RE: Armours - Read the first post! (Full Version)

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Kaelin -> RE: Armours - Read the first post! (2/16/2018 18:26:43)

quote:

IMR says...

Void of Nulgath

FO Darkness armour

Attack is:
  • 80% chance of 2 hits, 90% total damage, +3 BTH lean
  • 20% chance of 3 hits, 140% total damage, +3 BTH lean

    MC: All attacks have *1.5 Lucky Strike rate. This affects weapon attacks and spells (all equally).
    Level	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    									
    Fire	99	95	87	77	76	74	72	69	67
    Water	103	95	95	95	95	95	93	92	90
    Ice	103	95	95	95	95	95	93	92	90
    Wind	98	93	84	75	65	58	52	45	42
    Earth 	103	95	95	95	95	95	93	92	90
    Energy	99	95	87	77	76	74	72	69	67
    Light 	99	95	87	77	76	74	72	69	67
    Dark	97	91	80	71	61	54	48	42	39
    									
    Melee	21	22	26	29	32	36	39	42	45
    Ranged	21	22	26	29	32	36	39	42	45
    Magic	31	32	36	39	42	46	49	52	55
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

  • Got this, thanks! ~Carandor


    IMR says...

    Fiend of Vergill

    [Redacted]




    Ianthe -> RE: Armours - Read the first post! (2/20/2018 12:11:32)

    quote:

    Finally out of development heck: Fiend of Vergill

    Neutral Darkness armour. Err, like, it's a Darkness armour but it has a neutral lean (not FO/not FD)

    Normal attack is one hit, +0 BTH lean.

    Comes with a weapon-based skill. Three hits, Darkness. It deals -45% damage and leaves the monster Poisoned (Darkness, 4 turns, power: 4.5*[hits connected]/3). The monster can resist with a save at a +0 bonus (inflict with [MainStat]/LUK, resist with END/LUK).

    Takes -3 MRM (already included in the table). While in the armour, Poison and Burn statuses deal +25% damage.
    Level	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    									
    Fire	98	93	84	75	65	58	52	45	42
    Water	100	98	97	93	93	93	92	92	91
    Ice	105	100	100	100	100	100	100	100	100
    Wind	100	98	97	93	93	93	92	92	91
    Earth 	99	96	93	84	83	83	82	78	76
    Energy	99	96	93	84	83	83	82	78	76
    Light 	105	100	100	100	100	100	100	100	100
    Dark	97	91	80	71	61	54	48	42	39
    									
    Melee	27	29	33	36	39	43	46	49	52
    Ranged	23	24	28	33	34	38	41	44	47
    Magic	24	27	31	35	37	40	43	46	49
    
    Skill Sp cost:
    Me/Ra	26	38	50	67	86	106	125	152	160
    Magic	33	50	70	97	128	161	193	235	258
    
    
    GGBP	53	71	267	1840	14523	116788	941270	7588511	36307750
    GGBS	26	35	133	920	7261	58394	470635	3794255	18153875
    
    Spreadsheet ~ Ward




    Shiba -> RE: Armours - Read the first post! (2/20/2018 14:32:22)

    What is the EleComp?

    Edit: @below, sure, but I'd still like to know the number and the SP costs! [:)]

    Skill cost added ~afterlifex




    afterlifex -> RE: Armours - Read the first post! (2/20/2018 16:49:26)

    ^ weapon based so it went into skill cast cost




    Lord Athor -> RE: Armours - Read the first post! (2/22/2018 14:58:12)

    Just to be clear, the stats above for the armor that's in the post called "Void of Nulgath", is that the same armor that in the GGB UR-shop is called "Evolved Void of Nulgath"?




    Thor -> RE: Armours - Read the first post! (2/22/2018 18:03:02)

    Yes, obviously^




    Andlu -> RE: Armours - Read the first post! (2/24/2018 11:55:44)

    quote:

    Evolved Void of Nulgath

    Nulgath from Adventure Quest Worlds ranks you Void Knight and bestows a portion of his power to you. You are enveloped by sinister magic and become a creature of destruction!

