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				  Heroes of the Scape ->   RE: Pets/Guest - Read the first post!   (8/13/2013 23:25:23)
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  Mighty Morphin' Golem Stranger      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 10   Power Level: 10   Price: 18 Gold   Sellback: 9 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 0-1 Base and Random plus 33.31% Stats each   BTH: +2 Plus Stats each   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 1-4 Base and Random plus 115.43% Stats   BTH: +12 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:        Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:            Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 2-5 plus 125% Stats along with 2 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
            Mighty Morphin' Golem Stranger Zeo      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 30   Power Level: 30   Price: 53 Gold   Sellback: 26 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 1-2 Base and Random plus 59.69% Stats each   BTH: +7 Plus Stats each   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 4-9 Base and Random plus 206.86% Stats   BTH: +17 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 5-10 plus 224% Stats along with 7 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
         Mighty Morphin' Golem Stranger Turbo      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 50   Power Level: 50   Price: 336 Gold   Sellback: 168 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 2-4 Base and Random plus 86.07% Stats each   BTH: +12 Plus Stats each   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 8-14 Base and Random plus 298.29% Stats   BTH: +22 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 9-16 plus 323% Stats along with 12 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
         Mighty Morphin' Space Golem Stranger      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 70   Power Level: 70   Price: 2,617 Gold   Sellback: 1,308 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 3-6 Base and Random plus 112.46% Stats each   BTH: +17 Plus Stats each   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 12-22 Base and Random plus 389.71% Stats   BTH: +27 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 13-24 plus 422% Stats along with 17 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
         Mighty Morphin' Lost Galaxy Golem Stranger      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 90   Power Level: 90   Price: 21,008 Gold   Sellback: 10,504 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 4-9 Base and Random plus 138.84% Stats each   BTH: +22 Plus Stats each   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 15-32 Base and Random plus 505.90% Stats   BTH: +32 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 17-35 plus 521% Stats along with 22 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
         Mighty Morphin' Lightspeed Golem Stranger      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 110   Power Level: 110   Price: 169,278 Gold   Sellback: 84,639 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 6-11 Base and Random plus 165.23% Stats each   BTH: +27 Plus Stats each   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 21-40 Base and Random plus 572.57% Stats   BTH: +37 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 23-44 plus 620% Stats along with 27 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
         Mighty Morphin' Time Golem Stranger      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 130   Power Level: 130   Price: 1,364,676 Gold   Sellback: 682,338 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 7-15 Base and Random plus 191.61% Stats   BTH: +32 Plus Stats   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 25-52 Base and Random plus 663.99% Stats   BTH: +42 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours.       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 28-57 plus 719% Stats along with 32 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
             [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]   Mighty Morphin' Wild Golem Stranger      «Normal Pet whose Element has a chance of using your Clan element.»      Level: 150G   Power Level: 153   Price: 11,002,348 Gold   Sellback: 5,501,174 Gold   Location: Today's Event > War in Paxia: Insult to Injury > Insult to Injury Shop      Element: See AI   Training Difficulty: -66      ATTACK 1:   Hits: 2   Type: Magic   Element: See AI   Damage: 9-18 Base and Random plus 221.72% Stats   BTH: +38 Plus Stats   Rate: See AI      ATTACK 2:   Hits: 1   Type: Magic   Element: See AI   Damage: 33-65 Base and Random plus 768.35% Stats   BTH: +48 Plus Stats   Rate: See AI      AI:   Element depends on your clan:   - 50% chance of following your clan element 
   - 33.33% chance of being a "related" element (one step away) (equal chance each) 
   - 16.66% chance of being an "unrelated" element (two steps away) (equal chance each) 
   - If you're clanless, it defaults to Geoto/Earth and effects.
        Its exact AI and effects depend on its element:      - Fire: 
          AI: If the monster is Burnt, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Burnt* (power:2; duration = # of failed saves; Fire element)         - Water 
          AI: If the monster is Offbalanced, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 1 that connects and does >0 damage, the monster makes a save at a -12 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Offbalanced** (-30*[# of failed saves]*[monster Water resistance] DEX; 2 rounds)       - Wind 
          AI: If the monster is Dazed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a +10 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Dazed*** ([# of failed saves]*[monster Wind resistance]*10.5% chance of not acting; 2 rounds)       - Ice 
          AI: Equal chance of each Attack.              If both hits of Attack 1 connect and do >0 damage, then the monster has a [monster Ice resist]*45% chance of being Frozen****. The monster can resist with a +20 bonus to its save              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Earth 
          AI: If the monster has a Spiritual Seed, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of Attack 2 that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterDEX           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters is inflicted with an Aftershock (re-named Spiritual Seed) ([# of failed saves]/12 power; 3 rounds)       - Energy 
          AI: Equal chance of each attack.              If at least one Attack connects, then there's a [monster Energy resist]*48.7% chance of the monster being Paralysed. The monster can resist with a +20 bonus to its save:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK        - Light 
          AI: If the monster is Blinded, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a -10 penalty:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterEND           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Blinded (-5*[# of failed saves]*[monster Light resist] BTH, 2 rounds)       - Darkness: 
          AI: If the monster is poisoned, then it does Attack 2. Otherwise, it does Attack 1.              For each hit of the beam attack that connects and does >0 damage, the monster makes a save at a +0 bonus:              Level: PowLvl vs MonsterLvl           Major: YourCHA vs MonsterCHA           Minor: YourLUK vs MonsterLUK               Afterwards, the monsters becomes Corrupt (a re-named poison) (power:1; duration = 2*[# of failed saves]; Darkness element) 
     * The strong fire burns your opponent!   ** The strong hit of water causes your opponent to lose its balance!   *** The strong blast of wind dazes the monster!   **** The touch of the cold ice on the monster caused it to freeze!    The sudden hit from the earth caused some aftershock!    The great power running through the monster caused it to become paralyzed!    The strong light blinds the monster!    The darkness invades the heart of the monster, killing it from the inside!       DESCRIPTION   This golem is bound to your mind, and morphs into a different element according to your preferences. But beware, sometimes the golem might act upon its own will, and not yours. (Guardian Only)       Fire Version    Water Version    Wind Version    Ice Version    Earth Version    Energy Version    Light Version    Darkness Version      Numbers thanks to In Media Res. Pictures thanks to hict98 and Heroes of the Scape. Basic info thanks to Heroes of the Scape.          Analysis   Attack starts out as 36-71 plus 832% Stats along with 38 BTH.   Attack #1: Attack deals *16/30 damage. With two equally powerful hits, each hit deals 50% damage.   Attack #2: Has +10 BTH and deals *(31/30)*85/95 damage      All this has ALREADY been factored into the above numbers.   
 
        I did the images the same way it was done for the weapon. I hope that was ok. I just re-wrote the whole thing. Thanks anyway. ~Koree  
				  
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