ur going to fail
Member
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I was thinking about skills that could help the merc class, and I thought of this: This skill works like deadly aim, but buffs aux and gun. (Doesn't have a name) lvl 1: +1 gun dmg, +0 aux dmg lvl 2: +1 gun dmg, +1 aux dmg lvl 3: +2 gun dmg, +1 aux dmg lvl 4: +2 gun dmg, +2 aux dmg lvl 5: +3 gun dmg, +2 aux dmg lvl 6: +3 gun dmg, +3 aux dmg lvl 7: +4 gun dmg, +3 aux dmg lvl 8: +4 gun dmg, +4 aux dmg lvl 9: +5 gun dmg, +4 aux dmg lvl 10: +5 gun dmg, +5 aux dmg Now I know this sounds OP, but I'm thinking about making it a 4th tier skill. This would be merc's 10 skill (9 atm). That means that you most likely won't be able to max it out without seriously draining points off other major skills. This skill would require 37 str, and 37 dex at max, it won't promote str builds a lot because because it boosts aux dmg as well, meaning the extra boost on aux will be wasted. I think its time for all classes to receive a 10th and final skill. The dev's promised us that with omega they will be able to increase the level cap much faster so a 10th skill will come no matter what (eventually), unless ED dies. Another idea is to make atom smash increase with dex, it would still require a club. This would make atom smash a much more versatile skill, and would be used more widely. At lvl 1 it would have a 38% dex to EP drain conversion rate. Meaning, 30% of your total dex points will equal how much EP you drain from your opponent. It will increase by 1.5% per level (53% conversion at lvl 10). Lets say 121 dex (33 def) 121 x .53 = 64.13. A EMP at 121 tech drain 58 EP at lvl 10, atom smash if blockable so it should have a bit greater than EMP.
< Message edited by ur going to fail -- 5/12/2013 21:55:28 >
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