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25% chance of critical

 
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2/20/2011 17:41:54   
voidance
Member

i was just reading a topic about mages new skill and someone suggested it having a 25% crit chance. i do find it odd how mages dont have a 25% crit chance skill but the other 2 types do.
AQW Epic  Post #: 1
2/20/2011 17:43:27   
Nebula
Member

Plasma Bolt should ignore 20% resistance and have a 25% crit chance. It could make having a caster build worth it and even slightly effective.
Post #: 2
2/20/2011 17:46:32   
Light Stridr
Member

In that case, They would have to nerf the damage slightly, as a maxed plasma bolt can do up to 60, where bunker does around 55.
AQW Epic  Post #: 3
2/20/2011 17:50:59   
Nebula
Member

^Increases by 3 every level up to 5, then increases by 2 until 10? That would make it the same as Bunker Buster.

@Below That may be but in all honesty it has nowhere near the power that Bunker Buster has.

< Message edited by Nebula -- 2/20/2011 17:54:09 >
Post #: 4
2/20/2011 17:52:12   
*Nova*
Member

O.o a Maxed Plasma bolt already deal a lot of damage as it is.
DF MQ  Post #: 5
2/20/2011 17:56:47   
Light Stridr
Member

It currently has nowhere near BB's power because of Bunker's bonuses. Add those bonuses to Plasma BBolt and we would NEED to nerf the damage.
AQW Epic  Post #: 6
2/20/2011 17:58:39   
*Nova*
Member

What's the point of the game if all the class skills are completely the same?
Bunker Blaster and Plasma bolt should not be the exactly same skill. (Except one being energy and the other being physical)


@Below
Sorry.

< Message edited by *Nova* -- 2/20/2011 18:10:43 >
DF MQ  Post #: 7
2/20/2011 18:05:25   
Light Stridr
Member

Adding BB's bonuses to Plasma bolt was not my idea >.>
AQW Epic  Post #: 8
2/20/2011 18:16:06   
Nebula
Member

Well there's not exactly a wide variety of bonuses to choose from. And leaving the weaker skills with no bonuses doesn't help.
Post #: 9
2/20/2011 18:21:48   
*Nova*
Member

^
Well, Plasma Bolt is already a strong skill.
But what the other skills you mentioned in the other thread? Such as Plasma Rain, Assimilation and that physical stab thingy.
Why not think of a way to power those up instead since they are the ones listed UP'ed.

quote:

with no bonuses doesn't help

But it should not be the same exactly bonuses.
DF MQ  Post #: 10
2/20/2011 18:32:42   
Matgon
Member

quote:

i was just reading a topic about mages new skill and someone suggested it having a 25% crit chance. i do find it odd how mages dont have a 25% crit chance skill but the other 2 types do.



I am pretty sure I was the one who suggested that, I was referring to assimilation
DF AQW Epic  Post #: 11
2/20/2011 19:09:15   
voidance
Member

glad my topic getting some support, and @nova not asking all class's to be same just think if the other 2 have a skill with 25% critical why shouldnt we?
AQW Epic  Post #: 12
2/20/2011 20:28:14   
IsaiahtheMage
Member

Plasma Bolt should ignore 15% resistence and have 30% crit chance.Yeah because its unfair how the other to are like that but we arent.
AQW Epic  Post #: 13
2/20/2011 21:19:29   
sk1tz
Member
 

ok i use technician then plasma bolt with 15% res ignore and 30% chance to crit

lets see every1 switch to mages and use that tactic.

Thats why u havent got a BB or cheapshot because u already have 2 great passives, deadly aim and reroute and to top that u have a resistance debuffer (malfunction) which is brilliant for debuffing these bot lovers

To be honest iv seen some great builds by mages lately and these people screamin shadow arts is OPed need to just take a look at mages. I think this game is actually starting to balance itself out, amazing what good build creation can do lol

Crits are still to often, reduce the crit % a little and game will be balanced.

You have mercs which use
Artillery
Bunker Buster
Zerker
Hybrid

You have mages which use
reroute+heal looping
Malfunction+deadly aim
+2 shields

Bh's use
Bloodlust
Smoke+Cheapshot
SA
+2 shields

adding this new effect to a mage skill would make mages OPed added in with technician
and class switching would be rampant, i for one am actually contemplating changing mage from merc now because u can
actually abuse technician with bots.

anyway im done lol


< Message edited by sk1tz -- 2/20/2011 21:20:39 >
Post #: 14
2/20/2011 22:42:02   
voidance
Member

i like the part where you said mages already have 2 great passive skills, last time i checked bh has 2 great passive skills aswell and one of them allows him to heal even more when cheap shot criticals. also i never said to make plasma bolt have 25% critical they did, doesnt mean we cant add it to bludgeon or something that isnt based on tech. lol and another also we arnt the robot tech abuseres merc's can have 5 focus and still have 90+ tech without boost. so yea...
AQW Epic  Post #: 15
2/20/2011 23:10:06   
PD
Member
 

How about we equalize the Stat Values and the Skill Ratios first? THEN we'll talk about where these skills should have extra effects added to them.
Post #: 16
2/20/2011 23:31:03   
voidance
Member

How about you stay on my topic b4 it gets removed, we not talking about how the overall isnt fair we talking about how mages dont have a 25% crit skill but other 2 class's do.
AQW Epic  Post #: 17
2/20/2011 23:44:28   
Master Volcon
Member

How about we don't get all testy and mean... T_T
This is a free topic voidance does it really matter if it gets locked?

On Topic:
Yes they need to make it have a chance of critical. The caster build is hard to achieve at higher levels.
AQW Epic  Post #: 18
2/21/2011 0:01:04   
Lectrix
Member

Plasma Bolt is far from being overpowered. It shouldn't be exactly the same as Bunker Buster (save for the Damage Type), but it should still have some sort of special ability, like an added chance to Crit or ignored Resistance.
AQ DF MQ AQW Epic  Post #: 19
2/21/2011 0:08:10   
voidance
Member

i rather bludgeon have it then plasma bolt, a strength build is hardly ever seen in mages and no dont take away the damage increase with lvling because cheap shot has the defence ignore with lvling and bunker buster has a damage increase with lvling, 20% defence ignore, and 25% crit.
AQW Epic  Post #: 20
2/21/2011 5:29:47   
King FrostLich
Member

Even as I hardly seem to say this, maximum crit chance in this game is 13%. There's no way it can max out to 14% or 13.0000000000000000000000001% unless its a skill that really gives extra chance to crit like bunker buster and cheap shot. It actually depends on the amount of support you have against your opponent.
Epic  Post #: 21
2/21/2011 9:23:20   
JariTheMighty
Member

Mages can reduce opponents' resistance by using Malfunction.

Mercenaries can't reduce opponents' defense/resistance, so maybe that's why some of the Mercenaries' skills have a defense reduction ability.
AQ DF Epic  Post #: 22
2/21/2011 9:28:39   
Nebula
Member

Bounty Hunters can lower defense but Cheap Shot still ignores defense. So that theory can't be right as Cheap Shot is pretty much a Bunker Buster that can be blocked.
Post #: 23
2/21/2011 9:34:26   
rajkumar
Member

assimilation should have a 25% critical chance only
AQW Epic  Post #: 24
2/21/2011 9:38:17   
Nebula
Member

^Not really. Adding a crit chance on to it has absolutely nothing to do with the skill. It drains energy, what does having a higher crit chance have to do with draining energy?
The skills like Plasma Bolt and Plasma Rain ( maybe not Rain because its multi ) would fit a crit chance better, since they are a mages high damage skills.
Post #: 25
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