Blaze The Aion Ender -> RE: =ED= Balance Discussion X (8/31/2012 2:59:52)
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I was thinking "Why is Merc bad at high levels?" I thought, only way to gain health is healing, which is fair enough Then I thought, they're the only class with NO way to regain energy what so ever Not boosters, that's a side perk, which doesn't come with the class How about adding a new skill to get energy to replace adrenaline I'm not going to say any ideas what the skill would be, because I could not think of one that would be original and not overpowered Mana Regains of all classes: Blood Mage: Reflex Boost - A bad energy regain, but it does regain energy, plus it has the primary function of adding a dexterity boost Bounty Hunter: Reflex Boost - See above Tactical Mercenary: Reroute - Effective way to regain energy, regained by being attacked in battle. Only function is energy regain Tech Mage: Reroute - See above, Assimilate - Strike your enemy while stealing their energy, and adding it to your energy pool Cyber Hunter: Static Charge - Now less powerful, but still better than Mercenary's energy regain, regains energy on their turn, y dealing damage. Less effective than before, yet still a way to regain energy Mercenary: No Way To Regain Energy - NaN EDIT: After looking at this list, Static Charge is the only energy regain that is not on another class : I'm not counting Assimilate because firstly, it's staff only, the other ones aren't, and secondly, it's main focus is to remove energy . from the opponent EDIT2: Here's another idea for Mercenary that i just remembered (which has the same idea for field commander): Malfunction and Smoke have a large advantage on Blood Shield and Field Commander, because they both make you stronger, and you opponents slightly weaker and on top of that, it hits them with the power of a strike, which sometimes can be the difference between win and lose. At very least, make blood commander run up, steal your opponents blood, then power up using that, since it is BLOOD commander. Not sure what the animation would be for Tac Merc, but something along those lines. Alright... I think that's all the EDIT's I'll need... Anyone have a not overpowered idea for a Mercenary to regain energy Or even a better, more effective passive than Adrenaline would be a good idea Let's be constructive here, if you disagree with me, please say why, and what would be a better idea Thanks
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