Kilvakar -> RE: Balancing Warrior and Mage (8/28/2018 19:46:21)
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Just my two cents worth on this whole debate: I agree with everyone saying that the builds should be different in their roles. It simply doesn't make any sense for every single build to be able to defeat an enemy in the same amount of time. Mages *should* be able to nuke faster than warriors, it just makes sense. Giving warriors the same nuking ability as Bloodmages would literally just make them the same build, just with better weapon damage and less utility from mana. I'm in complete agreement with Caecus and High Paladin that warriors are absolutely not useless, they're just not the preferred build for hardcore players who only care about how fast they can kill things and how many kills they get in wars and such. I totally support the Blood Warrior armor idea, but I would hope that it increases weapon damage rather then providing an equivalent SP nuke. The STR drive shield would be great. More weapons like Thrale's Scorn, since the Bloodblades are already toggleable. More unique items without toggles. Give us some more swords, hammers and axes without magic toggles, and release more staves, wands, tridents, etc. for mages without STR toggles. It would also be cool to see more ranged/melee toggles rather than melee/magic. This isn't really a GBI, but it would certainly alleviate the issue some people have with mage and warrior weapon inventories being too similar. I really don't think that the stun/nuke strat needs to be nerfed/removed. Everyone can make use of it, not just mages. Even after Purple Rain, which can only be used once per battle, a warrior with high END could still use Essence Orb to get more stun-lock turns out of Shadowfeeder and Love Potion. On the topic of warring, since I've heard it pointed out that pretty much all the top scores in wars go to mages, we could balance that out a bit by adding another effect to momentum where it also gives you some sort of STR bonus or a bigger damage bonus based on your STR. Yes, that would only favor warriors, but it might be a possibility to even the playing field when it comes to wars specifically. Since war contests are now a thing and wars are 1000% more competitive, this buff could make it so that warriors are able to compete in the rapid kills department, but only in that specific instance, and keep the difference between builds in the rest of the game. And finally, on the subject of FD builds, they're not "weak," they just are meant to truly play as a tank, which is a style that most of the hardcore players don't favor. They should still get more items suited to their playstyle, so they can have a more varied inventory.
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