RE: Armours - Read the first post! (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission



Message


J9408 -> RE: Armours - Read the first post! (11/7/2018 18:26:14)

Is there elemental compensation? From the looks of the SP cost, I'm assuming it works similarly to Headless Horseman and Human Fisher right?




AliceShiki -> RE: Armours - Read the first post! (11/7/2018 22:01:33)

quote:

[img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Z-Token.jpg[/img]
Ebony Sepulchure Form

«Neutral Darkness armour. Has a Darkness skill that can turn the enemy undead.»

Location: Z-Token Item Shop
Element: Darkness
Type	Z	Z	Z	Z	Z	Z
Level	29	59	83	103	123	143
PowLvl	54	73	93	113	133	153

Price	690	1440	2320	3290	4480	5940
S <48h	621	1296	2088	2961	4032	5346
  >48h	172	360	580	822	1120	1485
COMBAT DEFENCE
Melee	31	33	37	39	42	45
Ranged	31	33	37	39	42	45
Magic	31	33	37	39	42	45
ELEMENT MODIFIER
Fire	77	77	76	76	71	68
Water	75	67	61	53	48	44
Ice	77	77	76	76	71	68
Wind	86	86	86	86	84	82
Earth 	75	67	61	53	48	44
Energy	86	86	86	86	84	82
Light 	100	100	97	97	95	90
Dark	71	62	55	48	43	39
ATTACK #1
Hits: 1
Type: «As Weapon»
Element: «As Weapon»
BR%	174.66	212.66	252.66	292.66	332.66	372.66
Stat%	304.26	387.86	475.86	563.86	651.86	739.86
BTH	6	9	11	14	16	19
Rate: 50%

ATTACK #2
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	174.66	212.66	252.66	292.66	332.66	372.66
Stat%	304.26	387.86	475.86	563.86	651.86	739.86
BTH	6	9	11	14	16	19
Rate: 50%

EFFECT
  • You receive Armour Lean x1.

    SKILL
    Necrotizing Command - Blast and corrupt your foe with your dark power, and shroud them in an aura of undeath - making them vulnerable to other powers! This fearsome ablility costs [SPCost] SP.

    Costs the listed SP. You perform a spell. If the spell connects and deals >0 damage, then the monster is tagged as an undead*. The monster can resist** with 2 saves at a -20 penalty.
      Level: PowLvl vs MonsterLvl
      Major: [VStat] vs MonsterEND
      Minor: YourLUK vs MonsterLUK
      Level: PowLvl vs MonsterLvl
      Major: [VStat] vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    [VStat]	125	165	200	200	200	200
    
    SPCost
    Magic	130	190	255	324	399	481
    Ranged	104	152	204	259	319	385
    Hits: 1
    Type: Ranged if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4} ; Magic otherwise
    Element: Darkness
    Damage	31-93	50-151	70-210	93-279	118-355	144-433
    Stat%	304.63	440.5	555.07	673.89	788.26	894.65
    BtH	23	28	33	38	43	48
    If the monster is already an undead, deals the following amount of damage instead.
    Damage	68-200	108-325	151-453	201-601	254-765	311-934
    Stat%	657.05	950.09	1197.21	1453.49	1700.17	1929.64
    BtH	23	28	33	38	43	48
    *Your opponent screeches as you curse it with an aura of undeath!
    **Your opponent resists the curse!

    DESCRIPTION
    Equip yourself in the armament of the dread ShadowScythe emperor, Sepulchure! You'll gain the ability to call forth terrifying powers that can turn your foe undead for the battle!

    [img]https://i.imgur.com/gKG4CEL.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to Yozai. Description and pop ups thanks to Necromencer. Corrections thanks to Carandor.



    Analysis

    Starts off as a standard armour attack:
    BR%	262	319	379	439	499	559
    Stat%	456.4	581.8	713.8	845.8	977.8	1109.8
    BTH	6	9	11	14	16	19
    Attack #1: Does 2/3 damage.
    Attack #2: Does 4/3 damage. With two equally powerful hits, each hit does *1/2 damage.

    Necrotizing Command starts off as a standard skill:
    Damage	47-139	66-199	90-270	117-350	146-440	179-537
    Stat%	456	582	714	846	978	1110
    BtH	13	18	23	28	33	38
    
    EleComp	1.46401	1.65865	1.70367	1.74563	1.76630	1.76630
    
    SP COST
    Magic	130	190	255	324	399	481
    Ranged	104	152	204	259	319	385
    Damage is multiplied by the listed EleComp. It takes a +10 BtH, but deals 85/95 damage. Damage is multiplied by 51% to turn the enemy undead, or multiplied by 110% instead if the enemy is already an undead.

    All this has ALREADY been factored into the above numbers.



    Updates
    August 28, 2014: The armour was released.
    June 15, 2017: Z-Token prices changed. Old prices were:
    Type	Z	Z	Z	Z	Z	Z
    Level	29	59	83	103	123	143
    PowLvl	54	73	93	113	133	153
    
    Price	1155	3025	7535	9240	11330	13860

  • Got this. ~Carandor




    weatherseed -> RE: Armours - Read the first post! (12/1/2018 10:49:41)

    Looks like we're missing an image for that School Uniform.

