xGreen Warriorx -> RE: =ED= Balance Discussion X (8/25/2012 15:09:50)
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Edit: ^ EMP doesn't need to be removed, maybe just changed to improve with support or something. Its another important strategic thing (like static charge, read below), and if it goes, it will destroy CH jugging for one thing, and for another it will make BM more OP against CH because we won't be able to make them unable to do fireball, plasma cannon, etc, which still do a lot of dmg even after the BM nerf. ____________________________________________________________________________________________ Static charge, cyber hunters most unique skill, and what defines their strategy for me, has been nerfed to the ground. I've tried to deal with it by carrying energy boosters and adjusting my build to have more energy, but it isn't working, and I'm no longer having as much fun as a cyber. I have several buff suggestions for static charge: ~1. Change it back to the way it was: 29%, deals dmg based on str. ~2. Make it have no cooldown, and reduce the % to 25. ~3. Change it to a passive, make it give you energy only when you strike, gun, and aux, and reduce the % to 20, 18, 16 whatever everyone thinks is best. (I think I would prefer this.) ~4. Change the % to 55 (based on dmg) and make the cooldown 3. ~5. Make it unblockable, and possibly bump the % up a little bit (1-5%). Feel free to think of your own. If you don't like one of my suggestions, please don't flame, I'm just throwing ideas out there.
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