Ianthe -> RE: Armours - Read the first post! (3/26/2016 2:31:16)
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Now in the Champion of the Light Realm Z-Token package: Light Realm Champion [Fully Offensive Light armour. Normal attack is 2 hits.] Still FO Light, first skill comes in Cleaving Radiance and Brilliant Radiance, armour-like attack and spell-like attack, respectively, and when selecting one you can also choose if it'll be MP or SP cost. CR gets ele-comp to discount the cost, BR gets ele-comp to boost damage. Wrath of the Light Realm is now always available, still spell-like, costing SP or MP (player choice), and now sacrifices 100% Melee of the skill's damage to attempt a permanent Blind effect on the foe. 100% Melee is worth 60 MRM, has a -20 penalty to the save, so /0.7, then give /0.85 since these will require a hit, then /10 due to it being a permanent effect, and finally /3 since it's split among 3 hits, so a total of ~3.36 MRM. So each of the 3 hits that lands attempts a permanent -(3.36 x MobLightRes) BtH Blind on the foe, -20 penalty to save, inflicts with WpnStat/LUK vs mob INT/LUK. Updated 28 Apr 2024 Light Armour, MC is a standard eleComp weapon-type skill (so eleComp lowers SP cost). FSB is a spell-type skill (eleComp boosts damage), gives up 50% Melee to attempt to inflict permanent Blind. Has a -20 save, so 70% success rate, if the mob fails it gives -(5*EleComp*Mob'sLightRes*Hits/3/sqrt(mobPower)) BtH for the rest of the battle (read, 9999 rounds). [Armor skill has its element locked to Light, but it follows your weapon type. This is treated as a normal player attack. It does *2 Base/Rand damage, and non-LS stat damage is brought up to proper skill levels (to STR/4, etc). If you're wielding a Magic weapon, then it does *4/3 Base/Rand damage. It respects your weapon's effects, and your weapon Special can occur. As EleComp, it gets a reduced SP cost.] [FSB skill is treated as a spell. It's Ranged if STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4; otherwise, it's Magic. If it's Ranged, then it uses STR/5 + DEX/20 (+LUK/2 on a LS) for damage. Three hits. If at least one hit connects, then it teleports both of you into the Light Realm, and the monster is inflicted with Blind. The monster can resist with a save at a -20 penalty (inflict with STR (weapon is in Melee mode) or DEX (Ranged mode) or INT (Magic mode) and LUK; resist with INT/LUK. If used again, then the new blind penalty is added to the old one (so it can go -5 for the first use, then -10, then -15, etc).] Level 50 70 90 110 130 150
Type B B B B B B
PowLvl 54 73 93 113 133 153
B/R 262 319 379 439 499 559
Stat 456.4 581.8 713.8 854.8 977.8 1109.8
BtH 6 9 11 14 16 19
Fire 82 81 79 78 76 71
Earth 91 91 89 89 88 87
Water 91 91 89 89 88 87
Energy 77 70 64 60 54 48
Ice 82 81 79 78 76 71
Light 71 62 55 48 43 39
Wind 77 70 64 60 54 48
Dark 97 97 97 96 96 95
MRM 35 37 40 43 46 48
ARMOUR SKILL SP COST
Mel/Ran 58 45 55 67 82 95
Magic 87 85 107 133 163 193
FSB SKILL
Base 74 106 144 187 234 287
Rand 38 53 72 93 118 142
Stat 456 582 714 846 978 1110
BtH 13 18 23 28 33 38
EleComp 1.56420 1.80740 1.83616 1.84977 1.84977 1.86326
FSB SKILL SP COST
Range 116 159 209 265 326 392
Magic 145 199 261 331 407 490
MCSOP 739 5758 46217 372410 3002287 24205166
MCSOS 369 2879 23108 186205 1501143 12102583
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