lolerster
Member
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I'm not sure why you think stats have arbitrary benefits. The exact mechanics of stats, accuracy, misses damage dealt and damage taken can be found here. Standard weapons have a base of 19% BTH and Spells have 38 BTH. A level 150 armor deals 559% Base, 559% Rand, and 1109.8% Stats. Damage dealt by magic weapons is multiplied by 3/4. Some weapons give up damage for BTH for accuracy and vice-versa. Armor leans multiplies the weapon damage you deal and the total damage you take by the listed lean, excluding weapon specials. Spells/skills deal twice the damage that a normal melee attack would. Armor skills have an additional multiplier called elecomp depending on the element of the skill and the armor. Monsters work similarly, though because they can have any based damage and base BTH that the staff assigns it, its stats is not necessarily a good indicator of the damage they deal. Only a fraction of this information is found in-game. However, this is the case for games in general. Very very few games will provide in-depth calculation information in-game for the player. This information is typically found through player testing, data-mining or, in the case the staff provides it (as is the case here), as an external resource. There isn't really any room for "opinions". The stats work the way that they are coded, and no other way.
< Message edited by lolerster -- 3/1/2020 13:40:27 >
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