    [image]https://i.imgur.com/rGRU10G.png[/image]

    Got this, thanks! ~Carandor




    poopbum -> RE: Armours - Read the first post! (2/24/2018 21:04:28)

    Fiend of Vergill

    [image]https://i.imgur.com/6l4WZCs.png[/image]

    DESCRIPTION
    A sadistic fiend from the world of OverSoul who delights in torturing his enemies! While in his form your Poison and Burn statuses will do more damage!

    Skill name - Poison Blade:
    *A fiendish Darkness attack that can leave your foe poisoned! This weapon attack costs «»SP.
    **Your fiendish blades leave the foe poisoned!
    ***Your foe endures your poisonous attack!




    Ianthe -> RE: Armours - Read the first post! (3/2/2018 16:41:56)

    quote:

    New package item: Protoparagon Mk 2/3 Power Suit. Kam says:

    Ice and Fire armours, they follow wheel resists relevant to their base element. MC effect is SP heal at start of player turn based on the the % of hits the player landed with their attacks (weapon/special/spells all count) and the % of attacks they block from the monster. The listed SPCost in the entry is = to 2.5% of Melee. The SP healed at the start of player turn is equal to ((SPCost/0.85)*Hits/Attempts) for player attacks/specials/spells, and ((SPCost/0.15)*Blocks/Attempts) for blocking monster attacks. These get added together and replenished simultaneously, any decimals are rounded randomly.

    Level	55	75	95	115	135	150
    PLvl	59	78	98	118	138	153
    
    MPLvl	58	77	97	117	137	152
    SPCost	19	26	33	42	51	59
    						
    IceVer	
    Fire	100	100	100	100	100	100
    Water	77	72	67	61	57	55
    Ice	68	60	53	47	42	39
    Wind	77	72	67	61	57	55
    Earth	94	94	94	93	92	92
    Energy	94	94	94	93	92	92
    Light	88	87	87	85	83	83
    Dark	88	87	87	85	83	83
    						
    FireVer	
    Fire	68	60	53	47	42	39
    Water	94	94	94	93	92	92
    Ice	100	100	100	100	100	100
    Wind	94	94	94	93	92	92
    Earth	77	72	67	61	57	55
    Energy	77	72	67	61	57	55
    Light	88	87	87	85	83	83
    Dark	88	87	87	85	83	83
    						
    Melee	40	43	46	49	52	55
    Ranged	40	43	46	49	52	55
    Magic	31	34	37	40	43	46
    						
    MCPrice	1226	9682	77859	627513	5059007	24205166
    MCSell	613	4841	38929	313756	2529503	12102583

    EDIT: Correct stats up now.
    Spreadsheet ~ Ward




    Rafiq von den Vielen -> RE: Armours - Read the first post! (3/2/2018 17:00:07)

    Protoparagon Mk2 Power Suit

    Crafted by Dage, this armor empowers those who demonstrate superior agility by landing and avoiding blows.
    [image]https://i.imgur.com/LknBbrD.png[/image]




    Bu Kek Siansu -> RE: Armours - Read the first post! (4/4/2018 12:25:52)

    quote:

    Just to be sure, I checked it, my Angel of Souls level 150 has defences (50/46/54 Melee/Ranged/Magic).

    I think, the Defences and BTH lean from the Pedia need to be fixed.

    Angel of Souls

    Pedia: http://forums2.battleon.com/f/fb.asp?m=22319632
    	Type									G
    	Level	5	15	35	55	75	95	115	135	150G
    	PowLvl	5	15	35	55	75	95	115	135	153

    COMBAT DEFENCE
    	Melee	32	32	33	33	34	34	35	35	36
    	Ranged	22	22	23	23	24	24	25	25	26
    	Magic	27	27	28	28	29	29	30	30	31

    Analysis

    It takes a +5 BtH, but deals 90/85 damage.



    I think, the BTH lean would be like so?

    It gains +5 BTH and deals *85/90 damage.


    Info sub: http://forums2.battleon.com/f/fb.asp?m=22252077

    +5 BTH lean.
    Level	5	15	35	55	75	95	115	135	150G
    PLvl	5	15	35	55	75	95	115	135	153
    MPLvl	5	15	35	55	75	95	115	135	152

    Melee	26	29	32	36	38	41	44	47	50
    Ranged	22	25	28	32	34	37	40	43	46
    Magic	30	32	36	39	42	45	48	51	54




    Weird. My spreadsheet references really messed up. Got them. ~ Ward




    mega000200 -> RE: Armours - Read the first post! (5/17/2018 15:10:16)

    Sol Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Earth and Light elements, and boosts the power of your pets and guests!