    [image]https://i.imgur.com/JsZH1Oi.png[/image]




    Ianthe -> RE: Armours - Read the first post! (12/18/2018 14:36:26)

    Finally getting around to posting this:

    LUNA NEKO

    Level	10	13	16	19	22	25	28	31	34	37	40
    Clvl	0	1	2	3	4	5	6	7	8	9	10
    BR%	130	139	148	157	166	175	184	193	202	211	220
    Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364
    BTH	1	1	2	2	2	3	3	3	4	4	5
    											
    Fire	100	100	100	100	100	100	100	100	100	100	100
    Water	89	88	87	85	84	83	82	81	79	78	77
    Ice	100	100	100	100	100	100	100	100	100	100	100
    Wind	96	96	95	95	95	94	94	94	94	93	93
    Earth 	120	119	118	117	116	115	114	113	112	111	110
    Energy	96	96	95	95	95	94	94	94	94	93	93
    Light 	120	119	118	117	116	115	114	113	112	111	110
    Dark	89	88	87	85	84	83	82	81	79	78	77
    											
    Melee	27	27	28	29	29	30	31	31	32	33	34
    Ranged	27	28	29	30	31	31	32	33	34	35	36
    Magic	27	27	28	28	29	29	30	30	31	31	32
    
    
    
    Level	10	40	70	95	120	135	150G
    							
    BR%	130	220	310	385	460	505	559
    Stat%	166	364	562	727	892	991	1109.8
    BTH	1	5	8	11	15	16	19
    							
    Fire	100	100	100	100	100	100	96
    Water	89	77	63	56	49	43	40
    Ice	100	100	100	100	100	100	96
    Wind	96	93	89	83	83	80	78
    Earth 	120	110	110	110	110	105	105
    Energy	96	93	89	83	83	80	78
    Light 	120	110	110	110	110	105	105
    Dark	89	77	63	56	49	43	40
    							
    Melee	27	34	40	44	48	50	53
    Ranged	27	36	42	46	50	52	55
    Magic	27	32	37	41	45	47	50
    
    TITLE: APEX HUNTER
    +5% damage to weapon attacks from 100-proc weapons.

    LEVEL 1: LUNA CLAW
    Spell-like attack, seeks between Darkness and Water.
    Level	40	70	95	120	135	150G
    Base	11	34	63	93	127	150	179
    Rand	23	67	126	184	253	298	358
    Stat	166	364	562	727	892	991	1109.8
    eleComp	1.28346	1.35132	1.40990	1.42982	1.40335	1.41903
    
    SPCost	112	193	271	360	419	490
    
    LEVEL 2: NINE LIVES
    Toggle, +LUK
    ClassLv	0	1	2	3	4	5	6	7	8	9	10
    LUK	15	15	20	20	25	25	30	30	35	35	35
    SP	10	10	14	14	17	17	21	21	24	24	24
    
    
    Level	70	95	120	135	150G
    Stat	45	45	45	50	50
    StatSP	31	31	31	35	35
    
    LEVEL 3: FELINE SUPERIORITY
    Passive, +4.25 to weapon attacks from 100-proc weapons.

    LEVEL 4: FUROSITY
    Your lean changes, so that you take an additional x0.2 damage (so you go from x0.8 to x1 or x1 to x1.2). (Outgoing damage stays the same.) Weapon attacks with 100-proc weapons can now inflict bleeding (power: 0.42). Monster can resist with a save at a +10 bonus (inflict with [STR|DEX|INT base on weapon type]/LUK, resist with END/LUK).

    LEVEL 5: NEKO'S GRACE
    Toggle, +DEX. See level 2.

    LEVEL 6: FELINE FINE
    You gain +2 Luna Charges per turn. (This skill is Guardian-only and only gives charges to Guardians.)

    You can spend 40 Luna Charges to heal SP. This doesn't take a turn, and heals the following:
    Level	40	70	95	120	135	150G
    SPCost	90	154	217	288	335	395
    
    (This is treated as a Magic spell.)
    (I'm not sure where else to put this, but you also get +1 Luna Charge per item if you're wielding a neko weapon, shield, and/or pet.)

    LEVEL 7: ELENYANTAL ATTUNEMENT
    Same as FURocity, but with Burn. The burn is (power:1.4*[hits connected]/[hits attempted], duration: 5 rounds) and follows the last element you hit with. Save is at a +10 bonus (inflict with [STR|DEX|INT base on weapon type]/LUK, resist with DEX/LUK).

    LEVEL 8: PURRFECT MALICE
    Burns and Bleeds do +25% damage.

    LEVEL 9: CATASTROPHE
    You gain +2 additional Luna Charges per turn.

    You can spend 40 Luna Charges to gain +100% damage to weapon attacks from 100-proc weapons for this turn. This doesn't take a turn, but you have to stay in the Luna Neko armour for it to be applied.

    LEVEL 10: NEKOVERLORD
    No cost to cast this spell. You gain +1 Luna Charge for casting it.

    It's a standard spell that starts off at -62.5% (Magic) or -50% (Melee/Ranged) damage. You consume all active Burn and Bleed statuses for additional power:
    # Burn: +POWER/10 *DURATION *1.25/2
    ## POWER: Burn power
    ## DURATION: Burn duration, capped at 10 turns

    #Bleed: +POWER/100 *EXPECTED_DURATION *1.25/2
    ## POWER: Bleed power, as listed in the bubble.
    ## EXPECTED_DURATION: The Bleed has a save DC calculated when you inflict it; the target has to roll the DC or higher to shrug off the Bleed. EXPECTED_DURATION = 100/(100-DC). This is to a min of 1 and a max of 10. If DC>=100, then just use 10.

    (The *1.25 is for Purrfect Malice; the /2 is to normalise it to spell damage.)

    4 Magic hits; uses CHA for stat bonuses; otherwise is the same as Luna Claw.




    AliceShiki -> RE: Armours - Read the first post! (12/18/2018 19:14:15)

    quote:

    Luna Neko

    «Fully Defensive Water/Darkness armour. Subrace armour.»

