RE: Armours - Read the first post! (Full Version)

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red vector -> RE: Armours - Read the first post! (11/12/2019 22:49:58)

So I just tested out the updated Ghost costume, and I'm a little confused. The status flag says:
quote:

Armor Lean x1.25
Your armor has a defensive lean. Gain +21 to blocking (already factored into your stats). However, your armor attacks only deal x1.25 damage.

The last sentence is obviously a typo, but what about the lean itself? When I saw "enough to cancel out the FD defense bonus" and "take *1.25 damage," I thought it meant FD defense*1.25, meaning the actual numbers are .8 attack and 1 defense. Is it actually .8 attack and 1.25 defense? Thanks.




Ianthe -> RE: Armours - Read the first post! (11/13/2019 0:08:21)

Whoops, that should be fixed >.<

In total it's x0.8 outgoing damage and x1 incoming damage.




toannghe1997 -> RE: Armours - Read the first post! (11/13/2019 3:05:52)

Do all attacks from the new Ghost Custom have 10 bth? This is a little strange, since armors meant for lv 95 and above tend to have more than that.




Primate Murder -> RE: Armours - Read the first post! (11/13/2019 3:28:09)

I think it means +10 bth lean. If you look at the numbers below that, you'll see that the armors still provide bth boost of a regular armor.




toannghe1997 -> RE: Armours - Read the first post! (11/13/2019 3:56:06)

Oh right! I wonder why I didn't notice that [:D]
One last question: what does '+10 bth lean' mean?




Zippleclopper -> RE: Armours - Read the first post! (11/13/2019 4:04:51)

It means it gains +10 BTH and deals *85/95 damage. For positive BTH lean items, they deal *85/(85+X) damage and for negative BTH lean items, it's *85/(85-X) damage where X is the BTH.




Legendary Ash -> RE: Armours - Read the first post! (11/14/2019 16:33:56)

Since the melee% difference between .8 outgoing and 1x incoming for Ghost Costume's lean is 20% melee, the blocking defense should be 20*4.25/5*1.4 = 12 + 3 from MC = 15 Defense instead of 21 Defense that is an equivalent 35% melee, which is 10% melee less than the typoed 1.25x incoming damage.




gavers -> RE: Armours - Read the first post! (11/15/2019 6:03:17)

@Legendary Ash
Since you're supposed to be receiving 0.8x damage, but the damage mod is 1x, you instead need to reduce the opponent accuracy by 85*(1 - 0.8) = 17 BtH.
As far as I'm aware an MRM MC is +3, so it should be 20, not 21, but that may be due to different rounding.




Legendary Ash -> RE: Armours - Read the first post! (11/15/2019 20:15:47)

No, whenever combat defenses are concerned, the formula receives a /1.4 due to the monster dealing *1.4 of player damage.
For the same reason you stated an MRM MC is 4.25/1.4 = 3, the 17 BtH would be affected by the same logic.
Its contradictory to have the MRM bonus follow two different standards due to a difference in source, that is from Armor lean or MC.




Primate Murder -> RE: Armours - Read the first post! (11/15/2019 23:07:55)

FD lean doesn't reduce the damage by 20% melee, per se. Since monster deals *1.4 damage, it actually reduces by 28% melee. Add in another 5% via MC, and the result is 33*0.85/1.4 = 20 MRM. plus/minus one as a rounding issue.




CH4OT1C! -> RE: Armours - Read the first post! (11/16/2019 4:02:22)

@Legendary Ash: The division by 1.4 applies when converting between player damage output and monster damage intake, because a player outputs 100% melee (excluding pets etc.) and the monster outputs 140%. In this case, you're sacrificing damage intake (i.e. taking *1 damage in a defensive armour) and applying it to M/R/M, which also concerns damage intake. There is no need to convert, and no reason to add the /1.4 penalty.




Kamui -> RE: Armours - Read the first post! (11/16/2019 16:17:56)

quote:

I'm a derp and forgot to put these up earlier. Better late than never?


Zombie Hunter's Garb

FO Wind armour, has secondary resists to Earth/Water (surviving out in the post apocalypse, natural elements), decently resistant to Fire/Light, dislikes Ice/Lightning, and is bad vs Dark. MC effect is similar to the Spark of Serenity armour from Harvest 2018. If fighting an Undead mob, you take -(7.5/1.4)% damage, and their attacks are forcibly converted to Wind, because dealing with the Undead is a breeze for an experienced Zombie Hunter like yourself. If in the full set AND facing an Undead foe, the damage reduction is -(10/1.4)% damage instead.

