liy010 -> RE: =ED= Balance Discussion IX (6/4/2012 20:15:51)
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@Mr.Black Yup, 4 turns seems good. You should suggest it. @Rayine uh, about this Shadow Aura. I think it would be nice to have it activated for 1 turn at the start of a 2vs2 match...Scenario. 2vs2. Me (New CH Revamp)+Random Class...Let's say BM VS...2 Caster TMs. Full on Tech abuse. The first Caster TM starts off Using a Plasma Bolt on me. My partner uses Fireball back at them. The 2nd TM uses another Plasma Bolt on me. Now, with the current PA that is already activated as a Passive, I would have 22 more Resistance since I got hit twice and Max PA blocks 11 per hit (Well, I use a +8 PA but most CHs use Max...) Now, with the new Passive, I don't get anything unless I activate it. Now, I'd be dead or if I was still alive, I would only have like 10 or so HP. If I activated Shadow Aura, I'd probably be KOed anyway from the 2 TMs' gun with a Deadly Aim so I must Heal. Now I healed and I got hit again so I'm down probably to let's say 30 HP I can choose to activate it or attack. Keep in mind 1 more turn until they Plasma or Super Charge again. I'm going to do the "Wise" decision and activate it. They attack with weak attacks (Doing 3 Damage) so I'd be at 26 HP. My partner think I'm dying so he heals me. I have 1 turn to actually do some Damage. Now, 2 Tech abuse TMs, Both Plasma and Supercharge at their disposal. Both our Heals on cooldown. Most likely their Plasma Will be Rage. Even if we boostered Every turn I doubt I could live... I just got wasted in 2vs2... Think about that for a bit...Another Question, Rage ignores all Passive Armors...Does it ignore Shadow Aura? @Drinde+ND Mallet what is this "Block Resisting" thing you guys are speaking of? Shadow Aura seems quite UPed to me because of the reasons above and the fact that it takes effect on activate (Using a turn) and after the Armor...Mind letting me in on why it would be OPed? Finally... quote:
Cold Fusion (ultimate for Cyber Hunters) Unleash a blast of pure energy that manages to ignore 10% of the targets resistance and defense while also allocating 20% of it to health. Attack Type: Hybrid (energy and physical) Animation: The Cyber Hunter smashes their claws into the enemy and manages to maintain a cold burn onto their body. (the cyber hunter runs up to the enemy, holds their arms out like massacre, except their arms and hands turn electric blue, and cuts the enemy 4 times, each time hitting at 15%, 20%, 25%, and 40% for a total of 100% damage. The first hit is fast, the second slows, the third slows even more, and the last is like building up energy for one last, super smash. Progressions are much like Super Charge, except the attacker attacks with 50% energy and 50% physical damage, while ignoring 10% defense and 10% resistance. This ultimate is progressed with Support and Technology. It progresses 2 points for every 4 technology and support gained , starting after 22 technology and 20 support Stat Required: 20 Strength, increases in increments for each level obtained. (20,23,26,29,32,34,36,38,39,40) Energy Cost: (29,33,37,41,45,49,52,55,57,59) The damage progressions are just like supercharge (this skill will increase at an additional 4 tech, but cannot increase any more until the player adds 4 points into support. Example: +4 tech (increase) +3 support and +4 tech (no increase until support is added another point , after the point is added to support, the it will increase twice because of the additonal 4 tech added. Another example: +39 technology and +44 support (now divide by 4 since it progresses by 4 for each) 10 and 11 The skill will increase 10 times, but since technology is missing another point, then it must be added until the skill can increase more. This keeps the skill from being too OP, but if Hunters looked at it right, then they can see a possible way to make this skill VERY fun and over powered. Ok first see if you can find what's wrong with this before reading the spoiler spoiler:
So this skill is like Supercharge but only ignores 10% and gains back 20%? You nned a high support so you can't just tech spam so it's actually weaker than SuperCharge. It's missing 20% or perhaps more special effects...
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