    Location: Haven (Luna Neko [10], Advanced Luna Neko [70, 90, 120, 135, 150]); Temp version called Neko Transformation automatically added to a Subrace slot in your inventory when you become a level 0 Neko.
    Element: Neutral
    	ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    	Level		-	-	-	-	-	-	-	-	-	-	70	95	120	135	150
    	PowLvl	10 MC	13 MC	16 MC	19 MC	22 MC	25 MC	28 MC	31 MC	34 MC	37 MC	40 MC	70 MC	95 MC	120 MC	135 MC	153 MC
    	Price	146	-	-	-	-	-	-	-	-	-	-	23032	184868	4229511	20236032 96820665
    	Sell	73	-	-	-	-	-	-	-	-	-	-	11516	92434	2114755	10118016 48410332
    COMBAT DEFENCE
    	Melee	27	27	28	29	29	30	31	31	32	33	34	40	44	48	50	53
    	Ranged	27	28	29	30	31	31	32	33	34	35	36	42	46	50	52	55
    	Magic	27	27	28	28	29	29	30	30	31	31	32	37	41	45	47	50
    ELEMENT MODIFIER
    	Fire	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	96
    	Water	89	88	87	85	84	83	82	81	79	78	77	63	56	49	43	40
    	Ice	100	100	100	100	100	100	100	100	100	100	100	100	100	100	100	96
    	Wind	96	96	95	95	95	94	94	94	94	93	93	89	83	83	80	78
    	Earth 	120	119	118	117	116	115	114	113	112	111	110	110	110	110	105	105
    	Energy	96	96	95	95	95	94	94	94	94	93	93	89	83	83	80	78
    	Light 	120	119	118	117	116	115	114	113	112	111	110	110	110	110	105	105
    	Dark	89	88	87	85	84	83	82	81	79	78	77	63	56	49	43	40
    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    	BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
    	Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	281	347	446	495.5	554.9
    	BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19
    EFFECT
  • You receive Armour Lean x0.8.
  • If you are a Level 10 Neko and have completed Katshiro's final Subrace Quest, your Neko Transformation will automatically be upgraded to the Level 70 version. As you level up, when your character level meets the next armour level, it will automatically upgrade to the next available tier (95, 120, 135, 150G).

    DESCRIPTION
    Draw upon your inner strength and transform into a Neko! - Neko Transformation
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! - Luna Neko
    You have earned the trust of the neko tribe and have gained the powers of a Luna neko! Provides defence against Water and Darkness elements, and boosts the power of weapons like wands and bows! (Requires advanced Neko quest completion.) - Advanced Luna Neko

    [img]https://i.imgur.com/m0ixTdE.jpg[/img]



    Skills


    [img]https://i.imgur.com/7WAJcL8.jpg[/img]


    Neko Charges - Passive
      You gain Luna Charges for every turn you spend in this form. Luna Charges are consumed by usage of Feline Fine and Cataclysm.
    ClassLv	6	7	8	9	10
    Charges	2	2	2	4	4

    Level 0: Apex Hunter - Passive
    As a member of the neko tribe you gain natural skills for hunting food and defending your new family. Your skill with bows, wands and other 100-proc weapons increases, granting you bonus damage!
      Player attacks with 100-proc gain +5% damage.

    Level 1: Luna Claw - Active
    Infuse the power of Luna into your claw, striking with the powers of Darkness and Water!
      Skill that seeks between Water and Darkness. This is treated as a normal player attack, but doesn't apply effects from your weapon, your weapon special can't occur and gets the same stat bonuses as a skill. You can't use the skill if you don't have the listed SP cost.
    ClassLv	10	10	10	10	10	10
    PowLvl	40	70	95	120	135	150G
    
    Base	34	63	93	127	150	179
    Rand	67	126	184	253	298	358
    Stat	364	562	727	892	991	1109.8
    eleComp	1.28346	1.35132	1.40990	1.42982	1.40335	1.41903
    
    SPCost	112	193	271	360	419	490

    Level 2: Nine Lives - Toggle Guardian Only
    Your heightened senses allow you to focus and boost your LUK! It's a good thing you can turn it on and off at will, or else you'll just wind up doing that thing where a cat sees SOMETHING you don't and starts freaking out.
      Boosts Luck for the listed SP per turn.
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    LUK	15	15	20	20	25	25	30	30	35	35	35	45	45	45	50	50
    SP	10	10	14	14	17	17	21	21	24	24	24	31	31	31	35	35

    Level 3: Feline Superiority - Passive
    A lot of people think that cats are HUGE jerks who think they're better than everyone else, but now that you're a neko, you KNOW that you're better than everyone else! Your skill with bows, wands and other 100-proc weapons allows you to strike more accurately!
      Player attacks with 100-proc gain +4.25 BTH.

    Level 4: FURocity - Toggle Guardian Only
    Your skill with 100-proc weapons grows even greater! You can now unleash vicious strikes and leave your foe bleeding, at the cost of lowering your defences.
      Changes the lean of the armour. Increases damage taken by +20% (eg: You go from x0.8 damage taken to x1.0 damage taken, or x1.0 to x1.2), Weapon attacks with 100-proc weapons attempt to make the enemy Bleed. [MainStat] is determined based on the last applicable hit. The monster takes a +10 bonus to its save.
    Power: 	0.42*[hits connected]/[hits attempted]
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    Level 5: Neko's Grace - Toggle
    Cats always land on their feet, and you can too. You can boost your Dexterity for a small SP upkeep!
      Boosts Dexterity for the listed SP Cost per turn
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    LUK	15	15	20	20	25	25	30	30	35	35	35	45	45	45	50	50
    SP	10	10	14	14	17	17	21	21	24	24	24	31	31	31	35	35

    Level 6: Feline Fine - Active Guardian Only
    Ever seen a cat completely fail at something, but walk off and act like they meant to do that? You now have that power! Once you have enough charges, you can regenerate some SP. This quick-cast skill doesn't take a turn to cast.
      Quick-cast skill. Consumes 40 Luna Charges to regenerate the listed SP.
    ClassLv	6	7	8	9	10	10	10	10	10	10
    Level	28	31	34	37	40	70	95	120	135	150G
    SPRegen	67	73	78	84	90	154	217	288	335	395

