RE: Armours - Read the first post! (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


Shiba -> RE: Armours - Read the first post! (8/14/2016 5:40:09)

Does it apply to SPells, too?

As far as I know, all SPells are treated as spells, so yes, it should. ~Carandor




ArchMagus Orodalf -> RE: Armours - Read the first post! (8/14/2016 5:42:26)

At the very least, casting a SPell takes the HPCost.




Syth -> RE: Armours - Read the first post! (8/14/2016 17:42:58)

quote:

Pyromancer Bloodmage
Pay a little blood to boost your spell power, and you too can feel you're dancing with a fever.
[image]http://i1381.photobucket.com/albums/ah239/Nsyion/AQ%20Armors/PyromancerBloodmage_zpshuns2pam.jpg[/image]
Msyu got this. ~Carandor




Ianthe -> RE: Armours - Read the first post! (8/16/2016 23:04:00)

New GGB item: Farmer armour. Kam says:

Neutral (Lean 1) Earth armour, has Water/Light secondary resists, neutral Energy/Wind, Ice/Dark secondary weakness, and Fire primary weakness. Has 2 normal attacks, a normal slash for Melee/Magic weapons and tossing a sheep at the enemy for Ranged weapons. MC is a Water skill that calls up a cow to go a gatling milk attack.

[Skill is treated as a spell.]
Level	15	35	55	75	95	115	135	150G
PowLvl	15	35	55	75	95	115	135	153
								
BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BTH	1	4	6	9	11	14	16	19
								
Fire	100	100	100	100	100	100	100	100
Water	93	86	77	73	69	66	60	57
Ice	96	96	94	94	94	94	94	94
Wind	95	92	82	81	81	77	75	74
Earth 	91	80	71	61	54	48	42	39
Energy	95	92	82	81	81	77	75	74
Light	93	86	77	73	69	66	60	57
Dark	96	96	94	94	94	94	94	94
								
Melee	32	36	39	42	46	49	52	55
Ranged	27	31	34	37	41	44	47	50
Magic	27	31	34	37	41	44	47	50

SKILL
Base	15	30	48	69	93	120	150	179
Rand	28	58	94	136	184	238	298	358
Stat	199	331	463	595	727	859	991	1110
BtH	3	8	13	18	23	28	33	38
EleComp	1.18717	1.27085	1.29971	1.34264	1.33733	1.35777	1.31887	1.30732

SP COST
Ranged	45	80	120	166	217	273	335	392
Magic	57	100	151	208	271	342	419	490

Price	71	267	1840	14523	116788	941270	7588511	36307750
Sell	35	133	920	7261	58394	470635	3794255	18153875




Lv 1000 -> RE: Armours - Read the first post! (8/16/2016 23:48:23)

@IMR

Does the skill get any elecomp, or are the elements too closely aligned for this?

Yep, it gets eleComp. *adds it to table* ~IMR




Ianthe -> RE: Armours - Read the first post! (8/18/2016 16:04:47)

Now in the Guardian Tower: Radiant Winged Guardian. Kae says:

Neutral lean.

Normal attack is:
  • 50% chance of one hit, 80% damage.
  • 50% chance of three hits, 120% total damage.

    MC: Comes with a skill. One hit, follows your weapon element and type. Deals *2 BR damage and has stats boosted to skill levels (so STR/4 [+LUK*3/8], etc.). Magic weapons deal *1/0.75 BR damage. It respects your weapon special and gets all your weapon effects.
    Level	1	10	20	30	40	50	60	70
    Type	G	G	G	G	G	G	G	G
    PowLvl	11	19	27	36	45	54	64	73
    
    Fire	97	94	92	90	88	84	83	81
    Water	99	97	96	95	94	92	92	92
    Ice	97	94	92	90	88	84	83	81
    Wind	95	91	87	83	80	76	73	71
    Earth	99	97	96	95	94	92	92	92
    Energy	95	91	87	83	80	76	73	71
    Light	94	88	84	79	75	71	66	62
    Dark	100	100	100	100	100	100	100	100
    
    Melee	32	33	34	35	37	39	40	41
    Ranged	23	24	25	27	28	30	31	33
    Magic	27	28	29	31	33	35	36	37
    
    SKILL COST
    Me/Ra	35	47	62	78	96	116	138	159
    Magic	43	59	78	98	120	145	173	199
    
    Price	100	120	181	352	838	2219	6140	17274
    Sell	50	60	90	176	419	1109	3070	8637
    
    
    
    
    Level	80	90	100	110	120	130	140	150
    Type	G	G	G	G	G	G	G	G
    PowLvl	83	93	103	113	123	133	143	153
    
