RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (Full Version)

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ansh0 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 13:39:50)

quote:

I actualy started looking for a Small X or a Big Cancel button... took me 5 mins


Took me 10....






DeathGuard -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 13:46:31)

When they would fix the bug of Battle failed to start, it has been like 10 times today that it has happened me, and it is disturbing because one player asked me why I run so much but then I explained what happened, and he was having the same problem. Is not my internet, because AQW is running fine, but ED seems to be running slow and without success.




Rayman -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 13:48:20)

quote:

I actualy started looking for a Small X or a Big Cancel button... took me 5 mins


Took me 7 to rage and refresh the page.




Basicball -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 13:53:33)

i believe they might be looking into making the button more noticable




Ranloth -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 13:54:59)

quote:

I actualy started looking for a Small X or a Big Cancel button... took me 5 mins

I had to refresh the game instead.. Twice.. xD




DestruRaGe -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 13:59:55)

^its not about some cancel button, its about buy varium button in inventory! Needs to be moved cause I dont want to go accidently on buy varium page.




King FrostLich -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:03:30)

Now that all havoc has gone loose in here, I wish they'd make a Professor Infernis armor or the Infernal armor that gives +10 def or +10 res.(not hybrid) At the same time, release fire weapons and open The Forge at Minetower.




DeathGuard -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:11:02)

Yesterday I was talking with NightWraith via twitter and here is what I got from the conversation:
quote:

Me:@Nightwraith_ED When will you revamped other npcs? I'd like to see other npcs improved, even Npc bosses :D
Him: @_GabrielReyes_ in terms of graphics or AI? Because we have plans for both
Me: @Nightwraith_ED of graphics, and what does Al means?
Him: @_GabrielReyes_ Artificial Intelligence. It would make the NPCs appear "smarter" by making better tactical decisions.
Thought that would be somewhat helpful to say what they're working on.

Here is a concept I made to revamp Shadow Guard, any suggestions?




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:34:52)

^

WHOA, very well constructed Deathguard, just like a difficult puzzle!

If I had to guess, NW would definitely consider using your super soldier layout for the Shadow Guard. 'v'




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:39:50)

also Shadowguard is likely to play some part in the next saga, with Nightwraith blowing the doors off [the refinery and/or Old Fortune City]




liy010 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:48:51)

@DeathGuard the NPCs already have an Advantage over us. They are part of the System. When I was fighting NightWraith/Caden/Big Tuna, every 7 Battles or so they would throw a Stun Grenade/Overload and it would always stun me. I mean ALWAYS. They never throw one if I don't get Stunned. It's like they calculate that I would get stunned and then stun me...Hackers >.<




One Winged Angel1357 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:49:50)

@Depressed well the Shadow Guards are meant to be the elite units for the Legion Guard(all of Bealuis personal aids aside) so they should have a look to match not just a black duster and a noob primary. Look at the stater package club look at shadow guard, last time I asked Ashari they were the same weapon.




PivotalDisorder -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:55:06)

presumably new NPC's will get auxiliarys too to compensate for level increase and so on.




King FrostLich -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 14:58:43)

Give BigTuna one aux and every player who tries challenging her is considered dead.




One Winged Angel1357 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 15:02:41)

Frostlich what about Admin 11 with an Aux?




King FrostLich -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 15:03:33)

Probably more than overkill + tank abilities. Before adding these stuff, we need field medic back first.




liy010 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 15:04:24)

God, God, God more powerful NPCs...Good thing I got all NPC cheevos :D




DeathGuard -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 15:05:25)

@Depressed: Thanks man, I worked a lot on it, currently making the position when he is on a fight.
@Liy010: Yes, but it will be fun to play with difficult npcs.
@OWA: I agree ( self- promotion, I think ND Mallet had some influence over me)
@Pivotal Disorder: It may be possible, but not yet, it would be awesome that in war they should have auxes and gun but also giving us a chance to beat them xD Not like Admin 11 which is a pain X__X




One Winged Angel1357 -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 15:25:56)

@Frosty(Frostlich) Agreed if you are going to make NPC's even harder then normal, especially the 2v1 NPC's which are a pain in the butt to beat without full varium gear enhancements and all, Heal needs to come back to a moving number even if the number to move it is high like 7 or 8 support for one extra heal it is needed because currently the NPC's can out damage your heal in around 2 rounds if they still have energy




rej -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 19:44:41)

*Hopes that the plans to revamp npc AI will be thrown away and forgotten.*

What? I like my npcs being reasonably weak.




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 19:58:12)

We all know City Guard's AI is going to be at a level of 9001.

My mistake I meant Oz.

But secretly, his AI level will be 9001 / 0!!!




ND Mallet -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 20:03:02)

@rej If they get smarter then all the people with NPC ratios can finally say they deserve their ratio without being called skill less or liars.




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 20:10:04)

Its funny we call it AI, I call it adding a truckload of selective (conditional) statements to the coding!




ND Mallet -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 20:15:14)

@void Unless you want ED to turn into Skynet we'll just have to deal with the lack of true Artificial Intelligence.




Stabilis -> RE: =ED= New Design Notes April 25,2012 Rise Delta Knights! (4/29/2012 21:05:23)

That being an exaggeration right? The NPCs only need to be told things like Defense, Resistance, Health, Energy, and skills and the effects of skills (Smokescreen = more difficult time Striking)




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