Giras Wolfe
Member
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Azrael set is very beatable, you just have to use your head. Strength builds need to frontload on damage so the Azrael strike is a killing blow. Defensive builds need to heal early to prevent the one-two punch of azrael's will followed by a finishing move or rage attack. Focus builds need only a well timed yeti chomp. As far as azraels torment, that core is far from overpowered. The initial auxillary shot is defended by the full bonus of the buff, and it still offers 45% protection for the next 2 turns its up. So, essentially, the skill will lower an energy shield from +20 to maybe +7, for the last 2 turns it is active, resulting in a maximum damage increase of 26. Switching to physical attacks is usually a better option. Sure, these cores are useful. And they should be, because we bought $50 packages for basically nothing other than the two cores. But far from game-breaking or overpowered, as long as you know how to deal with them. I actually enjoy the effect they have on the gameplay. Oftentimes I will fight another player with both the azrael set. There's so much instinct and strategy in knowing when to play your cards to stop your opponent at their most dangerous moment.
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