DarkDevil
Member
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actually comparing smoke to intimidate proves intimidate to be stronger. while smoke decreases armor it also decreases rage gain as it needs 5 turns to get rage off someone affected by smoke. intimidate if used smartly can completely turn off some builds. hatchling rush is a core , and increasing cost won't fix it . mercs actually got a good power on the static smash due to the requirement of a club , removing requirement might end lowering its power by 20% comparing mark of blood to blood commander is as comparing assimilation to static grenade. while assimilation may seem lower effect it still is more effective due to the attack. same goes here , while blood commander has a turn cost it also gives str and has higher regain and lower cost . on the energy balance currently mods are working to nerf every skill that has an effect on energy into the ground so don't worry soon all energy drainers will only have like 100 effect. battery can't have requirement due to existing in two classes with huge variety of builds , i was thinking about assimilation having a support requirement in other thread.
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