Xendran
Member
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While i'm young, I'm not "younger" when talking about generations of gamers. But you asked for it. quote:
field medic- obviously useful not much to say their Naturally. This synergizes very well with both reroute, frenzy, hybrid armor, blood shield and itself. quote:
dual strike - can be useful situationally but nothing at all special Almost always useful, as it can be used on a rage for very heavy damage at level 1. It also has a very short cooldown and can be used repeatedly for consistent increased damage. quote:
hybrid armour - not what it used to be cnt switch it many more for one rage cancels it out and its only plus 10 if ur not carrying the energy bot decent smoke can render make it pretty much wortless . i know if u didnt have it it wod be worse It's just as useful as the others if used correctly. Rage cancels it out because that is what rage was designed to do. This skill synergizes very well with the same ones as field medic, except for blood shield. quote:
stun grenade - lol i hate this skill with a passion i preffered it when it was maul i mean its the only skill on the tree that improves with dex . and it isnt all that useful no where near as affective as maul, Maul was overpowered and essentially turned TLM into a str-oriented class, something it was not meant to be. Stun grenade must be used efficiently and repeatedly to be effective, this skill is almost never used properly. quote:
blood shield - no where near as good as its counter parts plus its tking from u rhp which can limit its use if u get malfed in the long fight and uve burnt out ur heals and at low hp ur in trouble . again if ur not carrying the energy bot. This skill is extremely useful against cyber hunters and mages that use malfunction and an energy main, as it outlasts the malfunction. Also very useful as HP is both easier to get, faster to get, and in greater availability than energy. quote:
artillery strike - since the nerf the only people u see with this are the ones with well over 100 support no defence and no strengh no thank you i dnt wish to hope i get my crits or hit 3s and get ripped apart through my naff defences. The reason this skill does not work for you is because you are not built into it. Not EVERY skill should work with every build. Speccing into this skill also grants you access to a very powerful field commander, which synergizes with frenzy, dual strike and atom smasher. quote:
frenzy - this one i have nothing bad to say about i actually think its useful i dnt think it requiring support is helpful but its still useful at low levels Synergizes well with every defensive skill. quote:
surgical strike - i hate this skill yes it stops rage but its extremely situational increases with tech but it costs alot of mana and tbh i dnt think its anywhere close to as affective as its counterparts. Again, you must be built into this skill to use it effectively, but the rage gain and high minimum damage make it useful even at level 1. It is situational because you are not using a surgical strike build. SS builds are very effective. quote:
emp - well thats always useful tho in a skill tree this bad a emp that can miss too awesome . Get more dex if you want atom smasher to connect more often. It has an extremely low cost and scales very well with strength if levelled up past 1 (not that anybody would know about that, nobody levels it past 1.) quote:
poison - im 50/50 on this again to be affective ud need it high level and again it costs alot of mana and but the dmg is decent and guarenteed. Again, you must build into this skill to use it properly. Why do you think every skill on the tree should be useful? quote:
reroute- obviously useful i cant say anything against this skill makes heal looping possible though its abit trickier with the battering FM took some time ago its still doable Synergizes extremely well with defensive skillss, especially if you can negate damage down to 3. quote:
their isnt alot of synergy in this tree at all Except that there is. Dual strike and frenzy also synergize extremely well with field commander, which also synergizes well with atom smasher. quote:
stun grenade is the only thing that improves with dex This is an indication that it's not a skill that you are meant to build as your primary for this class. quote:
dual strike strengh A very powerful low-cost, low-cooldown skill that synergizes very well with the extra energy from reroute, and the potential extra strength from field commander. Also works very well on rage to deal with tanks. quote:
But my point is more directed at the TLM its selve and lack of options lack of decent skills apposed to its rival classes I see lots of options with synegizing skills. Perhaps you havent tried building into them properly. I agree that the infernal android is BETTER, but the builds with other bots, and no bots can be just as good if you do it properly. And again, you might want to remember who you're talking to. If you don't know, perhaps look it up.
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