    [img]https://i.imgur.com/99c1Bjb.png[/img]

    Luna Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows!

    [img]https://i.imgur.com/iHSoA57.png[/img]




    Kaelin -> RE: Armours - Read the first post! (5/27/2018 9:55:00)

    There was a request for L95 vampire/werewolf stats, so they are:


    Vampire

    Level	70	95	120	135	150G
    PLvl	70	95	120	135	153
    					
    Fire	93	93	93	90	90
    Water	100	100	100	95	95
    Ice	85	84	84	83	82
    Wind	67	58	51	46	42
    Earth	85	84	84	83	82
    Energy	73	69	65	59	56
    Light	105	105	105	100	100
    Dark	63	54	47	42	39
    					
    Melee	42	46	50	52	55
    Ranged	32	36	40	42	45
    Magic	37	41	45	47	50
    
    Buy	23032	311434	4229511	20236032	96820665
    Sell	11516	155717	2114755	10118016	48410332



    Water Vampire: Blue Blood

    Level	70	95	120	135	150G
    PLvl	70	95	120	135	153
    					
    Fire	67	58	51	46	42
    Water	63	54	47	42	39
    Ice	85	84	84	83	82
    Wind	85	84	84	83	82
    Earth	93	93	93	90	90
    Energy	105	105	105	100	100
    Light	100	100	100	95	95
    Dark	73	69	65	59	56
    
    Buy	23032	311434	4229511	20236032	96820665
    Sell	11516	155717	2114755	10118016	48410332



    Fire: Vampyro

    Level	55Z	85Z	110Z	125Z	143Z
    Buy	1320	2409	3674	4620	5940
    
    Fire	63	54	47	42	39
    Water	67	58	51	46	42
    Ice	105	105	105	100	100
    Wind	85	84	84	83	82
    Earth	93	93	93	90	90
    Energy	85	84	84	83	82
    Light	73	69	65	59	56
    Dark	100	100	100	95	95



    Werewolf

    Level	70	95	120	135	150G
    PLvl	70	95	120	135	153
    
    Fire	105	105	105	100	100
    Water	93	93	93	90	90
    Ice	73	69	65	59	56
    Wind	100	100	100	95	95
    Earth	63	54	47	42	39
    Energy	85	84	84	83	82
    Light	67	58	51	46	42
    Dark	85	84	84	83	82
    
    Buy	23032	311434	4229511	20236032	96820665
    Sell	11516	155717	2114755	10118016	48410332



    Rage Beast

    Level	70	95	120	135	150G
    PLvl	70	95	120	135	153
    
    Fire	63	54	47	42	39
    Water	93	93	93	90	90
    Ice	100	100	100	95	95
    Wind	67	58	51	46	42
    Earth	85	84	84	83	82
    Energy	105	105	105	100	100
    Light	85	84	84	83	82
    Dark	73	69	65	59	56
    
    Buy	23032	311434	4229511	20236032	96820665
    Sell	11516	155717	2114755	10118016	48410332



    Golden Fang

    Level	55Z	85Z	110Z	125Z	143Z
    Buy	1320	2409	3674	4620	5940
    
    Fire	73	69	65	59	56
    Water	67	58	51	46	42
    Ice	85	84	84	83	82
    Wind	100	100	100	95	95
    Earth	85	84	84	83	82
    Energy	105	105	105	100	100
    Light	63	54	47	42	39
    Dark	93	93	93	90	90




    Ianthe -> RE: Armours - Read the first post! (5/27/2018 10:13:14)

    Sol Neko

    TITLE
    +5% damage boost to pets and guests.