    Level 7: Elenyantal Attunement - Toggle
    Call on ancient neko magic to enhance your bows, wands, and other 100-proc weapons! You'll take more damage while this is active, but your strikes will leave your foes burning!
      Changes the lean of the armour. Increases damage taken by +20%, Weapon attacks with 100-proc weapons attempt to make the enemy Burn. The element of the burn matches the element of the last applicable hit. Burns of different elements do not stack. The monster takes a +10 bonus to its save.
    Power: 	1.4*[hits connected]/[hits attempted]
    Turns: 	5
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterDEX
      Minor: YourLUK vs MonsterLUK

    Level 8: Purrfect Malice - Passive Guardian Only
    Your neko powers grant you an unnatural ruthlessness and malice, increasing the damage dealt by burns and bleeding by 25%!
      Increases the damage of Burn and Bleed statuses by 25%.

    Level 9: Cataclysm - Active
    Draw on your neko powers to provide a massive boost to damage with bows, wands and other 100-proc weapons!
      Quick-Cast ability. Consumes 40 Luna Charges to gain +100% damage to 100-proc weapons for this turn. You have to stay in the Luna Armour for it to be applied.

    Level 10: Nekoverlord - Active Guardian Only
    You're done toying with your prey - time to show them who's boss! This skill consumes all active Burn and Bleed statuses on the monster to unleash a massive attack!
      Consumes Burn and Bleed Statuses for additional power. No cost to cast this spell. You gain +1 Luna Charge for casting it.
      Calculate the modifier with the below formula and apply it to the listed spell damage.
    HITS: 4
    Type: «As Weapon»
    Element: Seeks between Darkness and Water
    MODIFIER (Melee/Ranged): 0.5 + BLEED + BURN
    MODIFIER (Magic): 0.375 + BLEED + BURN
    BLEED							BURN			
    POWER/100 * EXPECTED_DURATION * 1.25 / 2	|	BURN = POWER/10 * DURATION * 1.25 / 2
    Power: Bleed power, as listed in bubble.	|	POWER: Burn Power, as listed in bubble.			
    EXPECTED DURATION: 100/(100-DC), Min 1, Max 10	|	Duration: Burn duration, capped at 10 turns
    DC = ( Difficulty required to inflict Bleed) - 1
    	PowLvl	40	70	95	120	135	153
    
    	Damage	11-32	21-64	33-98	45-136	53-157	64-191
    	Stat%	116.79	189.86	256.25	318.85	347.68	393.78
    	BTH	10	17	23	30	33	38
    Numbers thanks to In Media Res. Image thanks to mega000200



    Analysis

    Starts off as a standard armour attack:
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	90	120	135	153
    
    BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
    Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	562	694	892	991	1109.8
    BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    Lvl. 1 and Lvl. 10 start out as standard skills:
    ClassLv	10	10	10	10	10	10
    PowLvl	40	70	90	120	135	153
    															
    Damage	34-101	63-189	93-277	127-380	150-448	179-537
    Stat	364	562	727	892	991	1109.8
    BtH	10	17	23	30	33	38
    SP	112	193	271	360	419	490
    eleComp	1.28346	1.35132	1.40990	1.42982	1.40335	1.41903
    Lvl 1: Multiplied by the listed Elecomp.
    Lvl 10: Multiplied by the listed Elecomp. Takes -62.5% damage if magic, or -50% damage if ranged or melee. Gains power by consuming active Burn and Bleed statuses.

    All this has ALREADY been factored into the above numbers.



    Updates

    April 27, 2018: The Armour was released.




    Notes:
  • The description for Feline Empathy wasn't fully available in-game so I kinda filled it up with what fit the skill and sounded similar to what Ward wrote for Sol Neko... It may be wrong! >.<
  • Not all skills have the numbers for every single tier available, so I only wrote down the ones IMR provided.
  • Elecomp for lv 150 Luna Claw/Nekoverlord might be wrong, I PM'd IMR about it. Edit: IMR edited the comp for the skill to the appropriate one! Gonna edit the write up soon! ^^)7 Edit 2: Write up has proper numbers now! \(^^)/
  • Finally fixed the last skill's stat usage since IMR clarified that over 2 weeks ago.

  • Gotcha. Thanks ~ Ward




    Ianthe -> RE: Armours - Read the first post! (12/23/2018 0:39:05)

    quote:

    Earthstrike Guardian Dragon

    FO Earth armour. Normal attack is two hits.

    Comes with a special, Terra Breath. Two hits, deals the listed damage with an eleComp boost to damage. This is treated as a spell.
    Level	55	75	95	115	135	150
    Type	G	G	G	G	G	G
    PowLvl	59	78	98	118	138	153
    						
    B/R	277	334	394	454	514	559
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	7	9	11	14	17	19
    						
    Main	68	60	53	47	42	39
    Ally	74	69	64	58	54	48
    Neutral	82	80	79	78	75	71
    Poor	91	91	89	88	88	87
    Oppose	97	97	97	96	96	95
    						
    MRM	35	38	41	44	47	48
    
    SKILL
    Base	51	72	96	124	154	179
    Rand	104	144	194	247	309	358
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	14	19	24	29	34	38
    EleComp	1.64469	1.77671	1.83616	1.84977	1.84977	1.86326
    
    SP COST
    Magic	159	214	278	349	427	490
    MelRan	127	171	222	279	342	392
    Spreadsheet ~ Ward




    roobee -> RE: Armours - Read the first post! (12/27/2018 20:31:56)

    Please clarify on the Vamp subrace encyclopedia armor entry for the lvl 10 skill that you are multiplying the damage by 7/8 instead of adding an additional 7/8 damage. The info sub for Vamp is clear though.
    Please clarify on the Werewolf subrace encyclopedia armor entry for the lvl 10 skill that the damage boost affects weapon specials. The info sub for Werewolf is clear though.




    lsg01204 -> RE: Armours - Read the first post! (1/1/2019 6:10:42)

    quote:

    Level 10: Nekoverlord - Active Guardian Only
    You're done toying with your prey - time to show them who's boss! This skill consumes all active Burn and Bleed statuses on the monster to unleash a massive attack!
    Consumes Burn and Bleed Statuses for additional power. No cost to cast this spell. You gain +1 Luna Charge for casting it.
    Uses CHA/4 for stat bonus to damage. Uses CHA*3/40 + DEX*3/40 + LUK/40 for BtH.
    Calculate the modifier with the below formula and apply it to the listed spell damage.


