Ianthe -> RE: Armours - Read the first post! (7/8/2016 21:36:06)
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Base Titan armours All use the same stats. PowLvl is your level (for adventurers) or your Guardian level (for Guardians) Attack: BR%: Lean*(100 + 3*PowLvl) Stat%: Lean*(100 + 6.6*PowLvl) BTH: PowLvl/8, rounded down Resists: All are Main: round(round(0.0015*PowLvl^2 -0.6*PowLvl -5)+5-4*Powlvl/150)); EleComp is calculated as if you were in the Frogzilla armour, 'cause it's got a convenient set of resists. Blocking: All are Main: Math.round((0.5*intPlvl-0.5)/3)+25
DragonRider Titans Normal attack is a headbutt attack. Standard damage. Skills: Rend: Costs 20% of a skill. If it connects, then the monster can start Bleeding (0.25 modifier). The monster can resist with a save at a +0 bonus (resist with END/LUK; inflict with [STR|DEX|INT]/LUK Breath: [Standard Spell-like skill. Gets eleComp to damage] Frenzy: [Standard Weapon-based skill. Gets eleComp to SP cost.] Kaiju Fighter Neutral lean. Azru Attack: [Standard Spell-like skill. Gets eleComp to damage] Jet Laser: [Standard Weapon-based skill. Gets eleComp to SP cost.] Skullcrusher Neutral armour. Comes with Freedom effect (immune to things that make you skip your turn). Normal attack is standard. Two hits. Missiles - 4 hits. Deal damage equal to the normal attack. Costs SP equal to 100% of a Melee attack. Disables monster SP regen for [hits connected] turns. [Standard Weapon-based skill. Gets eleComp to SP cost.] Laser - [Standard Spell-like skill. Gets eleComp to damage] Does 75% damage; applies a power:2 burn for 5 rounds. (+0 save; inflict with [DEX||INT]/LUK; resist with END/LUK) Headbutt - [Standard Weapon-based skill. Gets eleComp to SP cost.] Does -(40*1.4)% damage. Monster is Choked (-40% damage, 2 rounds). (+0 save; inflict with [STR|DEX|INT]/LUK; resist with END/LUK). Master Blaster FO armour. Normal attack is one hit. Blaster attack is 5 hits. It costs +100% of a Melee attack and deals +100% of a Melee attack in damage. This is a weapon-based attack. (I guess I can't just write [Standard Weapon etc.] for Blaster, so: it does *3 Base/Rand damage and *1.5 Stat damage, and LSs do *1/1.5 damage. If you're wielding a Magic weapon, then it does a further *4/3 BR damage. Stat damage is increased to skill levels (so STR/4, INT/4, etc). This respects your weapon special and weapon effects.)
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