    Fire	80	78	77	76	75	73	72	71
    Water	91	90	89	89	89	88	88	88
    Ice	80	78	77	76	75	73	72	71
    Wind	69	66	63	62	60	57	55	54
    Earth	91	90	89	89	89	88	88	88
    Energy	69	66	63	62	60	57	55	54
    Light	59	55	51	48	46	43	41	39
    Dark	100	100	100	100	100	100	100	100
    
    Melee	43	44	46	47	49	51	53	54
    Ranged	35	36	37	39	41	42	44	46
    Magic	39	40	41	43	45	46	48	50
    
    SKILL COST
    Me/Ra	183	209	236	265	294	326	358	392
    Magic	229	261	295	331	368	407	448	490
    
    Price	48888	138651	393529	1117233	3172133	9006861	25574108	72615499
    Sell	24444	69325	196764	558616	1586066	4503430	12787054	36307749




  • Syth -> RE: Armours - Read the first post! (8/24/2016 5:16:07)

    Radiant Winged Guardian
    This magnificent armour protects you agasint Light enemies and lets you channel your energy into a special attack.
    [image]http://i1381.photobucket.com/albums/ah239/Nsyion/AQ%20Armors/RadiantWingedGuardian_zpsk8ceklnl.jpg[/image]

    You need «» SP to call forth that power!




    Ianthe -> RE: Armours - Read the first post! (8/27/2016 15:31:49)

    New package item: Gryphon Rider

    FO Wind armour.

    Click to swap between:
  • Mounted: a normal FO armour
  • Unmounted: a FO "Algern's Carapace"-style armour that's locked to Wind. You deal *eleComp damage while in this mode.

    Either way, the attack is 80% chance of 80% damage (1 hit mounted, 2 hits unmounted), and 20% chance of 180% damage (3 hits/1 hit).
    Lvl	50B	70B	90B	110B	130B	150B
    PLvl	54	73	93	113	133	153
    
    Fire	91	91	90	90	90	90
    Water	85	85	83	83	82	82
    Ice	75	71	65	60	53	47
    Wind	71	62	55	48	43	39
    Earth	97	97	97	97	96	96
    Energy	85	85	83	83	82	82
    Light	75	71	65	60	53	47
    Dark	91	91	90	90	90	90
    
    Melee	37	40	43	46	49	52
    Ranged	37	40	43	46	49	52
    Magic	30	33	36	39	42	45
    
    EleComp	1.51357	1.76803	1.79402	1.78374	1.78432	1.84071
    
    A-MCP	1478	11517	92435	744821	6004574	48410333
    A-MCS	739	5758	46217	372410	3002287	24205166




  • Andlu -> RE: Armours - Read the first post! (8/29/2016 22:57:26)

    Ok so I did some math with poopbum and it is NOT possible for the elecomp of Griffin to account the FO lean as it would have to have 1.48 elecomp which is less than SO(which has 85% to water while this has 96% to earth, and even further, having more MRM than this one)

    Does this mean that this armor total damage is actually ≈1.85*1.25?

    Also what is the MC for Griffin armor? As far as I know toggles only use MCs if they are from different elements




    Syth -> RE: Armours - Read the first post! (9/4/2016 3:35:59)

    Ice Cream Crusader
    There's nothing more refreshing than ice cream on a breezy, sunny day. When you bit into the sweetest parts, you'll get a sugar rush that makes you act with greater intensity.
    [image]http://i1381.photobucket.com/albums/ah239/Nsyion/AQ%20Armors/IceCreamCrusader_zpsg6qvqsga.jpg[/image]

    Sugar Rush! +«»% damage!




    Kaelin -> RE: Armours - Read the first post! (9/4/2016 20:02:52)

    Ice Cream Crusader

    FO Ice Armor

    MC: Chance of Sugar Rush

    Description: "There's nothing more refreshing than ice cream on a breezy, sunny day. When you bite into the sweetest parts, you'll get a sugar rush that makes you act with greater intensity."

    Wind and Light secondary for summer fun reasons. Water and Fire will still melt it, and Earth will taint the ice cream. Blocking is focused on Magic.

    Lvl	11	45	60	75	90	105	120	135	150
    Type	Z	-	-	-	-	-	-	-	G
    PLvl	45	45	60	75	90	105	120	135	153
    
    Fire	95	95	95	95	94	93	92	91	90
    Water	95	95	95	95	94	93	92	91	90
    Ice	75	75	67	61	56	51	47	42	39
    Wind	79	79	71	66	62	58	54	49	46
    Earth	95	95	95	95	94	93	92	91	90
    Energy	87	87	84	83	80	78	76	73	71
    Light	79	79	71	66	62	58	54	49	46
    Dark	87	87	84	83	80	78	76	73	71
    
    Melee	30	30	32	34	36	38	40	42	45
    Ranged	30	30	32	34	36	38	40	42	45
    Magic	37	37	39	41	43	45	47	49	52
    
    Price	715	902	4094	19365	92434	442039	2114755	10118016	48410333
    Sell	Z	451	2047	9682	46217	221019	1057377	5059008	24205166




    big E -> RE: Armours - Read the first post! (9/5/2016 3:21:35)

    I'm seeign two different attack animations, 2-hit and 3-hit. What are their respective strengths and rates?