    Shouldn't Luna Neko use DEX or INT instead of CHA for Nekoverlord? I thought Sol Neko is for Beastmaster and Luna Neko is for general 100-proc special weapon build.




    AliceShiki -> RE: Armours - Read the first post! (1/1/2019 14:32:57)

    @Above While I do agree it would be nice if the skill did not use CHA, In Media Res' subs said it uses CHA, so it uses CHA... >.>

    If you think it deserves to be changed, I suggest PMing IMR about it, maybe she might make a change if you can convince her of it.




    lsg01204 -> RE: Armours - Read the first post! (1/1/2019 20:04:47)

    I thought it was an copy pasta error since other skill(Neko Claw) use main stat, but I'll accept it if it was intended.




    Ianthe -> RE: Armours - Read the first post! (1/3/2019 0:42:30)

    Oh right - new Earthstrike Guardian Dragon skill.

    Deals [20 + (PowLvl - MonsterLvl)*1]% of the monster's max HP, to a min of 1% and a max of 100%. This is then multiplied by:
    # *eleComp
    # *(0.5 + 0.5*[STR|DEX|INT based on weapon type]/ExpStat), to a max of 1.1
    # *1/0.85/1.4

    quote:

    Shouldn't Luna Neko use DEX or INT instead of CHA for Nekoverlord? I thought Sol Neko is for Beastmaster and Luna Neko is for general 100-proc special weapon build.
    quote:

    @Above While I do agree it would be nice if the skill did not use CHA, In Media Res' subs said it uses CHA, so it uses CHA... >.>

    If you think it deserves to be changed, I suggest PMing IMR about it, maybe she might make a change if you can convince her of it.
    Whoops, this isn't intended. It uses standard stats.




    Heroes of the Scape -> RE: Armours - Read the first post! (1/3/2019 21:11:11)

    Can we get the Info Subs for the Bloodzerker armour and sword?




    Ianthe -> RE: Armours - Read the first post! (1/11/2019 14:20:27)

    quote:

    Armour of Frostval Past

    FD Ice armour.

    Normal attack is:
  • 1/3 chance: 1 hit, 80% total damage
  • 1/3 chance: 2 hits, 100% total damage
  • 1/3 chance: 3 hits, 120% total damage

    MC: Comes with a skill. It gives you a new status, Imbue, that turns all your weapon attacks to Ice for two turns. This costs [1 Melee skill] in SP; because the effect is the same for all levels, it uses your character level to determine the cost. Below are sample values.
    PLvl	10G	30G	50G	70G	90G	110G	130G	150G
    								
    BR%	157	208	262	319	379	439	499	559
    Stat	225.4	337.6	456.4	581.8	713.8	845.8	977.8	1109.8
    BtH Mod	2	4	6	9	11	14	16	19
    								
    Fire	100	100	95	95	93	93	94	87
    Water	97	95	89	89	86	86	82	80
    Ice	86	77	67	60	53	48	43	39
    Wind	95	90	83	83	81	81	76	74
    Earth 	90	90	90	90	90	90	90	90
    Energy	97	95	89	89	86	86	82	80
    Light 	90	80	71	63	56	52	45	41
    Dark	100	100	95	95	93	93	94	87
    								
    Melee	30	33	36	39	42	46	49	52
    Ranged	28	31	34	37	40	44	47	50
    Magic	30	33	36	39	42	46	49	52
    
    SPCost	38	71	110	154	204	259	319	385
    
  • Spreadsheet ~ Ward




    Sir Cloud -> RE: Armours - Read the first post! (1/11/2019 17:06:09)

    @IMRy, so how do the new changes to this armor work on out-leveling items (ie using the lowest level version at the low SP cost) for the same "Imbue, that turns all your weapon attacks to Ice for two turns" effect as level 150? Thanks.




    Kamui -> RE: Armours - Read the first post! (1/17/2019 15:13:43)

    quote:

    Blacksmith Garb

    Fire armour, has secondary resistances to Earth and Darkness (dealing with metal and soot in a forge, so yeah) while being weak to Ice primarily (sudden temp change from the forge) and secondary weaknesses to Wind and Energy (getting embers blown in your face is bad as is getting zapped while dealing with molten metal).

    MC is a built-in spell-type skill, deals two hits of Fire damage and then attempts to inflict a Hits*2 duration Daze on the foe with (25*MobFireRes)% stun rate. This inflicts with your STR if that stat is >= your INT vs the mob's END for majour stat, with your LUK vs mob LUK for minor stat, 50% save. Skill gets EleComp to damage, and pays 59.5% Melee for this effect. The skill will similarly deal Melee damage and costs 100% Melee in SP if your STR is >= your INT, and does Magic damage and costs 125% Melee in SP otherwise.

    As with the hammer, this item costs 0 gold and scales, acting as a Guardian item if you are a Guardian. However since armours can't really smoothly scale like weapons, this item just tiers up when you reach the next tier on the sheet below. For Adventurers, they tier up when their player level matches the ALvl listed. Guardians get the next tier slightly earlier, they only have to meet the GLvl listed. This means that they start with the Lv 15 version at minimum.