    LEVEL 1: SOL CLAW
    Skill, spell-based, seeks between Light and Earth. Uses CHA for stat bonuses. Generates 1 Sol Charge.
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40
    
    Base	N/A	13	15	17	19	22	24	26	29	31	34
    Rand	N/A	27	31	35	40	43	48	53	57	63	67
    Stat	N/A	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364
    BtH	N/A	3	4	4	5	6	7	7	8	9	10
    											
    eleComp	N/A	1.05836	1.05736	1.05952	1.06201	1.06887	1.0798	1.07613	1.07563	1.06856	1.08138
    SP	N/A	53	59	65	71	78	84	91	98	105	112
    
    
    Level	70	95	120	135	150G
    					
    Base	63	93	127	150	179
    Rand	126	184	253	298	358
    Stat	562	727	892	991	1109.8
    BtH	17	23	30	33	38
    					
    eleComp	1	1.12485	1.14202	1.11921	1.13271
    SPCost	193	271	360	419	490
    

    LEVEL 2: NINE LIVES
    Toggle, +LUK
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    LUK	15	15	20	20	25	25	30	30	35	35	35
    SP	10	10	14	14	17	17	21	21	24	24	24
    
    
    Level	70	95	120	135	150G
    Stat	45	45	45	50	50
    StatSP	31	31	31	35	35
    

    LEVEL 3: FELINE SUPERIORITY
    Passive, +4.25 to pet and guest attacks

    LEVEL 4: FUROSITY
    Your lean changes, so that you go from x0.8 damage taken to x1 damage taken. (Outgoing damage stays the same.) Pet and guest attacks can now inflict bleeding (power: 0.168 for pets, power:0.252 for guests). Monster can resist with a save at a +10 bonus (inflict with CHA/LUK, resist with END/LUK).

    LEVEL 5: ANIMAL MAGNETISM
    Toggle, +CHA. See level 2.

    LEVEL 6: FELINE FINE
    You gain +2 Sol Charges per turn. (This skill is Guardian-only and only gives charges to Guardians.)

    You can spend 40 Sol Charges to heal SP. This doesn't take a turn, and heals the following:
    ClassLv	6	7	8	9	10
    Level	28	31	34	37	40
    SPCost	67	73	78	84	90
    
    
    Level	70	95	120	135	150G
    SPCost	154	217	288	335	395
    
    (Currently bugged and healing more than intended.)
    (This is treated as a Magic spell.)
    (I'm not sure where else to put this, but you also get +1 Sol Charge per item if you're wielding a neko weapon, shield, and/or pet.)

    LEVEL 7: ELENYANTAL ATTUNEMENT
    Same as FURocity, but with Burn. Pets do (power:1.4*[hits connected]/[hits attempted], duration: 2 rounds); guests do the same but 3 rounds. Save is at a +10 bonus (inflict with CHA/LUK, resist with DEX/LUK).

    LEVEL 8: PURRFECT MALICE
    Burns and Bleeds do +25% damage.

    LEVEL 9: CATASTROPHE
    You gain +2 additional Sol Charges per turn.

    You can spend 40 Sol Charges to gain +100% damage to pets and guests for this turn. This doesn't take a turn, but you have to stay in the Sol Armour for it to be applied.

    LEVEL 10: NEKOVERLORD
    No cost to cast this spell. You gain +1 Sol Charge for casting it.

    It's a standard spell that starts off at -62.5% damage. You consume all active Burn and Bleed statuses for additional power:
    # Burn: +POWER/10 *DURATION *1.25/2
    ## POWER: Burn power
    ## DURATION: Burn duration, capped at 10 turns

    #Bleed: +POWER/100 *EXPECTED_DURATION *1.25/2
    ## POWER: Bleed power, as listed in the bubble.
    ## EXPECTED_DURATION: The Bleed has a save DC calculated when you inflict it; the target has to roll the DC or higher to shrug off the Bleed. EXPECTED_DURATION = 100/(100-DC). This is to a min of 1 and a max of 10. If DC>=100, then just use 10.

    (The *1.25 is for Purrfect Malice; the /2 is to normalise it to spell damage.)

