| Seteriel Member
 
 
   | Why "only" 10 categories ? There could be 20 or more categories. Some trainable to 10 ranks, others with fewer ranks, some just unlocking something with 1 rank.
 
 Categorie ideas:
 - critical resistance, reducing the chance to receive a critical hit
 - stun resistance, reducing the chance to be stunned
 - damage resistance, if critted
 - damage resistance, if deflecting
 - damage resistance, if stunned
 - reducing the mana cost of skills
 -> or even "mana conservation": reduce the cost of skills, but also their power
 - increasing the power of skills
 -> or even "overclock": increase the power of skills, but also their cost
 - unlock additional skill points
 - unlock legendary-only skills
 Mana Conservation and Overclock would exclude themselves (i.e. skill one, then the other gets unskillable).
 
 With the 6 existing categories and beyond.redemption's suggested 4 this would be 19 categories now. Still capping at 100 ranks, the players would/could have a selection out of some 130-190 possibilities to choose from - and this is still expandable. Why limiting the choices to 100 ?
   
 < Message edited by Seteriel -- 4/23/2014 3:50:20  >
 
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