Stabilis -> RE: =ED= Balance Discussion X (8/24/2012 16:22:42)
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Shadesofblue has the right idea for balancing a stat. Diminishing is a currently used feature and I do support it. However... diminishing creates another balance problem. How does the feature "diminishing" or "decaying" affect the feature "Focus" in theory? There are 3 paths of constructing a character in EpicDuel: maximum stat or minimum stat or random stat. Maximum stat occurs when 1 stat is more exploited than another. For example, disregarding Energy, Dexterity, Technology, and Support as much as possible while increasing Strength as much as posible. Minimum stat occurs when no 1 stat is exploited beyond another. For example, Focus-type. Random stat occurs when neither of these conditions are met and this kind of construction is not popular or may be underpowered. 1 issue with diminishing stats is that it endorses minimum stat over maximum stat as diminishing advances. As I have previously stated in "The Focus Trap", stat requirements and diminishing degrade the potential of an extreme stat and that is fine. What is not fine is the effects it may bear on the range of builds. One of this game's strengths and backbone is having player balance. Not 1 player should have an indirect advantage over another player beyond their control as this game is promised to use strategy and that comes from the craftiness of the players... not anywhere else. EpicDuel does need an overhaul for balance that is true, other than that, this game rocks my socks. Back to diminishing, and Focus... there is a disagreement that as a result affects player balance. Too much diminishing favours Focus and other minimum stat type of builds, too little favours maximum stat type of builds. I believe that the issue is ultimately with Focus. Focus too may be exploited since it possesses a form of damage output with Robots. Diminishing is a form of limiters that prevent various calculations from overshooting common ground such as if 1 player hit 200 damage when the highest known damage dealt was 100 (figurative). Having limits on damage and the assorted controls how long a match may last, how much of a certain advantage 1 player may have in battle, but most importantly preventing loopholes that players may be able to exploit. I understand that balance is incredibly difficult work and especially if it factors in how much the game is enjoyed thus popularity, and I simply decided to post a suggestion to try to help... so thank you for reading. I suggest that Focus is changed to become a basic stat since removing Focus would remove variety and affect Robots, while leaving it as it is now would prolong the feud with diminishing. If I ever am able to I will continue this suggestion. Peace to the whole earth and beyond. Thanks again and end.
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