    ALvl	5	15	35	55	75	95	115	135	150
    GLvl	-	5	28	51	72	92	112	132	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    									
    Fire	92	88	80	70	61	54	48	42	39
    Water	97	93	85	78	77	76	76	75	70
    Ice	100	97	95	95	95	95	95	95	95
    Wind	99	95	89	86	86	86	86	85	84
    Earth	95	90	82	74	67	59	53	46	42
    Energy	99	95	89	86	86	86	86	85	84
    Light	97	93	85	78	77	76	76	75	70
    Dark	95	90	82	74	67	59	53	46	42
    									
    Melee	24	25	26	31	34	37	40	43	45
    Ranged	24	25	26	31	34	37	40	43	45
    Magic	24	25	26	31	34	37	40	43	45
    
    Skill Cost Melee
    SPCost	30	45	80	120	166	217	273	335	392
    
    Skill Cost Magic
    SPCost	38	57	100	151	208	271	342	419	490
    Spreadsheet ~ Ward




    EternalDragonX -> RE: Armours - Read the first post! (1/17/2019 18:14:18)

    is the blacksmith garb neutral lean?

    Yes, and since Kam missed it, I believe elecomp should be:
    Level	5	15	35	55	75	95	115	135	150
    EleComp	1.13395	1.16682	1.31535	1.34162	1.4971	1.51612	1.55456	1.57316	1.58144
    ~Carandor




    Kamui -> RE: Armours - Read the first post! (1/24/2019 17:02:30)

    quote:

    Spirit of Custosilva

    Earth armour. Has a built-in weapon-type skill that does Melee/Ranged/Magic damage depending on player weapon type, and is locked to Earth damage. EleComp reduces the skill's SP cost. If using the full set, you gain a second skill that's spell-type, inflicts Melee, Ranged, or Magic damage based on your weapon type and pays 25% of its damage to attempt to inflict a permanent (9999 turns) form of Entangled on the foe. The skill does 3 hits, and if any connect the mob makes a save at a -20 penalty, if it fails you both get dragged to the Earth Plane, and the mob takes -(10*Hits*EleComp*MobEarthRes) DEX for 9999 turns. This currently only stacks with itself. You inflict with STR/DEX/INT for primary stat depending on if the attack does Melee/Ranged/Magic damage, respectively, and use LUK for secondary stat. Mob resists with DEX/LUK (STR is usually used for Entangled, but these vines are unbreakable, so only way out is dodging them). Similar to Blacksmith Garb, it scales. You hit the level in the Level row, and you'll gain the armour tier listed in that column, with the PowLvl 59 column being the minimum stats.

    Level	-	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    						
    MPLvl	58	77	97	117	137	152
    						
    BR%	277	334	394	454	514	559
    Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
    BTH	7	9	12	14	17	19
    						
    Fire	95	95	95	95	95	95
    Water	73	65	58	51	45	42
    Ice	86	86	86	85	85	84
    Wind	76	76	76	75	75	70
    Earth	68	60	53	47	42	39
    Energy	86	86	86	85	85	84
    Light	73	65	58	51	45	42
    Dark	76	76	76	75	75	70
    						
    Melee	31	34	37	40	43	45
    Ranged	31	34	37	40	43	45
    Magic	31	34	37	40	43	45
    
    SPCost
    Mel/Ran	91	103	126	154	188	198
    Magic	123	146	182	224	273	296
    
    FSB Skill
    Damage	51-155	72-216	96-290	124-371	154-463	179-537
    Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
    BTH	14	19	24	29	34	38
    
    Ranged	127	171	222	280	341	392
    Magic	159	214	278	349	427	490
    
    EleComp	1.37294	1.46757	1.49821	1.51477	1.51511	1.55777
    Spreadsheet ~ Ward




    J9408 -> RE: Armours - Read the first post! (1/24/2019 19:58:28)

    What is the Lean for Custosilva?




    rp88 -> RE: Armours - Read the first post! (1/24/2019 22:18:59)

    The armour is fully offensive; great art work also.




    MattOkami -> RE: Armours - Read the first post! (1/25/2019 15:50:26)

    May we get info subs onto the Frostval Leprechaum set?




    Ianthe -> RE: Armours - Read the first post! (2/9/2019 23:36:03)

    Temp armour from Drakath Fiend Blade (GGB UR): Drakath Fiend Form

    Dark FO armour.

    Click the little icon on the bottom row to toggle between an ele-locked Darkness attack and a normal attack. (eleComp at Lv153 is x1.71145)

    Scales based on [your Guardian level] (for Guardians) or just [your level] (Adventurers). Uses the values below, with values between calculated through linear interpolation.
    PLvl	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH Mod	0	1	4	6	9	11	14	16	19
    									
    Fire	94	90	80	70	63	56	50	43	42
    Water	97	93	88	81	80	80	80	79	71
    Ice	94	90	80	70	63	56	50	43	42
    Wind	97	93	88	81	80	80	80	79	71
    Earth 	99	96	94	88	88	87	87	85	82
    Energy	99	96	94	88	88	87	87	85	82
    Light 	105	101	100	100	100	100	100	100	96
    Dark	92	86	76	67	58	52	46	41	39
    									
    Melee	21	22	26	29	32	36	39	42	45
    Ranged	21	22	26	29	32	36	39	42	45
    Magic	21	22	26	29	32	36	39	42	45
    

    GGB UR: Fiend of Light

    FO Light armour

    Comes with a skill, Profane Lance. Weapon-type skill, does -0.458 damage and inflicts one turn of Spirit Rend. Monster can resist with a save (inflict with [MainStat]/LUK, resist with END/LUK).

