Home  | Login  | Register  | Help  | Play 

Passive core animations

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Passive core animations
Forum Login
Message << Older Topic   Newer Topic >>
8/18/2013 21:15:57   
  Exploding Penguin
Moderator


Forgot if I've suggested this before.

Wouldn't it be nice if guns/auxes with laser sights had a laser on them, or if you had aim assist then a crosshair would appear over the enemy when firing? these are the kind of things that I mean by passive core animations.
Epic  Post #: 1
8/18/2013 21:17:46   
Chosen 0ne
Banned


It only adds to the game. I support because it makes things more realistic in regards to how cores actually work.
DF AQW Epic  Post #: 2
8/18/2013 21:18:47   
Predator9657
Member

Yeah, like the animation on the passive which makes your crits ignore 10% more.
Epic  Post #: 3
8/18/2013 21:28:23   
Sesura
Member

I support this. It also let's you know if the passive core you bought did/did not really had its effect.
AQ AQW Epic  Post #: 4
8/18/2013 21:35:34   
Ranloth
Banned


quote:

It also let's you know if the passive core you bought did/did not really had its effect.

This means the effects would have to be split into two different ones but still be the same. So you'd have Deflection1 and Deflection2, latter being a Core. Then the rolls occur - whether you deflect or not - and then the same would have to happen for the second one. It's pointless and probably difficult to code - why put time into something that changes absolutely nothing but has some sort of fancy animation for a second or two to show "the core works"?

In regards to the suggestion, still not supported. It'd mean the animation from the core - i.e. Laser Sights suggestion - would have to be put onto new weapons being made pretty much forever. Likewise with other cores + future passive ones. It's a great amount of work that yields no benefit nor is even needed. If it was for sake of convinience, fair enough, but this serves no real purpose.
AQ Epic  Post #: 5
8/19/2013 8:12:23   
EpicIsEpic
Member

supported
@Trans

Then what is the point of the weapon looks since it causes more lag?

Maybe remove background because it serves no purpose?

It would only add to the game!
Post #: 6
8/19/2013 8:21:18   
Ranloth
Banned


That's a really bad argument to make. Passive cores are something that you choose to have to play the game, not being forced to have it. Background, weapons and other stuff make the game a game and are a crucial part of it, cores - or at least passive - are below these of active in terms of usefulness and how you see their effects in battle.

Instead of focusing on "Yeah, that's cool, supported!", is there any other reason why it'd be useful and worth putting on the priority list? Will it benefit anyone? Does it make things more convinient for players? Should this take priority over other projects? You've missed out the point when it comes to "Deflection1 and Deflection2", since it'd have to be coded somehow, no?
AQ Epic  Post #: 7
8/19/2013 13:35:50   
Dual Thrusters
Member

Animations make the game come alive. They may be just fancy looks, but still play an important role.

To prevent lag, maybe we could have an option to toggle passive animations.
MQ AQW Epic  Post #: 8
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Passive core animations
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition