranger! -> I am ready! -> Wear Armor! -> Wear Ranger Armor, Armor Closet Requirements: Completion of The Hard Way; 1st lot of 3 Ancient Treasure given to Zhoom to unlock Release Date: September 11th, 2015 Default Weapon: Longsword Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances None [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Widget.png[/image] Ranger's widget displaying Focus. While using this class, upon the player's first turn, they will permanently apply 'Focus' (+25X% Crit Damage Multiplier) to themselves.- X is increased by 1 if they use a Ranged skill (left side) and will cap at 5, effectively capping at +125% Crit Damage Multiplier. (Pop-up: +0.25X Crit multiplier. X Focus stacked.)
- Each stack of 'Focus' is represented by an arrow in the widget.
While at 5 'Focus' stacks, the player is granted an extra turn, which is represented by the yellow glow on the arrows. Sky Assault 2 hits x 90% damage to all targets (180%) +1 Focus Requirements: 7th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 90% damage to all foes, amounting to 180% damage; generates 1 'Focus' stack. Mana Cost: 40 Cooldown: 9 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button01-Sky.png[/image] Appearance MultiShot 1 hit x 100% damage to all targets +1 Focus Requirements: 6th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 100% damage to all foes; generates 1 'Focus' stack. Mana Cost: 35 Cooldown: 1 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button02-Multi.png[/image] Appearance Flashbang 1 hit x 25% Pierce damage Target: (On hit) Stun for 3 turns. +1 Focus Requirements: 3rd Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 25% damage; applies 'Stunned' to target, stunning it for 3 turns; generates 1 'Focus' stack. Mana Cost: 30 Cooldown: 15 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button03-Flash.png[/image] Appearance 1 / 1.1 Tracker's Shot 1 hit x 75% Pierce damage Self: +80 Bonus for 5 turns. This attack has +100 Bonus. +1 Focus Requirements: 4th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 75% damage, with +100 Bonus; applies 'Tracking' (+80 Bonus) to player for 5 turns inclusive; generates 1 'Focus' stack. Mana Cost: 20 Cooldown: 9 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button04-Track.png[/image] Appearance 1 / 1.1 Spotter's Shot 1 hit x 75% Pierce damage Self: +200 Crit for 2 turns. This attack has -200 Crit. +1 Focus Requirements: 5th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 75% damage, with -200 Crit; applies 'Spotted' (+200 Crit) to player for 2 turns inclusive; generates 1 'Focus' stack. Mana Cost: 20 Cooldown: 3 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button05-Spotter.png[/image] Appearance 1 / 1.1 Power Shot 1 hit x 120% Pierce damage +1 Focus Requirements: 2nd Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 120% damage; generates 1 'Focus' stack. Mana Cost: 15 Cooldown: 1 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button06-Power.png[/image] Appearance 1 / 1.1 Viper's Arrow 1 hit x 50% Pierce damage Target: (On hit) 34% Poison DoT for 10 turns. Stacks up to 5 times (max 170%). +1 Focus Requirements: 1st Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 50% damage; applies 'Venom' (a [34Y]% Melee Poison DoT effect, where Y is the amount of times this effect has been applied, capped at 170% damage) to target for 10 turns; generates 1 'Focus' stack.- The duration of 'Venom' will not refresh each stack.
Mana Cost: 20 Cooldown: 0 Damage Type: Pierce Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button07-Viper.png[/image] Appearance 1 / 1.1 Attack 1 hit x 100% damage Recover 15 MP. Ranged skills build Focus (max 5), increasing Crit Damage by 25% per stack. Double turns at 5 Focus. If STR or DEX are your highest stat, skills gain +5% base damage per hit. If both are within Level/10, instead gain +25%. Requirements: None Effect: 1 hit of 100% damage; recovers 15 MP. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Attack.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Quick Reflexes Self: +175 Avoidance for 4 turns. -4 Focus Requirements: 8th Ancient Treasure given to Zhoom to unlock Effect: Applies 'Reflexes' (+175 Melee/Pierce/Magic Avoidance) to player for 4 turns; consumes up to 4 'Focus' stacks. Mana Cost: 40 Cooldown: 9 Damage Type: N/A Element: N/A [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button08-Reflex.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Cripple 1 hit x 100% Melee damage Target: (On hit) -120 Bonus for 1 turn. -2 Focus Requirements: 9th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 100% damage; applies 'Crippled' (-120 Bonus) to target for 1 turn; consumes up to 2 'Focus' stacks. Mana Cost: 30 Cooldown: 9 Damage Type: Melee Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button09-Cripple.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Kick 1 hit x 50% Melee damage Target: (On hit) -50 Boost for 3 turns. -2 Focus Requirements: 10th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 50% damage; applies 'Weaken' (-50% Boost) to target for 3 turns; consumes up to 2 'Focus' stacks. Mana Cost: 40 Cooldown: 15 Damage Type: Melee Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button10-Kick.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Recover 2 hits x 40% Melee damage (80%) Self: Heal 50% max HP. -4 Focus Requirements: Completion of Hudson's Hawk to unlock, 11th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 40% damage, amounting to 80% damage; recovers 50% of player's maximum HP; consumes up to 4 'Focus' stacks. Mana Cost: 0 Cooldown: 29 (carries between battles) Damage Type: Melee Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button11-Rest.png[/image] Appearance 1 / 1.1 / 1.2 [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Dual Wield 2 hits x 65% Melee damage (130%) Requirements: 12th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 60% damage, amounting to 120% damage. Mana Cost: 15 Cooldown: 1 Damage Type: Melee Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button12-Dual.png[/image] Appearance 1 / 1.1 [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Armorslash 1 hit x 100% Melee damage Target: (On hit) -20 All, +20 Health for 5 turns. Requirements: 13th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 100% damage; applies 'Broken Armor' (-20 All Resist, +20 Health Resist) to target for 5 turns inclusive. Mana Cost: 25 Cooldown: 9 Damage Type: Melee Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button13-Slash.png[/image] Appearance [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Purge 2 hits x 75% Pierce/Melee damage (150%) This attack has +200 Crit, and doubled Crit Damage from Focus. Requirements: 14th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 70% Pierce damage, amounting to 140% damage, with +200 Crit; the Crit Damage Multiplier from 'Focus' is doubled upon using this attack.- If the player's STR stat is higher than its DEX stat, it will deal Melee damage instead.
Mana Cost: 40 Cooldown: 9 Damage Type: Pierce/Melee Element: As weapon [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button14-Purge.png[/image] Appearance 1 / 1.1 Other information If either STR or DEX as your main stat, this class will gain +5% base damage per hit.- If both STR and DEX are the player's highest attacking stats and within [Level/10] of each other, each of this class's skills will instead gain +25% base damage per hit.
The Ranger class was originally released on February 15th, 2008 and was revamped on September 11th, 2015. Ranger received various changes on 'Spotter's Shot', 'Quick Reflexes', 'Cripple', 'Kick' and 'Recover' skills on September 1st, 2017 and September 4th, 2017. Ranger received various changes on September 15th, 2023; various tooltips from various skills were also updated on that date. A widget was added to this class on April 19th, 2024. Fully train this class to unlock Ranger badge. [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Original.png[/image] Sandsea Armor Set Appearance Ancient Armor Set Appearance Eternal Armor Set Appearance Thanks to DemonicDarkwraith for entry reformat, skill buttons, skill appearances, other information, and corrections. Verlyrus for skill and passive information. Jay for class images. The ErosionSeeker, Qwandra, and Sunflower for original male and female images. Sakurai the Cursed for corrections.
|
|
|
|