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Some minor bugs with the Story Mode of the Failure to Communicant quest, just in case the coders are interested what's wrong: if you choose to let the Undead Paladin live (either Good or Neutral choice), you are "kicked out" of the Story Mode at the point where you have the option to view the Communicant III shop, and from there you can continue the normal version of the quest until you come to the battle with Sham, which you however skip as if in Story Mode and get the corresponding ending (no final shop); if you finish the quest in any way (battle through or in Story Mode) and then press Replay, you effectively cannot make the Evil choice of killing the Undead Paladin: even if you do, he is still there with you when you meet the Spirit of Light, and from there the quest continues as if you had left him alive (this does not happen in reverse order: first choosing to kill him and then sparing him works fine); and finally, your character is missing from the screen during a few scenes in the quest, so that your words are coming from the air: this happens during the dialogue with the Undead Paladin after you make your choice and in Sham's gold vault after you defeat him (Story Mode) or you buy something from the shop (normal mode). An analogous bug (invisible character) also occurs at the beginning of the Nemesis quest, during the dialogue with Warlic in his Shop. Edit [23:58 1/31/2014]: A small addition regarding the Nemesis quest -- the character doesn't always disappear from the screen when the descriptions are shown instead of the battles in Story Mode, covering significant portions of the text (specifically, this happens for the two instances just preceding the concluding screen of the quest). Fixed the Commy bugs. Nemesis will have to wait. ~IMR EDIT: Fixed the Nemesis bugs.~IMR
< Message edited by In Media Res -- 8/5/2014 8:26:33 >
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