Level	-	75	95	115	135	150
Type	B	B	B	B	B	B
PowLvl	59	78	98	118	138	153
						
BR%	277	334	394	454	514	559
Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
BTH	7	9	12	14	17	19
						
Fire	76	76	76	75	75	70
Water	73	65	58	51	45	42
Ice	86	86	86	85	85	84
Wind	68	60	53	47	42	39
Earth	73	65	58	51	45	42
Energy	86	86	86	85	85	84
Light	76	76	76	75	75	70
Dark	95	95	95	95	95	95
						
Fire	-24	-24	-24	-25	-25	-30
Water	-27	-35	-42	-49	-55	-58
Ice	-14	-14	-14	-15	-15	-16
Wind	-32	-40	-47	-53	-58	-61
Earth	-27	-35	-42	-49	-55	-58
Energy	-14	-14	-14	-15	-15	-16
Light	-24	-24	-24	-25	-25	-30
Dark	-5	-5	-5	-5	-5	-5
						
Melee	31	34	37	40	43	45
Ranged	31	34	37	40	43	45
Magic	31	34	37	40	43	45
Spreadsheet ~ Ward




poopbum -> RE: Armours - Read the first post! (11/16/2019 23:55:48)

Correct me if I am wrong, but I believe no information on Spark of Serenity exists on the forums right now. At least not in this section.




Ianthe -> RE: Armours - Read the first post! (11/17/2019 14:43:24)

quote:

Frostgale Set: Frostgale's Legacy. Kam says:

FO Ice armour. Focus on Ranged blocking, resists are in Ice < Water/Wind < Light/Dark < Fire/Energy/Earth order. MC effect is that you can toggle the armour into neutral lean, while in this mode, you equip a new weapon which is basically a 100 proc bow (Named Frostgale's Ferocity/Alacrity/Wisdom depending on if your weapon when activating the toggle was Melee/Ranged/Magic) and gain the following effects.

  • Until you deactivate the toggle or change armours, you can not change your weapon.
  • Your attacks are locked to Ice, and get boosted similarly to a spell-type skill.
  • The Melee/Ranged/Magic damage of your prior equipped weapon IS retained. You basically are firing very chunky arrows, normal arrows, or magic arrows. It also retains your prior weapons base/random/BtH values.
  • If and ONLY if the weapon you were wielding when activating the toggle was a Frostgale set weapon (Frostwalker's Secret included), the new weapon will retain the Freeze ability of your previously equipped weapon (so the fake weapon will have a (6.43*Hits/Attempts)% chance (*0.75 if Magic) to attempt to inflict Freeze with a 50% save, inflicting with (STR or DEX or INT for Melee/Ranged/Magic)/LUK vs mob's END/LUK).

    This weapon is removed if you change out of the armour (you will just re-equip your no-drop), so it's only usable while in the armour.

    Lvl	45	60	75	90	105	120	135	150
    Type	-	-	-	-	-	-	-	G
    PLvl	45	60	75	90	105	120	135	153
    								
    Fire	95	95	95	94	93	92	91	90
    Water	79	71	66	62	58	54	49	46
    Ice	75	67	61	56	51	47	42	39
    Wind	79	71	66	62	58	54	49	46
    Earth	95	95	95	94	93	92	91	90
    Energy	95	95	95	94	93	92	91	90
    Light	87	84	83	80	78	76	73	71
    Dark	87	84	83	80	78	76	73	71
    								
    Melee	30	32	34	36	38	40	42	45
    Ranged	37	39	41	43	45	47	49	52
    Magic	30	32	34	36	38	40	42	45
    
    eleComp:
    Lvl	45	60	75	90	105	120	135	150
    Type	1.46418	1.64845	1.75149	1.81463	1.85878	1.87219	1.87219	1.87219
    								
    A+SMCP	1353	6141	29047	138653	663059	3172132	15177023	72615500
    A+SMCS	676	3070	14523	69326	331529	1586066	7588511	36307750
  • Spreadsheet ~ Ward




    Sabre the First -> RE: Armours - Read the first post! (11/17/2019 21:03:04)

    quote:

    Your attacks are locked to Ice, and get boosted similarly to a spell-type skill.