    4 Magic hits; uses CHA for stat bonuses; otherwise is the same as Sol Claw.




    Rayimika -> RE: Armours - Read the first post! (5/27/2018 10:17:17)

    Image for Tiger Luna Neko
    [image]https://i.imgur.com/2Rt81wj.png[/image]




    mega000200 -> RE: Armours - Read the first post! (5/28/2018 1:01:21)

    Advanced Sol Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Earth and Light elements, and boosts the power of your pets and guests! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/GJ3ZG6E.png[/img]

    Cougar Sol Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Energy and Ice elements, and boosts the power of your pets and guests! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/ik9g8JX.png[/img]

    Lion Sol Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Fire and Water elements, and boosts the power of your pets and guests! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/3mSUu0E.png[/img]

    Solid Gold Sol Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Sol neko! Provides defence against Darkness and Wind elements, and boosts the power of your pets and guests! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/VWnc2W5.png[/img]

    Advanced Luna Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/mw2y9OB.png[/img]

    Leopard Luna Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Ice and Wind elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/qvNR25P.png[/img]

    Tiger Luna Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Fire and Earth elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/AP1u1JU.png[/img]

    Solid Gold Luna Neko

    DESCRIPTION
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Energy and Light elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.)

    [img]https://i.imgur.com/bLAsskL.png[/img]




    afterlifex -> RE: Armours - Read the first post! (6/2/2018 20:35:55)

    quote:

    From Kamui

    Morningstar Bloodline

    Fully-offensive armor with strong Ranged and Earth protection, and as much supporting Darkness protection as we can realistically allow.
    MC: Any weapon/special/spell attack deals +(5/0.85*20/19)% damage if the prior hit connected, /2 bonus for spells and /0.75 for Magic weapons as per usual.

    Level	11	45	60	75	90	105	120	135	150
    Type	Z	-	-	-	-	-	-	-	G
    PLvl	45	45	60	75	90	105	120	135	153
    									
    Fire	90	90	88	88	88	88	88	86	86
    Water	90	90	88	88	88	88	88	86	86
    Ice	90	90	88	88	88	88	88	86	86
    Wind	90	90	88	88	88	88	88	86	86
    Earth	75	75	67	61	56	51	47	42	39
    Energy	90	90	88	88	88	88	88	86	86
    Light	90	90	88	88	88	88	88	86	86
    Dark	81	81	72	66	60	55	50	45	41
    									
    Melee	33	33	35	38	40	43	45	48	51
    Ranged	37	37	40	42	45	47	50	52	55
    Magic	33	33	35	38	40	43	45	48	51
    									
    									
    Fire	-10	-10	-12	-12	-12	-12	-12	-14	-14
    Earth	-25	-25	-33	-39	-44	-49	-53	-58	-61
    Water	-10	-10	-12	-12	-12	-12	-12	-14	-14
    Energy	-10	-10	-12	-12	-12	-12	-12	-14	-14
    Ice	-10	-10	-12	-12	-12	-12	-12	-14	-14
    Light	-10	-10	-12	-12	-12	-12	-12	-14	-14
    Wind	-10	-10	-12	-12	-12	-12	-12	-14	-14
    Dark	-19	-19	-28	-34	-40	-45	-50	-55	-59
    									
    Buy	410	902	4094	19365	92434	442039	2114755	10118016	48410333
    Sell	Z	451	2047	9682	46217	221019	1057377	5059008	24205166
    									
    BR	235	235	280	325	370	415	460	505	559
    Stat	397	397	496	595	694	793	892	991	1109.8
    BtH	5	5	7	9	11	13	15	16	19
    Spreadsheet ~ Ward




    aq DarkKnight -> RE: Armours - Read the first post! (6/16/2018 18:51:22)

    Image of most recent Level 150 Ebil Knight armor's element modifier stats. Look like a «Defensive Darkness armor with Fire and Earth secondaries.»

    https://i.imgur.com/JJQujag.png

    Image tags removed, please only use links on the forum. ~afterlifex




    Rayimika -> RE: Armours - Read the first post! (6/17/2018 2:34:10)

    Ebil Knight
    [image]https://i.imgur.com/3LHn1UO.png[/image]
    Description: This disguise is actually pretty powerful! It has amazing resistance to Darkness, Fire, and Earth damage, and defends well against Melee attacks! It can also conjure forth a dark lance of incredible power!
    spoiler:

    Z-Token
    Skill is called "Sullen Lance"




    Ianthe -> RE: Armours - Read the first post! (7/5/2018 21:25:12)

    quote:

    Shinyaro Form

    MC FO non-elemental armour

    Normal attack is two hits.

