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Battle Feature: Position!

 
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10/28/2012 12:16:50   
Stabilis
Member

Suggestion: a new battle feature to add complexity.

Diagram (sorry for spamming Mr. G&W)

^

That was the basic image to visually describe what a position is. A position will be the player's place of area in a battle. A position determines the melee or ranged effectiveness of a player. For example, if P1 was a player at section C and P2 was P1's opponent also at section C but on the opposite side, both players would be at a disadvantage if using a melee option. Now, if both players were at section A, both players would be at an advantage if using a melee option. If there are exactly 2 section blocks between 2 players, such as both players being at section B, there is no effect, exactly as it is in a normal battle.

Position Index:

0 Spaces = Melee +2

1 Space = Melee +1

2 Spaces = 0

3 Spaces = Ranged +1

4 Spaces = Ranged +2

A default position to start at when entering a battle can be chosen by selecting 1 of 3 options on the player page, next to the skill tree. Aggressive = section A, neutral = section B, passive = section C.

When in battle, a position can be changed if desired by selecting the matching section with 1 of 3 buttons next to Strike. This does not use a turn. A normal action can be selected afterward. The actions do not proceed until a normal action (such as Strike) is selected. For example, if it is my turn in a battle I have 15 seconds. I chose "position: change to section A". Nothing happens. Then I choose Strike. I then move to section A, and then I perform Strike on a target.

The effects of positions are up for debate. Feel free to discuss those. Remember! Avoid "power" debates, turns can last less than 5 rounds already!

< Message edited by Depressed Void -- 10/28/2012 12:21:18 >
AQ Epic  Post #: 1
10/28/2012 13:01:29   
Vypie
Member

I have a similar idea in my mind, but I didnt have the time to put it here. The placements would increase strategy... but if they only changed damage values, it would not be worth to implement.

I will give some thought about this later, and write down some ideas! :)
Epic  Post #: 2
10/28/2012 20:45:40   
Metallico
Member

This should be in suggestions forum
Epic  Post #: 3
10/28/2012 21:23:26   
Stabilis
Member

^

I would, but it has meaning to balance. For example, Strength players having a speed advantage over Support in cooldowns.
AQ Epic  Post #: 4
10/30/2012 4:27:23   
arthropleura
Member

All your suggestions are so sophisticated and logical...
but lets say i specify in aux and gun. im one space away... what then?
maybe support or somethin cangive you the choice of your spot first?
DF AQW Epic  Post #: 5
10/31/2012 0:33:56   
legion of souls
Member

Supported!

(Deep down we all know this is not happening.)
AQW Epic  Post #: 6
11/1/2012 9:08:52   
deltaknight7
Member

supported but like legion said this wont happen
Epic  Post #: 7
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