    How much is the boost?




    Ianthe -> RE: Armours - Read the first post! (11/19/2019 0:28:39)

    eleComp:
    Lvl	45	60	75	90	105	120	135	150
    Type	1.46418	1.64845	1.75149	1.81463	1.85878	1.87219	1.87219	1.87219
    




    gavers -> RE: Armours - Read the first post! (11/19/2019 3:06:34)

    @In Media Res
    Don't these factor in the Fully Offensive lean while the attack is used when in a Neutral lean?




    .*. .*. .*. -> RE: Armours - Read the first post! (11/19/2019 18:33:10)

    Armour from the Frostgale set.

    [img]https://i.imgur.com/78vhiQy.jpg[/img]
    Frostgale's Legacy
    Description: Empowered by ancient Ice enchantments, you wear the vestments of a champion of the realm. This armor comes with its own bow that you can activate for a special Ice attack mode.

    Adding a version of the armour when activating the skill, since it transforms your weapon into a bow.

    [img]https://i.imgur.com/D3PjNVJ.jpg[/img]
    Frostgale's Legacy Skill Transformation

    The armor does 2 hits.

    When in skill mode, it does 2 hits as well, but it also has a rare secondary attack, though I am unsure how many hits it does, around 6-7 I believe, but IMRy can confirm this. [:)]




    Ianthe -> RE: Armours - Read the first post! (11/26/2019 0:18:27)

    Trivial: Shearhide Form now multiplies all incoming MP healing by *[new max MP] / [old max MP], in order to prevent people from abusing it for free MP.




    lolerster -> RE: Armours - Read the first post! (11/26/2019 16:59:41)

    IMR, it's definitely still not working as intended. Just tested and can still heal for massive mp/hp when using items that give int/end.




    Kamui -> RE: Armours - Read the first post! (11/26/2019 18:32:22)

    quote:

    Hollowborn Evoker/Conjurer Garb

    FO Energy/Darkness armours. These scale, and the table below shows what their primary/ally/etc elements will be. For Evoker, the elements are Main:Energy, Ally:Fire/Light, Neutral:Earth/Wnd, Weak:Dark/Ice, Opposed:Water. For Conjurer, the elements are Main:Darkness, Ally:Water/Earth, Neutral:Ice/Fire, Weak:Energy/Wind, Opposed:Light. MC effect on these is a hybrid of the weapon/shield MC. During Winter, or in other words, every year from Dec 1st 12 AM to March 1st 12 AM, the armour causes you to take -(5/1.4)% damage and deal +5% damage. For Magic weapons, the damage boost is /0.75. For spells, the damage boost is /2. In addition, for 2019 only, this effect will also be active from Nov 26-30, to ensure that you can actually get the full effect of the item once purchased. Finally, for a full-set bonus, if you equip the armour with its corresponding weapon/shield (no mix & match, need to be full Evoker or full Conjurer), then you unlock a skill, Astral Blades. This skill is a standard spell-type skill, and is locked to Energy for Evoker, Darkness for Conjurer, and gets an appropriate boost for being locked. This skill also does a further +2.5% damage as part of the FSB.

    Level	-	75	95	115	135	150
    Type	B	B	B	B	B	B
    PowLvl	59	78	98	118	138	153
    						
    BR%	277	334	394	454	514	559
    Stat%	489.4	614.8	746.8	878.8	1010.8	1109.8
    BTH	7	9	12	14	17	19
    						
    Main	68	60	53	47	42	39
    Ally*2	73	65	58	51	45	42
    Ntrl*2	76	76	76	75	75	70
    Weak*2	86	86	86	85	85	84
    Opp	95	95	95	95	95	95
    						
    Melee	31	34	37	40	43	45
    Ranged	31	34	37	40	43	45
    Magic	31	34	37	40	43	45
    Spreadsheet ~ Ward




    Lord Markov -> RE: Armours - Read the first post! (12/10/2019 2:27:36)

    Hollowborn Conjurer Garb
    [image]https://imgur.com/z3dJ8TY.jpeg[/image]
    Clothes worn by the demonic Hollowborn, with these you can conjure blades from the astral plane that can tear through flesh, and can exude a demonic aura that makes foes take more damage from bleeding, burning, and poison!




