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Tactical Merc's and why we should be buffed just a little

 
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7/24/2012 20:51:19   
A dark soul
Member
 

OK so i think we should get something for be nerfed this bad. I rarely see tact mercs because of the nerf so i think its only fair to give us 1 OP skill back, in my opinion i believe that skill should be Smoke. I always get dominated by tech mages using defence barrier and its stupid i can do any damage even though i have 60+str with a delta maul. If there are any tact merc out there who feal the same as I do then speak up.
Post #: 1
7/24/2012 20:52:51   
kittycat
Member

If you have Smoke, It would be back to OP because TLMs would use Strength builds and it is the rise of TLM OP'ness. I agree with what you said, but undoing an action, such as giving back an OP skill may not seem like a great idea.
AQ MQ  Post #: 2
7/24/2012 20:53:55   
Mr. Black OP
Member

That just puts you back where you were before the nerf, they should just get technician instead of blood shield or maul instead of stun grenade.
You should go to the balance discussion thread.
Epic  Post #: 3
7/24/2012 20:55:15   
AQWPlayer
Member

You should reconsider. The right way of balancing is not to give TLM an OP skill, but rather to encourage defensive builds and buff support too. When that happens, TLM will probably be more popular.
AQW  Post #: 4
7/24/2012 20:59:05   
A dark soul
Member
 

ok i understand that being a buff or a defencive char would be better but i want to be able to do damage to tech mages and bloodmages there defence skill gives them 20+ defence at lv 4 with 40 support its OP
Post #: 5
7/24/2012 21:00:51   
AQWPlayer
Member

^
OP? Did you know that defense matrix requires energy+one turn without rage? and that other classes have PASSIVE armors?
Edit: Plus the fact that not many have 40+ support now, and that shielding reduces your chance to win in most cases

< Message edited by AQWPlayer -- 7/24/2012 21:02:13 >
AQW  Post #: 6
7/24/2012 21:03:13   
A dark soul
Member
 

it is OP they nerfed hybrid armor so it only defendeds half for both defence and resist, plus for a tact merc i have to waste 15 health just to be able to survive ur plasma bolt or plasma cannon
Post #: 7
7/24/2012 21:05:09   
AQWPlayer
Member

6 defense for free every turn=more than defense matrix, which lasts only 3 turns. And I thought we were talking about TLM, not merc?
You're wasting 15 health "just to survive plasma bolt/cannon"? I wonder what atom smasher is for. And blood shield lasts for 5 turns, remember? 15*5=75 resistance. There you gained 60 health.

< Message edited by AQWPlayer -- 7/24/2012 21:06:46 >
AQW  Post #: 8
7/24/2012 21:08:19   
A dark soul
Member
 

U said OTHER CLASSES just answering what u said my main point is just give us back a good skill even technetian would help so i could juggernaut it like i used too.
Post #: 9
7/24/2012 21:09:41   
AQWPlayer
Member

I hope you don't mean you want an OP skill to get a 90% win rate in juggernaut again. We need more experts' opinions before it is even possible to buff TLM.
Edit: going off for now

< Message edited by AQWPlayer -- 7/24/2012 21:10:08 >
AQW  Post #: 10
7/24/2012 21:15:22   
A dark soul
Member
 

nah i use technician to make my sugical strike more stronger its fair since it takes a 3 warmup
Post #: 11
7/24/2012 21:19:50   
Eventus
Member

Please use the Balance Discussion Thread to continue this discussion. Thanks.

Padlockin' up.
AQW Epic  Post #: 12
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