    Also, what's the set's FSB?




    IB4U -> RE: Armours - Read the first post! (9/5/2016 18:48:55)

    I too would like to know considering the pets daze rate and the three hit attack seemingly being stronger than the two hit one.




    Kaelin -> RE: Armours - Read the first post! (9/7/2016 22:23:53)

    New Griffin prices:

    Price	1110	8637	69326	558616	4503430	36307749
    Sell	555	4318	34663	279308	2251715	18153874




    Kay Oh -> RE: Armours - Read the first post! (9/20/2016 20:33:00)

    Revenant
    Even when it appears you have been defeated in battle, you can draw upon a reserve and continue fighting with a vengeance.

    **Your armour partially resurrects you as an undead fighter! «» damage healed.
    **Your armour partially resurrects you as an undead fighter! «» damage healed… but it isn’t enough.

    Normal form
    [image]http://i63.tinypic.com/any0au.jpeg[/image]

    Skeleton form
    [image]http://i64.tinypic.com/bgpxue.jpeg[/image]




    Ianthe -> RE: Armours - Read the first post! (9/23/2016 20:00:02)

    Bulk

    FD Earth armour.

    Attack is:
    50% chance of two hits, 80% total damage, -5 BTH lean.
    50% chance of one hit, 120% total damage, -5 BTH lean.

    MC: Tracks how much damage you take during the current battle (excluding healing effects). Your attacks deal +(10*[Damage taken]/[HP Value]/sqrt(monster power))% damage, to a maximum of +10% damage. This affects all player attacks, weapon specials, and spells (with the usual /0.75 for Magic weapons and /2 for spells).

    Level	15	35	55	75	95	115	135	150G
    								
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    								
    Fire	93	86	75	75	75	75	74	70
    Water	93	86	86	86	86	85	84	84
    Ice	93	86	75	75	75	75	74	70
    Wind	95	95	95	95	95	95	95	95
    Earth 	91	80	71	61	54	48	42	39
    Energy	92	84	75	66	58	52	45	42
    Light 	92	84	75	66	58	52	45	42
    Dark	93	86	86	86	86	85	84	84
    								
    Melee	27	27	30	32	36	39	42	45
    Ranged	27	27	30	32	36	39	42	45
    Magic	27	27	30	32	36	39	42	45
    
    HP	124	251	404	583	787	1016	1271	1508
    
    Price	95	356	2453	19364	155718	1255027	10118016	48410333
    Sell	47	178	1226	9682	77859	627513	5059008	24205166
    
    DPrice	47	178	1226	9682	77859	627513	5059007	24205166
    DSell	23	89	613	4841	38929	313756	2529503	12102583
    




    Rorshach -> RE: Armours - Read the first post! (9/25/2016 0:47:16)

    quote:

    Ice Cream Crusader

    FO Ice Armor

    MC: Chance of Sugar Rush

    Description: "There's nothing more refreshing than ice cream on a breezy, sunny day. When you bite into the sweetest parts, you'll get a sugar rush that makes you act with greater intensity."

    Wind and Light secondary for summer fun reasons. Water and Fire will still melt it, and Earth will taint the ice cream. Blocking is focused on Magic.


    Sugar Rush = +25% damage for that attack, not turn.




    Kay Oh -> RE: Armours - Read the first post! (9/25/2016 15:00:10)

    Reminder that info subs for Revenant are still not up.

    Also, does Dragon Leathers' sword attack have a bth lean? It's doing less damage than the kick attack but doesn't mention any leans in the subs.




    Ianthe -> RE: Armours - Read the first post! (9/28/2016 18:13:15)

    Revenant

    Kam didn't leave any design notes, but apparently you already know what it does?