    .*. .*. .*. -> RE: Armours - Read the first post! (12/13/2019 18:48:10)

    Armour from the Zombie Hunter Set

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/SO.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
    Zombie Hunter Garb
    [image]https://i.imgur.com/4LA1yFL.jpg[/image]
    Element: Wind
    Description: Gear up to survive in a zombie apocalypse! Gives great resistance to Wind and other natural elements, and if facing an Undead foe, you'll take less damage from them and make it a breeze to resist their attacks by converting them to Wind element!

    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    Rate: ???

    ATTACK #2
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    Rate: ???




    Bu Kek Siansu -> RE: Armours - Read the first post! (12/20/2019 9:32:50)

    quote:

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
    Armour Giftbox [Version] '19

    «Fully Offensive, flat-resistance armour.»

    Location: Guardian Tower » Click on Nimrod » Guardian Giftboxen! » Armours
    Element: Neutral

    This item no longer exists and turned into ???.
    Type	G	G	G	G	G	G	G	G
    Version	I	II	III	IV	V	VI	VII	VIII
    Level	10	30	50	70	90	110	130	150
    PowLvl	19	36	54	73	93	113	133	153
    
    Price	0	0	0	0	0	0	0	0
    Sell	0	0	0	0	0	0	0	0
    COMBAT DEFENCE
    Melee	28	31	35	37	39	42	44	46
    Ranged	28	31	35	37	39	42	44	46
    Magic	28	31	35	37	39	42	44	46
    ELEMENT MODIFIER
    Fire	93	89	84	81	77	75	71	69
    Water	93	89	84	81	77	75	71	69
    Wind	93	89	84	81	77	75	71	69
    Ice	93	89	84	81	77	75	71	69
    Earth	93	89	84	81	77	75	71	69
    Energy	93	89	84	81	77	75	71	69
    Light	93	89	84	81	77	75	71	69
    Dark	93	89	84	81	77	75	71	69
    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	65.33	86.67	109.33	133	158	183	208	232.92
    Stat%	94	140.67	190.33	242.33	297.33	352.33	407.33	462.5
    BTH	2	4	6	9	11	14	16	19
    DESCRIPTION
    This isn't exactly what you had in mind when you wanted to take a peek inside the giftbox... Oh well, GIFTBOX-FU!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Giftbox_Armor.gif[/img]

    Numbers thanks to In Media Res. Write up thanks to Carandor. Additional thanks to Fishbone.




    Analysis

    Starts off as a standard armour attack:
    Version	I	II	III	IV	V	VI	VII	VIII
    Level	10	30	50	70	90	110	130	150
    PowLvl	19	36	54	73	93	113	133	153
    
    BR%	196	260	328	399	474	549	624	698.75
    Stat%	282	422	571	727	892	1057	1222	1387.5
    BTH	2	4	6	9	11	14	16	19
    With three equally powerful hits, each hit does *1/3 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    December 5, 2019: The armour was released.
    January 3, 2020: The armour became rare.






    [img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Guardian.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Z-Token.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Tags/Rare.jpg[/img]
    Armour Giftbox [Version] Z '19

    «Fully Offensive, flat-resistance armour.»

    Location: Guardian Tower » Click on Nimrod » Guardian Giftboxen! » Armours
    Element: Neutral

    This item no longer exists and turned into ???.
    Type	GZ	GZ	GZ	GZ
    Version	III	IV	VI	VIII
    Level	22	55	100	140
    PowLvl	54	73	113	153
    
    Price	580	1330	3160	5770
    S <48h	522	1197	2844	5193
      >48h	145	332	790	1442
    COMBAT DEFENCE
    Melee	35	37	42	46
    Ranged	35	37	42	46
    Magic	35	37	42	46
    ELEMENT MODIFIER
    Fire	84	81	75	69
    Water	84	81	75	69
    Wind	84	81	75	69
    Ice	84	81	75	69
    Earth	84	81	75	69
    Energy	84	81	75	69
    Light	84	81	75	69
    Dark	84	81	75	69
    ATTACK
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	109.33	133	183	232.92
    Stat%	190.33	242.33	352.33	462.5
    BTH	6	9	14	19
    DESCRIPTION
    This isn't exactly what you had in mind when you wanted to take a peek inside the giftbox... Oh well, GIFTBOX-FU!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Giftbox_Armor.gif[/img]

    Numbers thanks to In Media Res. Write up thanks to Carandor. Additional thanks to Fishbone.




