The Finnish Phoenix -> RE: Balancing Warrior and Mage (9/12/2018 14:09:36)
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The potential for Warriors/Rangers is very high, we can kill almost anything in the game within a couple turns using SP nukes in tandem with ShadowFeeder Pendant, Dunamis/Thernda, Buffalot's, Blood Contract/RanGer's Scope, and possibly Elahi Irt/Celtic Wheel into Moonwalker's Grace on top of that as well for a bit more time, then taking all the SP for set up back with Purple Rain/Essence Orb. If we have to play a longer fight due to damage caps or whatever the case may be, then we can do so fairly well as our stronger auto attacks mean we don't have to depend as much on limited resources like MP, while SP regenerates on its own. It could be argued that Warriors/Rangers are marginally slower for wars as the top players tend to be Mages, but last war Melissa racked up 22000 kills, the most I've ever seen, and did it with a Warrior build. Probably the biggest inherent setback with Warriors/Rangers in wars is we necessarily have to use SP for our most powerful attacks, and SP doesn't heal from rests/full heals. Basically, we have to click Essence Orb more often, which costs us a few more seconds per fight and involves annoying repetitive stress movements that we have to hope won't give us carpal tunnel, but it's pretty negligible in terms of actual efficiency when most fights are under the minimum battle time and rewards don't load until that point. Mechanics to fully heal SP in wars and/or the ability to gain SP through STR would be very helpful. The situation feels like a bit of an arms race. After the release of Buffalot's Beach Bod, Warriors were likely at least as powerful but then came Arcane Amplification to again put Mages on top, but at this point it's the monsters that can't keep up as they all die before they can see a second turn against anyone without a full set of premium buffs regardless of their build. Poelala being easier to acquire than Dunamis and Thernda has been touched on before, but Mages do have to make some additional investments for damaging Spells like Arctic Tornado and Cysero's Telephone Booth if they want to reach their full potential. That said, for free players or players who don't want to pay through the nose for packages, Mages clearly have more potential due to the Poelala pet. I'd prefer for Dunamis and Thernda to be free, but obviously those would be huge hits to revenue. Poelala was additionally a donation item, so having it go Rare from the Golden Giftbox shop and then re-appear as part of a package may well make the most sense. Essentially my recommendations would be: -Clickable SP full heals in wars. We manually do it anyway through Essence Orb and this would make it less tedious. If it were a Guardian-only feature it could also be a good incentive for that. -A bonus to SP from STR, perhaps at about a half of the rate INT bolsters EXP since we have stronger weapons and a starting amount of SP based on Level. -Re-locating Poelala to the same level of package as Thernda and Dunamis, hopefully replaced with a nice across-the-board buffing pet/item for free players that is good but not as good as Dunami/Poelala/Thernda.
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