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RE: Weapons - Read the first post!

 
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4/6/2017 9:37:22   
Zeldax
Member
 

Not sure if this is where I should post this but the Blade of Agony's Blood isn't tagged as a Guardian item, at least on my character page it isn't.
Post #: 226
4/6/2017 19:00:33   
Kay Oh
Member

Reaper of Souls



DESCRIPTION
This scythe is wielded by those that separate souls from their mortal bodies, severing their connections to the realm of the living. It can drain a bit of a foe's soul to gain a temporary increase in power, dealing more damage!

< Message edited by Kay Oh -- 4/6/2017 19:09:55 >
AQ MQ AQW  Post #: 227
4/7/2017 0:32:00   
  Ianthe
 formerly In Media Res

 

From the Nowhere quest: Reaper of Souls. Kam says:

Darkness Ranged Scythe, -3 BtH lean and 1/3 base lean. 20% proc special. Current thought is that when the special fires, the weapon gains a piece of the foe's soul. This makes it deal +12.5% damage on the following 2 turns (5% MC, 20% special so /0.2, that's 25%, effect split over 2 turns so 12.5%). If you get the special 3 turns in a row, then you'll get this Normal Damage (2 turn counter is added), +12.5% damage (initial counter is decremented, since a turn remains the final turn on the counter now deals +37.5% damage), +37.5% damage (counter 0s out, since counter is now 0ed out, you now get the standard 2 turns of +12.5% damage for the next 2 turns). Glad to change to something else if another idea comes up though.

IMR adds:
FSB: Weapon now functions like the Hydromancer's Bloodblade. You pay the listed HP per turn to get a +30% damage boost.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.1	2.97	4.92	7.08	9.41	11.45	12.67	13.85	14.88
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3	7	15	23	32	40	48	51	54

Level	5	15	35	55	75	95	115	135	150G
HPCost	1	2	5	8	12	16	20	25	30

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

(Payment is worth 20%; FSB gives +10% damage.)
AQ  Post #: 228
4/7/2017 2:02:09   
RedEyedDrake
Member

So...

You get the special on an arbitary turn 1 and get the boost for turn 2 and turn 3 for a total of +12.5% damage. Then the special happens again on turn 2 and you get a second boost and is going to apply during turn 3 and turn 4 with you having a total boost of +25% immediately after the second boost starts being applied. Then the special happens again on turn 3 and you get another boost that will last during turns 4 and 5 for a total boost of +25% imediately before and during the execution your attack and +37.5% after said attack. Then once turn 4 comes around you lose the boost that was applied on turn 1 even before you attack but you'll still have the boosts from both turn 2 and turn 3 at this point.

So shouldn't that add up to a total boost of +25% on turn 4 before and during your attack rather than to one of +12.5%?

Turn 1: Special happens. It does normal damage and sets up a +12.5% boost for 2 turns.
Turn 2: Special happens. It does +12.5% damage and increases the boost. The boost currently has +12.5% damage for 1 turn, so it increases that to +37.5% for 1 turn.
Turn 3: Special happens. It does +37.5% damage and increases the boost. The boost has 0 turns left, so it sets up a new boost at +12.5% for 2 turns.

~IMR


10 page lock. ~Carandor

< Message edited by Carandor -- 4/7/2017 19:33:43 >
AQ  Post #: 229
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