Ranloth
Banned
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quote:
i think i know the reason loosing wasnt that bad in the old days (beta , gamma and a little part of delta) it was mostly because every battle was different , you almost always fought a person with diffrent build and sometimes found an awesome build to try out yourself This is an interesting quote. Didn't realize it before, but different weapons had different amount of slots. Not exactly that, but the F2P and P2P gaps resulted in F2P having to rely on a bit more strategical builds to fight back the P2P players, and did win but not as often. Stat requirements on weapons did play a small role, but not that big. Most of it was the different amount of slots on weapons and requirements were just an addition to make some builds a bit more difficult to abuse. Thinking about it, if they had removed stat requirements on weapons but kept the enhancements system, little would change in terms of build variety - it'd merely enable you to copy builds a bit easier, but different amount of enhancement slots would still be crucial + the P2P gap. Even if the weapon upgrade system didn't come into play, nothing would change. It's pretty much the removal of enhancements which has caused it - easier build copying, that is. It's quite interesting. The power gap has shrunk significantly, but at cost of everyone sharing the same builds, with no power difference - since there's no enhancements, but only unique cores, but that's a different story.
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