    Comes with a skill, Death Fist. This is a weapon-based skill, so it uses your weapon's B/R/BTH. It respects weapon effects and weapon Specials. It does -25% damage for the following effect: if it connects, then the monster becomes Fragile (-50 END, 1 turn). Monster can resist with a save at a +0 bonus (inflict with [STR|DEX|INT]/LUK, resist with END/LUK). It follows your weapon type and element, so it doesn't get eleComp.

    PLvl	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH Mod	0	1	4	6	9	11	14	16	19
    									
    Fire	98	95	94	94	93	92	92	89	87
    Water	95	90	82	71	64	58	53	48	45
    Ice	98	95	94	94	93	92	92	89	87
    Wind	98	95	94	94	93	92	92	89	87
    Earth 	95	90	82	71	64	58	53	48	45
    Energy	98	95	94	94	93	92	92	89	87
    Light 	95	90	82	71	64	58	53	48	45
    Dark	95	90	82	71	64	58	53	48	45
    
    Melee	25	26	30	32	33	36	39	42	45
    Ranged	25	26	30	32	33	36	39	42	45
    Magic	25	26	30	32	33	36	39	42	45
    
    SP COSTS
    Me/Ra	30	45	80	120	166	217	273	335	392
    Magic	38	57	100	151	208	271	342	419	490
    
    A+SMCP	106	142	535	3680	29047	233577	1882541	15177023	72615500
    A+SMCS	53	71	267	1840	14523	116788	941270	7588511	36307750
    
    Spreadsheet ~ Ward




    LUPUL LUNATIC -> RE: Armours - Read the first post! (7/7/2018 13:50:50)

    Currently the Shinyaro costs 490 SP for Melee skill instead of 392 SP.

    P.S: And if somehow armor can get ele-locked to Earth (because of his warclub) because we are missing some good earth nukes would fill some gaps more.




    afterlifex -> RE: Armours - Read the first post! (7/7/2018 20:40:13)

    quote:

    Kindred armour

    FO Water armour. Attack is one hit.

    Comes with two skills: Focus and Kindred Strike

    Focus gives you 30 + (10*[Your STR] / [Expected STR]) Meditation Charges, to a maximum of 44.

    Kindred Strike attacks and uses up all your Meditation Charges (to a max of 200). You deal *(1 + charges/40) damage for Melee/Ranged or *(0.75 +charges/40)/0.75 damage for Magic. This is normally 2-hits, but if your weapon special goes off then you apply the boost to your weapon special. You also apply a BTH lean of +(5-charges/20), to a min of -5 and a max of +5.

    If you have one other Kindred item equipped, you gain +1 charge per turn. If you have two or more others, you gain +2 charges per turn.
    PLvl	45	60	75	90	105	120	135	150G
    								
    BR%	235	280	325	370	415	460	505	559
    Stat	397	496	595	694	793	892	991	1109.8
    BtH Mod	5	7	9	11	13	15	16	19
    								
    Fire	89	85	84	84	82	82	79	78
    Water	73	67	61	56	51	47	42	39
    Ice	89	85	84	84	82	82	79	78
    Wind	79	74	66	62	57	53	48	44
    Earth 	89	85	84	84	82	82	79	78
    Energy	89	85	84	84	82	82	79	78
    Light 	89	85	84	84	82	82	79	78
    Dark	89	85	84	84	82	82	79	78
    								
    Melee	27	30	32	35	37	40	42	45
    Ranged	32	35	37	40	42	45	47	50
    Magic	37	40	42	45	47	50	52	55
    
    A+SMCP	1353	6141	29047	138653	663059	3172132	15177023	72615500
    A+SMCS	676	3070	14523	69326	331529	1586066	7588511	36307750
    

    Got this ~ Ward




    Ianthe -> RE: Armours - Read the first post! (7/19/2018 14:13:31)

    quote:

    In the Guardian stables: Black Dragon Rider

    Temp Guardian-only FD Darkness armour.

    Normal attack is two hits, +3 BTH lean.

