Ranloth -> RE: =ED= Balance Discussion IX (6/6/2012 3:53:07)
|
I like the new SS for TLMs! :D They will replace Ultimates for Evolved Classes so this is a good start but we don't have to base it between lifesteal, rage reducing, or ignoring defences - there could be other effects such as immobilising; puts enemy's items (everything but boosters) into cooldown for 1 turn. So actually, you have advantage here at cost of probably one effect such as Rage reducing. It does sound powerful so lifesteal would be a bit lower to compensate for it. There's many ideas you can think of, let's be creative! ;D Unleash has quite nice effects, that's what I like since you will deal more damage but are more potent to incoming damage so it's more risky and strategical skill to use. :P Don't bother with numbers if you don't have to, just explain skill to us and maybe give examples as numbers would be up to the Staff - whether they wanna change it or not - so yeah. :) Raynie, as I said, I like "Blood Frenzy" since it kinda fits BM theme - put bigger emphasis (%s) on HP regen on Strike and some power left for EP on defence. So you get still high HP as you should get with normal BL, but a bit lower so you can get EP back when you're striked. quote:
Scaling changes on Firebolt and Plasma Bolt - It should a little, and perhaps make EP cost same as Firebolt since it's 29 and 33 (Bolt to Ball) Static Charge buffed to 37%- No objections! :D Frenzy Buffed - Small buff yes, but not to make it too big. Perhaps by same % as SC was buffed or a bit less (favours Str builds). Skill Tree revamp on Blood Mage - Would be good, some skills are all over the place. EMP moved to Tier 3 on Cyber - Objection! xD You'd have to putrequirement on it resulting in more power to EMP to recompensate for having requirement and Tier 3 skill (more power). Venom Strike Buffed and Nerfed (gives 12 DoT but with only 50% more damage) - It's fine now. It's fair towards Toxic Grenade since Venom will deal more damage on initial hit than Toxic. It can miss, yes, but damage if not missed is much higher and not locked to Physical. Bunker Buster scaling fixed - They did actually mention that in the Livestream and will be looked at already. Adrenaline revamped (takes enemy rage and gains you rage) - Don't think it needs a buff, unless Mercs will be still underperforming a little. Hybrid Armor back to +11 def OR res - Then that'd be called Mineral or Plasma Armor. It's split because it's Hybrid and it's fine now as it is since you don't have to waste a turn or lack in one defence. Healing scales with Support again (+1 heal for every 6 support gained) (maximum heal for Level 35 capped at 44 on level 1) - Was mentioned in Livestream too, they are considering putting some scaling back. Multis no longer do 75% damage on two enemies - Also mentioned in Livestream, they might've overshot it with nerf so buff can happen. Rage is fixed - YES! Support must have bigger impact on it, especially the Regen which is affected by Support but too little thus favouring Glass-cannon builds. That's feedback from me, sorry if it ain't too long. :P
|
|
|
|