Hun Kingq -> RE: =ED= Balance Discussion X (8/24/2012 11:38:15)
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First here is information on Assimilation Assimilation: Deals 100% primary weapon damage. Steals energy from an enemy target; adds 50% to your energy pool. (rounded up) · Energy Required: 0 (No Cost) · Energy Steal (Progression depends on Character Level): o Level 1: 1 / 2 / 3 (Adds 1 / 2 Energy to Energy Pool) o Level 2: 2 / 3 / 4 (Adds 1 / 2 Energy to Energy Pool) o Level 3: 3 / 4 / 5 (Adds 2 / 3 Energy to Energy Pool) o Level 4: 4 / 5 / 6 (Adds 2 / 3 Energy to Energy Pool) o Level 5: 5 / 6 / 7 (Adds 3 / 4 Energy to Energy Pool) o Level 6: 6 / 7 / 8 (Adds 3 / 4 Energy to Energy Pool) o Level 7: 7 / 8 / 9 (Adds 4 / 5 Energy to Energy Pool) o Level 8: 8 / 9 / 10 (Adds 4 / 5 Energy to Energy Pool) o Level 9: 9 / 10 / 11 (Adds 5 / 6 Energy to Energy Pool) o Level 10: 10 / 11 / 12 (Adds 5 / 6 Energy to Energy Pool) · Weapon Required: Staff · Stat Required: None · Level Required: 10 · Improves With: None · Warm Up: 0 · Cool Down: 3 Fireball is not linked with Plasma Bolt if one is changed the other is not affected. New classes came fireball was the weakest skill even at high strength it took over 6 months to correct that. Plasma Cannon and Bunker Buster are not linked skills. Plasma Cannon Critical damage is a rarity while Bunker Buster I have seen done Critical damage twice in one round. When you get 37 damage or even 20 from a skill that is suppose to ignore resistance it is rather depressing. When then adjusted blocking equation it screwed up balance even more. Blocking has been messed up ever since the introduction of Shadow arts. As many mention before it is not the skills that are the problems it is the stats, mainly Dex, Tech, and support, dealing with blocking, deflecting, Critical damage, a chance to go first. So if you nerf any skill that nerf will not solve the problem but bring forth new problems because the underlying problem have not been solved.
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