    Scales based on [your Guardian level] (for Guardians) or just [your level] (Adventurers). Uses the values below, with values between calculated through linear interpolation.
    PLvl	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH Mod	0	1	4	6	9	11	14	16	19
    									
    Fire	95	89	81	73	67	62	58	52	48
    Water	97	95	91	80	80	79	76	74	74
    Ice	100	100	98	91	90	90	90	87	86
    Wind	97	95	91	80	80	79	76	74	74
    Earth 	100	100	98	91	90	90	90	87	86
    Energy	95	89	81	73	67	62	58	52	48
    Light 	92	86	76	69	60	53	47	42	39
    Dark	106	106	105	103	100	100	100	95	93
    									
    Melee	26	27	31	34	37	41	44	47	50
    Ranged	21	22	26	29	32	36	39	42	45
    Magic	26	27	31	34	37	41	44	47	50
    




    Kamui -> RE: Armours - Read the first post! (2/13/2019 2:13:15)

    quote:

    Bonebreaker Berserker

    FO Darkness armour, Bonebreakers thrive on crushing weakened foes. MC effect is you deal +(5*2/3)% damage per each of the following statii on the foe: Blind, Ele Vuln, Def Loss, Choke. This is basically a clone of the effect of Moonchaser Rider from Frostval 2017. As with the other GGB stuff, tier based on your player level, Guardians tier up slightly sooner.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Level		5	28	51	72	92	112	132	150
    Type		G	G	G	G	G	G	G	G
    PowLvl		15	35	55	75	95	115	135	153
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    									
    Fire	95	90	82	74	67	59	53	46	42
    Water	99	95	89	86	86	86	86	85	84
    Ice	99	95	89	86	86	86	86	85	84
    Wind	97	93	85	78	77	76	76	75	70
    Earth	95	90	82	74	67	59	53	46	42
    Energy	97	93	85	78	77	76	76	75	70
    Light	100	97	95	95	95	95	95	95	95
    Dark	92	88	80	70	61	54	48	42	39
    									
    Melee	24	25	26	31	34	37	40	43	45
    Ranged	24	25	26	31	34	37	40	43	45
    Magic	24	25	26	31	34	37	40	43	45
    Spreadsheet ~ Ward




    jd33 -> RE: Armours - Read the first post! (2/13/2019 14:08:06)

    Posting info on the recent change to Bone Breaker Armor, Kam said:
    quote:

    First was +(5*2/3)% damage per each of Blind/Choke/DefLoss/EleVuln on the foe.
    Now it's just +7.5% damage if any of those effects is on the foe.




    Kamui -> RE: Armours - Read the first post! (2/15/2019 18:22:15)

    quote:

    Khandie Gown

    FO Fire armour with Darkness secondary, Magic defence focus, and weakness to Ice/Light. MC effect is a toggle skill that charges you 20% Melee in SP each turn. If you did any attempts at attacks/specials/spells this turn, then at the end of your turn you'll pay that SP cost and attempt to inflict a 4 turn (8.41*MobEleResist*Hits/Attempts)% stun rate Fear. The Fear's element is based on whatever the most recent weapon/special/spell hit was. So if you have a multi-element attack/spell, it'll take on the element of the last hit that was connected.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    										
    SPLvl	5	15	35	55	75	95	115	135	152
    SPCost	6	9	16	24	33	43	55	67	78
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat%	133	199	331	463	595	727	859	991	1109.8
    BTH	0	1	4	6	9	11	14	16	19
    									
    Fire	97	91	80	71	61	54	48	42	39
    Water	100	95	92	84	84	84	84	82	82
    Ice	105	100	100	100	100	100	100	98	95
    Wind	100	95	92	84	84	84	84	82	82
    Earth 	99	93	88	79	79	78	75	72	69
    Energy	99	93	88	79	79	78	75	72	69
    Light 	103	99	95	95	95	95	95	92	90
    Dark	98	92	84	75	65	58	52	45	42
    									
    Melee	21	22	26	29	32	36	39	42	45
    Ranged	26	27	31	34	37	41	44	47	50
    Magic	31	32	36	39	42	46	49	52	55
    									
    A+SMCP	106	142	535	3680	29047	233577	1882541	15177023	72615500
    A+SMCS	53	71	267	1840	14523	116788	941270	7588511	36307750


    Added. Scakk




    AliceShiki -> RE: Armours - Read the first post! (2/17/2019 6:44:48)

    quote:

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Temp.jpg[/img]
    Mutant King Armour

    «Neutral Earth Armour. Can only equip the Mutant King Club Weapon, but has a stronger attack. Mastercraft; has a built-in weapon-based Earth skill.»

    Location: Mutant King Club
    Element: Earth
    Type								G	|	Z	Z
    Level	15	35	55	75	95	115	135	150	|	85	143
    PowLvl	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC	|	95MC	153MC
    COMBAT DEFENCE
    Melee	30	34	37	40	44	47	50	53	|	44	53
    Ranged	30	34	37	40	44	47	50	53	|	44	53
    Magic	22	26	29	32	36	39	42	45	|	36	45
    ELEMENT MODIFIER
    Fire	93	84	76	68	60	55	51	44	|	60	44
    Water	94	88	79	78	78	75	70	70	|	78	70
    Ice	94	92	86	85	85	84	81	81	|	85	81
    Wind	94	92	86	85	85	84	81	81	|	85	81
    Earth 	91	80	71	61	54	48	42	39	|	54	39
    Energy	94	88	79	78	78	75	70	70	|	78	70
    Light 	97	97	92	92	91	91	90	90	|	91	90
    Dark	97	97	92	92	91	91	90	90	|	91	90
    ATTACK
    Hits: 1
    Type: Magic
    Element: Earth
    BR%	148.6	232.3	319.2	457.3	597.2	703.5	798.4	883.8	|	597.2	883.8
    Stat%	203.9	375.0	557.6	837.2	1127.8	1358.1	1566.8	1754.7	|	1127.8	1754.7
    BTH	1	4	6	9	11	14	16	19	|	11	19
    SKILL - Tongue Lashing*
    Hits: 1
    Type: Magic
    Element: Earth
    BR%	273.89	387.22	500.56	613.89	727.22	840.56	953.89	1055.89	|	727.22	1055.89
    Stat%	187.94	312.61	437.28	561.94	686.61	811.28	935.94	1048.14	|	686.61	1048.14
    BTH	6	9	11	14	16	19	21	24	|	16	24
    
