Stabilis
Member
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A suggestion: How to Balance Weapons (in Terms of Cooldown and Damage): So, yesterday, when I was writing about penalties this idea crashed into my mind and slipped away before I could write it. Unarmed. Here is the standard description... a player has 62 Strength, therefore 15-18 base Strength damage. An unarmed Strike deals damage equal to the base Strength damage of the player, period. How would this work? Unarmed Strike has a cooldown of 0, weapon Strike has a cooldown of 1, Sidearm has a cooldown of 2, and Auxiliary has a cooldown of 3. This is the same layout as the current weapons cooldown, except weapon Strike now has cooldown (1), reducing Strength's damage over time; balancing weapon Strike closer to Sidearm and Auxiliary. COOLDOWN IS/ARE THE TURN(S) DURING WHEN A WEAPON OR SKILL IS NOT AVAILABLE. AUXILIARIES AT 3 TURNS COOLDOWN CAN ONLY BE EVERY 4 TURNS... +1 TURN TO USE THE WEAPON/SKILL. This is just phase 1 though, what I would like to see as well is to remove 1) Auxiliary's 5 damage bonus and 2) improve Sidearms with Support or create a new type of weapon at 30+ or 35+ levels for Support. Anyways, here is what the DoT graph for weapons would look like after the implementation for unarmed: http://i50.tinypic.com/9sszye.png Please notice, ranged weapons appear to be at moderation while melee appears to be at extremes in terms of damage (weapon Strike at top, unarmed Strike at bottom, Sidearm and Auxiliary at centre). I most certainly suggest that at the very minimum for Sidearms to improve by Support to achieve greater balance. http://forums2.battleon.com/f/fb.asp?m=20387463 THANK YOU FOR YOUR TIME, ENJOY THE REST OF YOUR DAY AND ALL DAYS.
< Message edited by Depressed Void -- 6/11/2012 16:41:24 >
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