PivotalDisorder
Member
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quote:
42 dex = 14-17 def Hybrid = 12 def so 26-29 defence for tactical mercs without any stat modifiers/enhancements. for anyone else to get 26-29 they would need 82 dex [25-30 defence] that values Hybrid armour at effectively 40 stat points. not really sure how the game can possibly be balanced when one class gets energy regen [Reroute], a debuff [Smoke Screen], health regen [Frenzy], a resistance boost and Smoke Screen boost [Technician], a stun [Maul] and 40+ free stat points. Quoted myself from the Balance topic so again, to all the tactical mercs defending their class, is it fair if they remove Hybrid Armour from Tac mercs and give it to Mages and Hunters? [all types] your answer MUST be yes or you are admitting your class is OP with Hybrid Armour and any other class with it would then become OP :)
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