    SPCost
    Magic	55	81	110	111	117	141	173	202	|	117	202
    NOTE: This is treated as a normal player attack, respects your weapon special and gets weapon-based effects. Stat bonus to damage is INT/4 for Magic. Magic weapons get an additional *4/3 of the listed BR%. It gets a reduced SP cost as elemental compensation. You can't use the skill if you don't have the listed SP cost for the Magic attack.

    EFFECT
  • You receive Armour Lean x1
  • Armor Automatically re-equips the Mutant King Club if you try changing weapons while in it.

    *Touch your foe with your writhing, barbed appendage! Deals tremendous damage for «» SP.

    DESCRIPTION (Cannot be seen in game)
    You have transformed into the Mutant King! This form will last until you change armors or log out.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Mutant_King_Form.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to Yozai.



    Analysis

    Starts off as a standard armour attack:
    Type								G	|	Z	Z
    Level	15	35	55	75	95	115	135	150	|	85	143
    PowLvl	15	35	55	75	95	115	135	153	|	95	153
    									
    BR%	145	205	265	325	385	445	505	559	|	385	559
    Stat%	199	331	463	595	727	859	991	1109.8	|	727	1109.8
    BTH	1	4	6	9	11	14	16	19	|	14	19
    
    eleComp	1.02486	1.13321	1.20453	1.40715	1.55135	1.58111	1.58111	1.58111	|	1.55135	1.58111
    Normal Player Attacks and Weapon Specials get their damage multiplied by the listed elecomp.

    Tongue Lashing deals *2 BR%. It gains a +5 BTH, but deals *85/90 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    October 14, 2008: The weapon was released.
    June 5, 2016: The weapon was updated.





  • Notes: Info Subs did not provide numbers for the Token variants of the armor, so the SPCost for the skill is probably slightly wrong.






    quote:

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Quests/Snugglefest.jpg[/img] [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
    Khandie's Gown

    «Fully Offensive Fire armour. Mastercraft; can spend SP every turn to attempt to inflict fear on the enemy.»

    Location: [url=]Snugglefest 2019: Obsession[/url]
    Element: Fire
    Type									 G
    Level	5	15	35	55	75	95	115	135	 150
    PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	 153 MC
    									
    Price	106	142	535	3680	29047	233577	1882541	15177023 72615500
    Sell	53	71	267	1840	14523	116788	941270	7588511	 36307750
    COMBAT DEFENCE
    Melee	21	22	26	29	32	36	39	42	 45
    Ranged	26	27	31	34	37	41	44	47	 50
    Magic	31	32	36	39	42	46	49	52	 55
    ELEMENT MODIFIER
    Fire	97	91	80	71	61	54	48	42	 39
    Water	100	95	92	84	84	84	84	82	 82
    Ice	105	100	100	100	100	100	100	98	 95
    Wind	100	95	92	84	84	84	84	82	 82
    Earth 	99	93	88	79	79	78	75	72	 69
    Energy	99	93	88	79	79	78	75	72	 69
    Light 	103	99	95	95	95	95	95	92	 90
    Dark	98	92	84	75	65	58	52	45	 42
    ATTACK
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	57.5	72.5	102.5	132.5	162.5	192.5	222.5	252.5	 279.5
    Stat%	66.5	99.5	165.5	231.5	297.5	363.5	429.5	495.5	 554.9
    BTH	0	1	4	6	9	11	14	16	 19
    EFFECT
  • You receive Armour Lean x1.25
  • Clicking on the armour's skill* will allow you to pay the listed SP, as long as you attack your opponent with a player attack, weapon special, or spell, to passively attempt inflicting Afraid** on the monster for 4 turns with a 8.41% chance of being unable to act each round, multiplied by the monster's resistance against the element you last attacked it with, and by [hits connected]/[hits attempted]. The monster can resist with a save at +0 bonus.
      Level: PowLvl vs MonsterLvl
      Major: VStat vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    Level	5	15	35	55	75	95	115	135	 150
    
    SPCost	6	9	16	24	33	43	55	67	 78
    VStat	20	45	85	130	170	215	250	250	 250
    *Unleash an aura of nightmares, causing foes struck by your attacks or spells to tremble in fear! Costs «» SP per turn.
    **The nightmare aura of your strikes overwhelms your foe with fear!


    DESCRIPTION
    Khandie is all grown up now... And this copy of her dress makes you feel oh so pretty. It allows you to infuse your attacks and spells with a Nightmare aura in exchange for some SP, causing them to passively inflict Fear on your foes!

    [img]https://i.imgur.com/Pao1uZo.jpg[/img]

    Numbers thanks to Kamui. Image thanks to Kaelin. Description thanks to AliceShiki.



    Analysis

    Starts off as a standard armour attack:
    Level	5	15	35	55	75	95	115	135	 150
    PowLvl	5	15	35	55	75	95	115	135	 153
    									
    BR%	115	145	205	265	325	385	445	505	 559
    Stat%	133	199	331	463	595	727	859	991	 1109.8
    BTH	0	1	4	6	9	11	14	16	 19
    With two equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    February 15, 2019: The armour was released.
    ???, 2019: The armour became rare.
  • Posted in Pedia ~Alice




    Page: <<   < prev  3 4 [5] 6 7   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.25