RE: =AQ,Dev,Bugfix= Minor Fixes (Full Version)

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Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/17/2025 11:12:09)

- Fixed missing face from the Chessmaster: Checkmate shops. The base version of Chessmaster's Style should now be available from both the standard and challenge shops.
- Fixed the same issue for the base Centurion face on Gift Delivery '24.
- Added the First Centurion faces too.
- Fixed missing MRM costs on the Festive Legionary armor.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/17/2025 12:19:46)

Underworld Archfiend: The Archfiend's Betrayal skill is now spell-based and costs MP by default. If used with the Underworld Archfiend weapon in Melee or Ranged mode, then it becomes weapon-based and costs SP.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/19/2025 2:01:09)

Underworld Archfiend: Fixed the SP cost for Archfiend's Betrayal in Melee/Ranged mode.




Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/20/2025 18:40:31)

Fixed an arror in the Multimaul and Hubris weapons that made the accuracy lean toggles nonfunctional.




Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/23/2025 14:23:18)

Adjustments to Exalted Unity
- Autohit now only consumes 12 charges, worth 15% Melee.
- Empower can now consume up to 28 charges for up to 35% Melee +DmgDlt, with each charge consumed giving 1.25% Melee in +DmgDlt.
- The Autohit effect doesn't poof just from swapping weapons anymore. (To clarify, it still only autohits on this weapon itself, there was just a bork where you'd lose the buff if swapping off of the weapon for whatever reason)
- Now properly has the damage boost for being a no-special weapon.

Edit: Updated Exalted Unity's textbox so it is easier to read. Took a bit of fiddling and poking Hollow, but your eyes shouldn't bleed when looking at it anymore!

Edit to the edit: If PlayerLv >= MonsterLv+20, then the weapon will no longer passively gain charges, and the Charge skill is disabled.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (1/26/2025 11:21:10)

- GSS: Chilling Bite now shows the proper MP cost.
- GSS / RotSW: Fixed the Bite spell so that it properly Freezes/Eclipses the mob.
- Festive Legionary Spear: now takes the Ranged Adaptive Lean into account when it Panics the mob.
- Underworld Tome: Removed the downtrigger on the Skull Scream.
- Frostval '24: Gift Delivery war: The replay buttons at the end of the war now direct you to the proper quests.
- One Storm Armour: fixed some typos
- Essence of Carnage guest: In Defiant mode, you can no longer gain charges against foes 20+ levels lower than you. Capped the spell boost at 100 charges = +100% spell damage.




Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/3/2025 1:02:44)

- The level 135 Reaper of the Sunless Winter now correctly upgrades to the next level tier instead of a different item entirely.




Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/3/2025 19:35:22)

- Fixed the Sovereign's Horror Sceptre's built-in spell not actually connecting with its attacks.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/6/2025 11:02:10)

Gingerbrute Gumdrop Scepter:
- Bleed on spellcasts is now x4 as strong as it was before. NEVERMIND THIS
- The first and third modes now apply all their effects to Harm spells, not Earth. The second mode still affects Earth spells normally.




Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/8/2025 19:42:03)

Legendary Taxing Cutlass:
- All leveled versions can now be upgraded to a scaling one.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/11/2025 10:42:20)

- For seeking effects: if there's a tie, then it uses your equipped weapon's element as a tiebreaker. This only applies to more recently-coded seeking effects.
-- This can be overridden; if you're wielding the Gingerbrute Gumdrop Scepter then seeking defaults to Harm if the Scepter's doing its "extra hit of Harm damage" thing. These will have to be manually added.
-- Updated the Arctic Tornado, Cysero's Teleport Booth, Creation Burst, Volcanic Lightning, and Destruction Burst series of spells to work with this.
-- EDIT: Updated Legion's Violence too.
- Shentu Serpent guest should no longer leave the game hanging if you don't have enough MP/SP.
- Carnation-in-Full-Bloom: cleaned up its Control effect. It should be producing fewer NaNs now.




Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/15/2025 15:13:58)

- Fixed the Shentu Serpent pet and Forevermore weapons scaling when they weren't supposed to.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/18/2025 14:55:40)

Rolled some fixes to Cherub armours, and updated Bitter Storm skill:
- Berserk has been reduced from 10+level/10 (25 BTH at level 150) to a flat 10 BTH.
- The skill now also Blinds the mob (-15*[mob's resist] BTH, [hits connected] turns) subject to a save at a -20 penalty. This is a separate save from the Burn's. The Berserk only happens if the Blind is successful (regardless of the Burn).
- Increased the damage penalty from -50% to -75%.

~

Fixed some low-level ninja mobs that weren't loading.




Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/21/2025 8:35:50)

- Via Hollow: Head proportion and bow position in the Timeless Guardian armors bugs have been fixed.




Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/21/2025 22:39:02)

Gave the Amoria guest a quick update.




The Hollow -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/27/2025 11:56:58)

The following visual updates are now live:
  • Protean Predator Armors (resolved layering issues)
  • Timeless Guardian Armors and Timeless Guardian's Heart Miscs (resolved layering issues and fixed the Timeless Guardian Miscs, which now properly display on the armors when equipped)




  • Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (2/28/2025 10:07:09)

    - Snipped PWD reflection from the old War and War: Volatile Form.
    - Fixed Praetorian Slayers having the wrong description. I had the quest boss version erroneously labeled as the one to use.
    - Fixed erroneous tags on Praetorian Vanguard mobs: Juggernauts were tagged as Human instead of Giant, all were erroneously tagged as Primordial.




    Ianthe -> RE: =AQ,Dev,Bugfix= Minor Fixes (3/8/2025 21:12:59)

    - Rubicon March quest: Gnuvain will now properly copy your clan/subrace.
    - Knightmare armour: Fixed the once-per-battle armour lean change to persist between battles.
    - Infernal Angel armour: As above. Also fixed the 5 Potence so that it'll properly reappear on battle start.
    - Vector, the Betrayer's Bite weapon: Fixed the healing hit so that it's properly tagged as an "other" attack.




    Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (3/16/2025 1:06:40)

    - Donkey Business (Blarney 2025): Fixed the challenge battle shop not containing the standard rewards too.
    - Fred the Elite Powder Donkey should now properly display the fancier cannons.




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (3/22/2025 15:49:01)

    - Fixed the War God's Hope weapon having scaling code on it.




    The Hollow -> RE: =AQ,Dev,Bugfix= Minor Fixes (3/27/2025 12:54:55)

    Character Page Update:
  • Restored display of second armor, weapon, and shield slots from inventory.




  • Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (3/31/2025 18:46:13)

    - Fixed the derp where the Elite Hyperalphean Slayer had the wrong skill menu.




    Kamui -> RE: =AQ,Dev,Bugfix= Minor Fixes (3/31/2025 22:31:06)

    - Fixed Hyperalphean Slayer's trigger on Slayer's Rush not working.




    Lorekeeper -> RE: =AQ,Dev,Bugfix= Minor Fixes (4/1/2025 10:06:51)

    - Fixed missing description on the Elite Hyperalphean Slayer.




    The Hollow -> RE: =AQ,Dev,Bugfix= Minor Fixes (4/3/2025 16:39:27)

    Fungibushi Armor CC Display:
  • Fixed an issue where the Fungiubushi armor belt was not correctly rendering color selections.

    Inventory & Shared Vault Expansion:
  • Resolved a bug that prevented the inventory and shared vault slots from reaching the intended base capacity of 250 slots for each category. (Inventory slots beyond the 250 base limit are tied to player housing and do not affect Shared Vault slots.)




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