Seteriel
Member
|
Why "only" 10 categories ? There could be 20 or more categories. Some trainable to 10 ranks, others with fewer ranks, some just unlocking something with 1 rank. Categorie ideas: - critical resistance, reducing the chance to receive a critical hit - stun resistance, reducing the chance to be stunned - damage resistance, if critted - damage resistance, if deflecting - damage resistance, if stunned - reducing the mana cost of skills -> or even "mana conservation": reduce the cost of skills, but also their power - increasing the power of skills -> or even "overclock": increase the power of skills, but also their cost - unlock additional skill points - unlock legendary-only skills Mana Conservation and Overclock would exclude themselves (i.e. skill one, then the other gets unskillable). With the 6 existing categories and beyond.redemption's suggested 4 this would be 19 categories now. Still capping at 100 ranks, the players would/could have a selection out of some 130-190 possibilities to choose from - and this is still expandable. Why limiting the choices to 100 ?
< Message edited by Seteriel -- 4/23/2014 3:50:20 >
|