    Comes with a Darkness skill. Spell-like. Does -29.75% damage and attempt to make the monster Afraid (2 round, 50% chance). Monster can resist with a save at +0 bonus (inflict with [Mainstat]/LUK, resist with CHA/LUK).
    PLvl	5G	15G	35G	55G	75G	95G	115G	135G	150G
    									
    BR%	145	169	223	277	334	394	454	514	559
    Stat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH Mod	1	2	5	7	9	12	14	17	19
    									
    Fire	97	94	92	89	87	85	82	82	80
    Water	92	91	87	77	72	68	66	61	56
    Ice	97	94	92	89	87	85	82	82	80
    Wind	100	100	95	92	92	92	91	90	90
    Earth 	92	91	87	77	72	68	66	61	56
    Energy	100	100	95	92	92	92	91	90	90
    Light 	110	110	100	98	96	95	94	94	94
    Dark	91	86	77	68	60	53	47	42	39
    									
    Fire	-3	-6	-8	-11	-13	-15	-18	-18	-20
    Earth 	-8	-9	-13	-23	-28	-32	-34	-39	-44
    Water	-8	-9	-13	-23	-28	-32	-34	-39	-44
    Energy	0	0	-5	-8	-8	-8	-9	-10	-10
    Ice	-3	-6	-8	-11	-13	-15	-18	-18	-20
    Light 	10	10	0	-2	-4	-5	-6	-6	-6
    Wind	0	0	-5	-8	-8	-8	-9	-10	-10
    Dark	-9	-14	-23	-32	-40	-47	-53	-58	-61
    									
    Melee	31	33	37	40	43	46	50	53	55
    Ranged	22	24	27	30	33	36	40	43	45
    Magic	31	33	37	40	43	46	50	53	55
    
    SKILL
    Base	15	20	35	51	72	96	124	154	179
    Rand	28	41	68	104	144	194	247	309	358
    Stat	199	251.8	370.6	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	3	5	10	14	19	24	29	34	38
    
    COST
    Me/Ra	41	55	88	127	171	222	279	342	392
    Magic	51	69	110	159	214	278	349	427	490
    
    Spreadsheet ~ Ward




    Shiba -> RE: Armours - Read the first post! (7/20/2018 16:40:45)

    Is there EleComp and how does it affect this skill? Any bonus to Fear?

    Also, the skill costs 490SP even for Melee. Hopefully both issues are resolved quickly. Thanks!




    Ianthe -> RE: Armours - Read the first post! (8/18/2018 11:24:19)

    quote:

    New GGB item: Cryomancer Bloodmage

    FO Ice armour.

    Effect: Whenever you cast a spell, you pay HP equal to [HPCost] and the spell deals +50% damage. This doesn't affect Heal-element spells.

    MC: Comes with an Ice spell, Blood Blizzard. Costs MP. Two hits, Magic Ice. This is treated as a spell. Yes, it gets the above effect.

    Level	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	15	35	55	75	95	115	135	153
    
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    
    Fire	97	97	95	95	95	95	95	95
    Water	93	84	75	71	65	61	56	54
    Ice	91	80	71	61	54	48	42	39
    Wind	93	84	75	71	65	61	56	54
    Earth	95	92	88	87	86	85	83	83
    Energy	95	92	88	87	86	85	83	83
    Light	94	88	82	79	76	73	69	68
    Dark	94	88	82	79	76	73	69	68
    
    Melee	23	26	30	33	36	39	42	46
    Ranged	23	26	30	33	36	39	42	46
    Magic	32	35	39	42	45	48	51	55
    
    HPCost	12	25	40	58	79	102	127	151
    
    SPELL
    Base	15	30	48	69	93	120	150	179
    Rand	28	58	94	136	184	238	298	358
    Stat	199	331	463	595	727	859	991	1110
    BtH	3	8	13	18	23	28	33	38
    EleComp	1.26451	1.42856	1.56359	1.82082	1.86326	1.86326	1.86326	1.84977
    MPCost	76	134	201	277	362	456	559	653
    
    Price	71	267	1840	14523	116788	941270	7588511	36307750
    Sell	35	133	920	7261	58394	470635	3794255	18153875

    Got this. ~Carandor




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