Spiritual Guardian
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Starting equipment info subs from Kamui: quote:
Armours, they all scale the same as the Guardian stuff, however they are valued at level -10, minimum of 0, so if you're player level 15, the armour is considered level 5 for scaling. If you are a Guardian and are using it for whatever reason, then it's instead scaled as equal to player's level, and also gets an MC bonus. MC bonus on all of them is +1.5 MRM (not displayed, but does happen) and +2.125 BtH on all weapon attacks/specials/spells. Plate flavour effect: All your weapon attacks/specials/spells have a -5 BtH lean. Plate FSB: If using the Adventurer plate no-drop armour, shield, and any of the Adventurer no-drop weapons, then all of your weapon attacks/specials/spells (yes, spells) gain +8.5 BtH. Leathers flavour effect: All your weapon attacks/specials/spells have a +5 BtH lean. Leathers FSB: If using the Adventurer leather no-drop armour, shield, and any of the Adventurer no-drop weapons, then all of your Melee/Ranged weapon attacks deal +10% damage, Magic weapon attacks deal +(10/0.75)% damage, spells deal +(10/2)% damage. Mage Robes flavour effect: You take +(10/1.4)% damage, at end of player turn you passively regen MP = to (10*0.85)% Melee. Mage Robes FSB: If using the Adventurer mage robes no-drop armour, shield, and any of the Adventurer no-drop weapons, you deal +5% damage with spell attacks, and regen MP = to (10*0.85)% Melee after turns where you did not cast a spell. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
MPLvl 5 15 35 55 75 95 115 135 152
MPHeal 3 5 9 14 19 25 31 38 44 Scholar Robes flavour effect: Each time one of weapon attacks, specials, or spells misses, those attacks gain +1 stacking BtH lean, each time one of the mentioned attacks hits, those attacks gain -1 stacking BtH lean. This caps at a max of +15 or -15 BtH lean, and is rolled per hit. Scholar Robes FSB: If using the Adventurer scholar robes no-drop armour, shield, and any of the Adventurer no-drop weapons, you take -(2.5/1.4)% damage, gain +1.5 MRM (not displayed, but does happen), deal +2.5% damage with weapn attacks/specials/spells (Magic weapons get /0.75 and spells get /2 for this bonus), and your weapon attacks/specials/spells gain +2.125 BtH. Adventurer shield update, scales the same as the Guardian stuff, but has a level -10 penalty. If the player is a Guardian, this is changed to scale = to your level, and it gains an MC effect of having +3 MRM. You also are now able to swap to !!! versions of the Adventurer no-drops in Yulgar's if you have an equivalent !!! item. This will make the item scale the same as the other !!! items, AKA PlayerLv + Guardian boost.
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