Baron Dante
Member
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Since Overload is unblockable, Firebolt would be as well. With the base rate of stunning being 30%, the base chance of stunning both players at the same time is 9%. That's roughly every 11th use of the skill. See, even if the damage was divided by two, that's alone a relatively decent chance of getting a completely free hit on either of the opponents, while being able to deal a relatively decent chunk of damage on them. Especially in 2vs2 that's more or less gg, if timed correctly and that occurs. There's nothing you can do to prevent instant losses against an equally competent pair of players if that 9% shot happens, making the game notably luckbased. The only real use for the skill is the double stun anyways, as you are generally wishing to take one opponent down first. Obviously, it's rather helpful when you can start the fight by trying the stun, which, for the record, getting a single stun, is 51%. It won't even really matter which players gets hit by the stun, since you can form the entire strategy around the outcome. tl;dr all the skill serves for is to have BMs have a stun skill superior to all other classes in 2v2 and 2v1. Not liking the idea as it is. Now, if the stun rate was decreased so that the average rate for stunning 1 players averages at 30 OR SLIGHTLY LOWER due to the potential of a double stun, it'd be far more viable. (That'd be somewhere around the 15-20% range.)
< Message edited by Mecha Mario -- 12/26/2012 4:05:18 >
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