    Analysis

    Starts off as a standard armour attack:
    Version	III	IV	VI	VIII
    Level	22	55	100	140
    PowLvl	54	73	113	153
    
    BR%	328	399	549	698.75
    Stat%	571	727	1057	1387.5
    BTH	6	9	14	19
    With three equally powerful hits, each hit does *1/3 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    December 5, 2019: The armour was released.
    January 3, 2020: The armour became rare.



    Added. ~BKS

    Pedia: Armour Giftbox '19 http://forums2.battleon.com/f/fb.asp?m=22372879




    Ianthe -> RE: Armours - Read the first post! (12/21/2019 17:05:30)

    quote:

    GGB: Festive Mason Form. Kam says:

    FO Fire armour, with good Dark resistance.

    Normal attack is 2 hits, 80% total damage (50% chance) or 3 hits, 120% total damage (50% chance).

    MC: Comes with skill, Deep Terror Infusion. Imbue, locks your attacks to Fire, and at the end of your turn the monster becomes Choked (-23.34*[DAMAGE]% damage, 3 turns). The monster can resist with a save at a -10 penalty (inflict with [mainstat]/LUK, resist with CHA/LUK). Costs SP based on your level.

    [DAMAGE] is equal to [damage inflicted] / [expected damage per turn] / [monster Fire resistance]. To keep this from getting too out of hand, you use that^0.75 if [DAMAGE] is greater than 1.

    Expected damage per turn is calculated the same was as a virtual attack, like with the Overlord shield. At Lv150 it's 390.40625. This means that in the above, [DAMAGE] = 1 when you do 391 damage, [DAMAGE] = 2.82 when you do 1562 damage, etc.

    Scales based on your Guardian Level. Below are example values; between these, it uses linear interpolation.
    PLvl	55B	75B	95B	115B	135B	150B
    						
    BR%	277	334	394	454	514	559
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH Mod	7	9	12	14	17	19
    						
    Fire	66	59	53	47	42	39
    Water	88	87	87	87	86	81
    Ice	110	100	97	97	97	95
    Wind	88	87	87	87	86	81
    Earth 	88	87	87	87	86	81
    Energy	88	87	87	87	86	81
    Light 	110	100	97	97	97	95
    Dark	72	64	56	51	44	41
    						
    Melee	40	43	46	50	53	55
    Ranged	40	43	46	50	53	55
    Magic	30	33	36	40	43	45


    GGB: Undead Bard of War. Kam says:

    Reskin of Bard of War. Same resists and everything, but shuffled around to have Fire primary resists.

    Darkness armour.
    Skill 1: Toggle, attempts to give your Pet Celerity, take additional 0.2 damage
    Skill 2: Toggle, attempts to give your Guest Celerity, take additional 0.2 damage.

    Normal attack is two hits, +5 BTH lean. (And the *0.8 damage from the weird lean thing.)

    Comes with a skill, Ukulele Hero. This is treated as a spell, so it doesn't respect your weapon special and you don't apply weapon effects. Three hits, Magic Darkness. Uses CHA/4 (+LUK*3/8 on an LS) for stat damage and CHA*3/40 + DEX*3/40 + LUK/40 for stat BTH.
    Level	15	35	55	75	95	115	135	150G
    PowLv	15	35	55	75	95	115	135	153
    								
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    								
    Fire	96	91	90	90	88	88	80	80
    Water	96	91	90	90	88	88	80	80
    Ice	93	88	76	72	69	65	63	60
    Wind	93	88	76	72	69	65	63	60
    Earth 	93	88	76	72	69	65	63	60
    Energy	96	91	90	90	88	88	80	80
    Light 	100	100	100	100	99	99	99	93
    Dark	91	80	71	61	54	48	42	39
    								
    Melee	22	26	29	32	36	39	42	45
    Ranged	32	36	39	42	46	49	52	55
    Magic	27	31	34	37	41	44	47	50
    
    SKILL
    Base	15	30	48	69	93	120	150	179
    Rand	28	58	94	136	184	238	298	358
    Stat	199	331	463	595	727	859	991	1110
    BtH	3	8	13	18	23	28	33	38
    SPCost	57	100	151	208	271	342	419	490
    Spreadsheet ~ Ward




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