golden1231
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February 3rd, 2012 Written by Thiefboy109 Index -Release Overview - What's New? [OVR] -Frequently Asked Questions - Gameplay [FQG] -Frequently Asked Questions - Storyline [FQS] -Appearing Mechas/Equipment/Enemies/Items [AMI] -Known Gremlins (Bugs) [KNB] -Additional Reading [ADR] Release Overview - What's New? New levels of Tyrant/Tyrano Mecha! Tyrant/Tyrano Mecha has been buffed! Soluna Battle Button improved! Bugfixes! Frequently Asked Questions - Gameplay Q) Where can I find Tyrant? A) Tyrant is found in the Museum, as a reward after finding 20 dinosaur parts. Q) What are the buffs? A) quote:
Specials are NSC (SC,NG) Head: ---> CD=5 - starts with 1.1 (1.3,1.5) times damage - general damage boost BoT of +5(8,10) per turn for 5 turns - frightening attack, enemy BtH reduction of -20 (30,40) for 5 turns - SC/NG only: Disables an equippable enemy's head Body: ---> CD=5 - starts with 1.1 (1.3,1.5) times damage - combined HP/EP DoT (normal, 1.5 times, double) - Chance for double (triple,triple) EP regeneration. - SC/NG only: damages EP with half damage done Arms: ---> CD=1 - rage attack: Damage increases by 10% (20,25) per use. Increases stack between the FA and BA. Shoulders: ---> CD=2 - starts with 1.1 (1.3,1.5) times damage - Chance for an extra Hit with 50% damage - Chance for a HP Dot for 3 turns, stacking - SC/NG only: Chance for enemy EP regen stop for 2 turns Q) What are the enemy list improvements? quote:
fewer Ghost types, so more chance of variety At Level 25 and up, Advanced House Mecha opponents can show up buffed 3 monster specials Goliath A (flamethrower, bombs) Flamethrower: 120% damage with improved accuracy, inflicts a 1.5x HP DOT Bombs: Rolls between 10% and 50% extra damage, reduces enemy boost by between 8 and 15 per hit Goliath B (machine gun, ground pound) Machine Gun: Damage and crit chance increased, Inflicts a DOT with strength based on number of hits Ground Pound: Damage increase between 20 and 40%, reduces enemy bonus by between 8 and 15 per hit Turret (small attack, big attack) Small attack: Less damage than usual, first hit deals EP damage equal to half damage done, second through fourth hits each lower defense by between 8 and 10 Big attack: Increased damage, if all 5 hits connect it attempts to stun you Q) What are the exact bugfixes? quote:
Bugfixes: 1) Korin fixed an issue with the menu bar disappearing from the interface and messages of "undefined" (required another engine change, so please clear your cache and reload). 2) I fixed (with Vivi's assistance) the Hazuko series weapons that were causing NaN values Hazuko Machete Hazuko Katana Hazuko Staff [*[Hazuko Sai (Note: I am still working on a head fix - the Tremendous Lightning still gives NaN for now, but I'll get that fix rolled out soon too) 3) Vivi fixed a NaN issue with the Morehawk (which was actually for last week but got included with this week instead) Appearing Mechas/Equipment/Enemies/Items Sequence: Mechas, Weapons, Mods and Miscellaneous, Energy Blades, Starship Items, Enemies. Items are listed alphabetically. Mechas *new* Fierce Nova Tyrant NG Fierce Star Tyrant SC Fierce Tyrano NSC Vicious Star Tyrant SC Vicious Nova Tyrant NG Vicious Tyrano NSC Known Gremlins (Bugs) None! Additional Reading Tyrant Shop, Tyrant NG Shop MechQuest Design Notes Release is Live thread
< Message edited by golden1231 -- 2/29/2012 22:19:38 >
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