    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    								
    Fire	97	96	92	92	92	92	92	92
    Water	94	91	84	84	84	84	84	84
    Ice	93	84	74	69	63	59	53	49
    Wind	97	96	92	92	92	92	92	92
    Earth	93	84	74	69	63	59	53	49
    Energy	94	91	84	84	84	84	84	84
    Light	100	100	100	100	100	100	100	100
    Dark	91	80	71	61	54	48	42	39
    
    Melee	23	26	30	33	36	40	43	46
    Ranged	32	36	39	42	46	49	52	55
    Magic	28	31	34	38	41	44	48	51
    
    Price	47	178	1226	9682	77859	627513	5059007	24205166
    Sell	23	89	613	4841	38929	313756	2529503	12102583




    Andlu -> RE: Armours - Read the first post! (9/28/2016 18:25:52)

    So there are no news about changing it at all? ^




    Kay Oh -> RE: Armours - Read the first post! (9/28/2016 18:42:42)

    Here's the effect for Revenant from Kam, pretty long explanation.

    quote:

    Every turn you spend in the armour, you gain a charge, this charge is worth 5% Melee, normal value for an armour MC. Every turn you're assumed to lose 5% of your HP, so a monster attack that's worth 140% Melee is = 5% HP. Each charge is thus worth (5/5/1.4)% (5/20/1.4)% of your max HP, or a bit over 0.18%. It takes 56 charges to reach 10% HP, so that's the max # of charges the armour can hold. This DOES carry across battles, and even works if you swap armours, but this poofs if you log out.

    If an attack brings you to 0 HP and you're in the armour, you'll be healed based on the # of charges, minus the amount of any "overkill" damage. AKA if you have 5 HP and take 25 damage, and are at a full 56 charges, then you'll be healed to 10% of your max HP, minus 20 HP due to the overkill.

    At the start of your turn after this effect triggers, you get put into a skeleton form. This skeleton form can't store charges, but it changes to dealing +5% damage with weapon attacks/specials/spells (/0.75 for Magic weapons and /2 for spells). You also will switch to the +5% damage if you're in the armour's normal state and are at max charges. Once you've been put into the Mr Bones form, that's the form the armour will be for the remainder of the battle (you can still swap to other armours, but if you re-equip the Revenant armour, it'll just start in the Mr Bones form). You'll return to the normal form at the start of the next battle.


    We were hoping to hear from Kam about any changes since we gave him a lot of feedback that he asked for.




    Bu Kek Siansu -> RE: Armours - Read the first post! (9/28/2016 20:01:18)

    Just to add:

    http://forums2.battleon.com/f/fb.asp?m=22174448
    quote:

    Extra damage to pay off for not being able to heal? That sounds great imo

    After talking with kam I got this
    He said he COULD bump the cap to 15% and he could give a compensation for not being a Quick effect, as it is a slow effect
    Anim Also said it's being looked at
    Have FAITH, just like how BoW turned into a godsend

    quote:

    It'd be nice if there's something as "a pop-up" or by clicking on the armor to see the amount of charges.
    We'll know if it's fully charged or ???

    So, you can prepare something before that effect triggers. [;)]

    As an example, you can see the amount of charges by clicking on the Attack button and Lay on Hands button.

    quote:

    ^Having an indicator as to how much extra HP Revenant has stored will be nice to have.

    quote:

    Hey @Kamui, any updates regarding Revenant, whether its HP is getting bumped to 15% or hopefully what some players suggested here? Would appreciate any words.




    Tep Itaki -> RE: Armours - Read the first post! (10/3/2016 18:47:10)

    Bulk

    DESCRIPTION
    Don't make Bulk angry. You wouldn't like... hey, where are you going? (Guardian Only)
    [image]http://i38.photobucket.com/albums/e108/bombercom/Armors/Bulk%20Armor%20Male_zpsr35y8hma.jpg[/image][image]http://i38.photobucket.com/albums/e108/bombercom/Armors/Bulk%20Armor%20Female_zpsslbc6j4y.jpg[/image]

    NOTE: Bulk armor's skin follows your character's skin color.

    quote:

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]

    Radiant Warhorse

    DESCRIPTION
    *shiny whinny* (Guardian Only)
    [image]http://i38.photobucket.com/albums/e108/bombercom/Armors/Radiant%20Warhorse_zps0gmjourd.jpg[/image]

    Got this. ~Carandor




    Master of antics -> RE: Armours - Read the first post! (10/6/2016 12:53:41)

    Revenant armour is FO (Fully Offensive). Couldn't find anything about the alignment of the armour in the info subs.




    Tep Itaki -> RE: Armours - Read the first post! (10/11/2016 19:51:06)

    Warg Rider

    DESCRIPTION
    Powerful beasts that reside in cold, damp forests, Wargs are among some of the most savage creatures around. But when tamed, they serve as powerful and equally savage mounts. (Guardian Only)
    [image]http://i38.photobucket.com/albums/e108/bombercom/Armors/Warg%20Rider_zps2srlptw7.jpg[/image]




    Page: <<   < prev  3 4 [5] 6 7   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.171875