veneeria -> RE: =ED= Balance Discussion X (8/8/2012 20:34:50)
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Well i got an idea here, how about applying an downside affect(like a debuff that actives automatically) after using a strength skill like Fireball/ berserker/ bludgeon/double strike/maybe massacre? I'd call it exhaustion. After dishing a lot of damage with your strength, it is normal that the character would feel "tired". Maybe the next attack wouldn't be as accurate or strong like it would normally be. 1. It would last during the whole battle, 2. Each turn you would recover faster, 3. If you lose a turn without doing nothing, you will recover twice as faster. 4. the stronger the "STR" skill is, the most exhausted you will be. This way, we get to not debuff our beloved tech mages. Still, i'd love to see some new skills to blood mages... i don't know? maybe change our multi "plasma rain" to a physical multi target missile luncher? Next problem would be the cyber hunters tanks and the UP tacticals. Honestly, i am not asking for some kind of ultra super mega laser grenade launcher for the tactical mercs, but skills that change the table of the game.
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