JohnMenzies
Member
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I think that Quest/Tasks would a good way to make players be online more. More of an incentive to be online and leading to possible varium supporters, more active faction members, etc. Back to my main point, The quests/tasks would be pretty simple, for example: Task: Defeat 5 players(then 10, 20, 30... 100, then every 100 wins) Reward: 50 Credits. (Players defeated*10 since previous task was completed) -------------------------------------------------- Task: Reach Level 1(Basically 1 for each level) Reward: 5 Experience and 100 Credits (Experience: Level Reached*5, Credits: Level Reached*100) -------------------------------------------------- This should help with a lot of problems like - People signing up, play for a couple days then never play again.
- Earning credits at a slow pace if you are not very good. (Possibly meeting the credits needed to get a rare item before it goes at the last chance)
- The list goes on and this will relieve the Developers from stressing over missions constantly to keep players from going bored.
< Message edited by JohnMenzies -- 3/14/2012 21:05:57 >
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- John
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